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    Render challenge - water caustics

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    • daleD Offline
      dale
      last edited by

      @majid said:

      if you are going to have a better result , maybe give a try over dielectric glass shader ... or maybe download waterpack I've prepared some while ago :
      http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=fileinfo&id=86
      also less bump over Z direction is needed...and the best result for true caustics would be reached , using preset no 20...
      also u may have your camera , just below water surface πŸ˜‰ ( give it a try πŸ‘ )

      Thanks majid
      I hope to get time to try this. I do have, and use your waterpack quite often, (thanks for that), but when I try these challenges I like to try to do them from scratch to try and understand some of the principles, and controls and their variables. It also makes me go through some of the tips, tricks, and tutorials on the Kerkythea forum site, from which I always learn.
      Thanks for the help.

      Just monkeying around....like Monsanto

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      • olisheaO Offline
        olishea
        last edited by

        solo....how did u fake the podium caustics?

        oli

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        • soloS Offline
          solo
          last edited by

          Oliver, it's done with a light and a caustic pattern overlaid onto a texture in PS, actually very simple. Now with blurred reflections and bump mapping it can be done even better.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • olisheaO Offline
            olishea
            last edited by

            thanks for the reply pete

            oli

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            • daleD Offline
              dale
              last edited by

              another attempt


              caustics 5.jpg

              Just monkeying around....like Monsanto

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              • S Offline
                sepo
                last edited by

                Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

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                • RichardR Offline
                  Richard
                  last edited by

                  @sepo said:

                  Richard , that wood panel texture is great. Could you tell what it is? Arroway? Love that pool render. Nice, clean design.

                  Thanks mate the design is one of my own! The texture for the timber panel? The one with the screws in I might have edited an arroway and rebuilt to rid the tiling, fix colour and bump, add screws etc. I get so anal the screws even have the head bumped and discoloration of the timber around the head along the grain and the decking a slight cupping in the bump!! My mother was german!

                  http://img193.imageshack.us/img193/5108/striptimberpanelling.jpg

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • S Offline
                    sepo
                    last edited by

                    LOL...I am using one made from the photo taken from the project I designed (self referencing πŸ˜‰ )

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                    • D Offline
                      dtrarch
                      last edited by

                      Here is a KT photon mapped quick render
                      Lots of water features too.
                      LM Art&Music vu @ pool-02.jpg
                      dtr

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                      • J Offline
                        jmmad
                        last edited by

                        Hi, here is my try using v-ray with GI sun.
                        caustics test.jpg
                        I followed this tutorial http://software.asgvis.com/index.php?option=com_docman&task=doc_details&gid=594&Itemid=439&uid=0

                        I used as primary engine Irradiance Map
                        And second engine deterministic Monte Carlo GI

                        Caustics On
                        Max Photons 100 Multiplier 300 search distance 5,0

                        Environment
                        GI: Sky, Sunlight,
                        Photon Emit Distance 100000
                        Caustic Subdivs 10000

                        Get Upa !

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                        • G Offline
                          guagab
                          last edited by

                          @21d said:

                          this is my try....it's a simple box, with a flat rect. geo.
                          sent to modo401....textured and rendered

                          hello can i know how you did the water. im an paris architects and realy i need for a project. tnk a lot

                          gabriele

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                          • B Offline
                            Brighter3D
                            last edited by

                            brighter3d PRO 2.0 (not yet available).
                            Model from previous rendering competition (a bit cut).

                            True caustics.

                            Settings:
                            Caustics:10
                            Adjust lighting: caustics = 8.90, rest = 0.0
                            Sun samples: 64
                            Sky samples: 781
                            HDR map only as a backround

                            Overall time: 128 seconds


                            caustics127.png

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