Fredo6
what i like most of your script BezierSpilne is that the endpoints are intelligent and editable, you can move those points and the equation result for the geometry is auto updated, you can set the number of edges etc...
So i have 3 request that i think it would be very useful.
1.-Would it be possible to transform a normal set of SU lines to an editble polyline or bezier?
2.-And to transform a BZ polyline to BZ Arc or any other Bezier and back?
EDITED: ive notice you had those 2 option . I should go to my oculist.
When i go from BZ arc to Polyline would it be possible to get the primitive geometry and nont the points that make the arc?
Ill try to explain this request...this i think it's more complex.
Ive notice in your BZ plug in when you PushPull a closed BZ Spline or polyline surface, the BZ lines are copy, then you can edit the top and the bottom and edit somehow the geometry of the volume with the BZ edit command.
But if i move a point in the top BZ polyline the point on the bottom polyline does not follow because its not related to the bottom spline.
3.-Could it be posible to relate points between 2 or more "BZ polylines" maybe by an invisible vertex? So when you drag that vertex the the 2 or more beziers are modified at the same time. So if you have a volume made of an extruded BZ_Arc or spline you move this vertex and the geometry follows and not only the lines but the volume itself is updated. This will give more control over volumes just as you did with the 2d lines. With your talent you gave endpoints in SU properties that can be edited. Maibe that could be done with volumes.
So this "inteligent vertex and endpoints could tell how the visible geometry should be.
Uff... this is hard to explain for me.
I hope you can follow mi idea.