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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: Render challenge - water caustics

      Hi, here is my try using v-ray with GI sun.
      caustics test.jpg
      I followed this tutorial http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=594&Itemid=439&uid=0

      I used as primary engine Irradiance Map
      And second engine deterministic Monte Carlo GI

      Caustics On
      Max Photons 100 Multiplier 300 search distance 5,0

      Environment
      GI: Sky, Sunlight,
      Photon Emit Distance 100000
      Caustic Subdivs 10000

      posted in Gallery
      J
      jmmad
    • RE: [Plugin] 2D Tools

      Thxs Tig
      this tool is so useful
      I have only one problem,
      Line weight and hatches doesn't seem to work Inside nested groups

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] cgScenesMAC v 2 April 2010

      Hi Chris
      looks a really useful plugin.
      I downloaded version 1.3
      But I don't know how to install it please give me a hint
      Thxs

      posted in Plugins
      J
      jmmad
    • RE: Candle render Challenge (all render engines)

      Ive seen realy fotorealistics renders of candles in this post
      Solo your candle animation whas Impresive
      did you model the flame in vue with a volumetric material?

      Majid your candle looks very realistic too

      posted in Gallery
      J
      jmmad
    • RE: [Plugin] Simple Loft alpha 0.1b -- UPDATED May-15-09

      I can't see any little face in that picture.
      But you can from the code ?
      Can you read the matrix Chris? 😲

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] HoverSelect - v1.5a - 07 Oct 17

      Nice UI update Fredo
      I like that "button palette" that pops up with the command
      Thxs

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] Simple Loft alpha 0.1b -- UPDATED May-15-09

      Chris i think found a little bug.
      When I try to loft two lines inside a group SU crashes.
      Everything else is working perfect

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] Simple Loft alpha 0.1b -- UPDATED May-15-09

      Well i was thinking about leaving SU and one of those reasons where no loft support.
      Until now.
      You are really making Great Plugins you are very generous an talented man.
      Thxs a lot Chris.

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] HoverSelect - v1.5a - 07 Oct 17

      @unknownuser said:

      @jmmad said:

      Would it be posible to make a ruby that selects multiple endpoints ?

      Do you mean vertices?

      Yes Fredo it would be nice to select multiple vertices instead of lines, so the we can modify them (rotate, scale, move, etc..) all at the same time.
      But i have never seen a ruby that does that. Is it possible?

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] HoverSelect - v1.5a - 07 Oct 17

      Nice Plugin Fredo
      Thxs a lot
      more control over selection is one thing SU was laking until now.

      Would it be posible to make a ruby that selects multiple endpoints ?

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] Construction Guide Context Tools - Update

      Thxs a lot Tig

      posted in Plugins
      J
      jmmad
    • RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24

      True Jeff πŸ‘ ,
      in that case i did it that way, but in some cases its more dificult to do.
      Imagine a geometry you had to select 100 faces in both sides to stretch something it could be done manualy but it would take more time.
      If this can be done with Fredo tool it would be much faster.
      And it could work with nested components and groups

      posted in Plugins
      J
      jmmad
    • RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24

      Fredo
      Ive been using your plugin a lot later.
      The more i use it themore you i get use to it, its a real time saver , specialy when designing from scratch.
      I dont imagine modeling again without this plug in.
      Stretch its realy amazing i wish i could use it all the time. Unfortunately its not always possible sometimes i have encountered complex geometry y can't stretch as desire.
      Y wish the stretching plane you invoke with shortcut key could sometimes follow a custom path.
      I mean i wish i could edit the path in some way so the geometry stretches as desire.
      Here i attach an example for those situations.
      Editable Plane for Freeform.jpg
      thxs again for this wonderful tool

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] Shape Bender Beta

      Thxs Chris
      Really usefull plugin.
      you are getting really good at programing.

      posted in Plugins
      J
      jmmad
    • RE: [Plugin] Archiver.rb - update

      Thxs Tig !
      Life saver plugin
      Now i can travel back in time

      posted in Plugins
      J
      jmmad
    • RE: [REQ] perforated carbon fiber texture

      Nice texture
      Thxs

      posted in SketchUp Components
      J
      jmmad
    • RE: [Obsolete] BZ__Arc for BezierSpline 1.2

      Fredo6
      what i like most of your script BezierSpilne is that the endpoints are intelligent and editable, you can move those points and the equation result for the geometry is auto updated, you can set the number of edges etc...
      So i have 3 request that i think it would be very useful.

      1.-Would it be possible to transform a normal set of SU lines to an editble polyline or bezier?
      2.-And to transform a BZ polyline to BZ Arc or any other Bezier and back?
      EDITED: ive notice you had those 2 option πŸ˜„. I should go to my oculist.
      When i go from BZ arc to Polyline would it be possible to get the primitive geometry and nont the points that make the arc?

      Ill try to explain this request...this i think it's more complex.
      Ive notice in your BZ plug in when you PushPull a closed BZ Spline or polyline surface, the BZ lines are copy, then you can edit the top and the bottom and edit somehow the geometry of the volume with the BZ edit command.
      But if i move a point in the top BZ polyline the point on the bottom polyline does not follow because its not related to the bottom spline.
      Editable PolyVolume.jpg

      3.-Could it be posible to relate points between 2 or more "BZ polylines" maybe by an invisible vertex? So when you drag that vertex the the 2 or more beziers are modified at the same time. So if you have a volume made of an extruded BZ_Arc or spline you move this vertex and the geometry follows and not only the lines but the volume itself is updated. This will give more control over volumes just as you did with the 2d lines. With your talent you gave endpoints in SU properties that can be edited. Maibe that could be done with volumes.
      So this "inteligent vertex and endpoints could tell how the visible geometry should be.
      Uff... this is hard to explain for me.
      I hope you can follow mi idea.

      posted in Plugins
      J
      jmmad
    • RE: [Obsolete] BZ__Arc for BezierSpline 1.2

      Incredible Usefull tool
      Good for maiking street layouts among others.
      You have save me like a month of hard modeling with your "plugins". Or i should say for the realese of sketcup 7.9?.

      Thxs a again

      posted in Plugins
      J
      jmmad
    • RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24

      Nice Icons

      Thxs Daniel S

      posted in Plugins
      J
      jmmad
    • RE: [Tutorial > Modeling] carbon nanotube

      Nice tutorial πŸ˜„
      thxs

      This whas justs a experiment.
      Using Freeform 2.0 Fredo6 and FFD From C. Phillips


      Nanotube Experiment.jpg

      posted in SketchUp Tutorials
      J
      jmmad
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