@jbacus said:
@jgb said:
FIX WHAT IS BROKE first.
Please define what broke things you'd like fixed. Do you disagree with the wants and needs of the archviz folks who would like us to prioritize the list of things I itemized above?
john
.
First, I'm not sure what you mean by "archviz folks".
This is the list of SU shortcomings I have complained about since nearly day 1 of my using SU (Aug 2008). Some may say a few are added features, but I say SU should have incorporated them as intrinsic functions I would expect from the design team. I have stated all of them on various SU BBS's, and quite frankly, John, you are the first Senior SU team member to respond to my postings. Kudos for that. 
My 3 biggest "bitches" relate to face forming and Pan/Zoom.
Face Forming
In version 6, at least when a face failed to form with "form face" you gave 1 of 2 error messages, either there was a gap, or the entities were non-planar. A small clue, at the very least. Now V8 just says "Can`t do it", far less than useful. If SU is "smart" enought to know it has an error, please tell me what it is and where. When I was a Project Manager I read the riot act to more than 1 coder and SA that gave an all encompassing meaningless error message after an extensive input data check.
1 - Finding a GAP in an entity selection for face forming.
When SU finds a gap, highlight between which 2 entities the gap exists.
If you need a clue how to do this, see TT's Solid Inspector.
2 - Cannot form face due to non-planar entities.
You have 2 choices here; either just highlight the non-planar entities, or, face whatever part of the entity set that is planar, leaving the remainder highlighted.
If you need a clue how to do this, see TT's Solid Inspector.
Pan/Zoom; Commonly refered to as "Hyper Pan" or "Hyper Zoom". When you select the pan or zoom tool, or wheel to zoom, you need to have the cursor on some entity. Then the pan or zoom rate is proportional to the distance between you and the object, which is logical. However if on subsequent sweeps or wheel rotations the cursor "slips off" an object into empty space the pan or zoom rate goes HYPER and you are off "to the moon, Alice". Getting back to where you were is a real pain.
The solution to this is simple. Maintain the last "on object" pan or zoom rate even over empty space. Maintain this rate till either the cursor is over an object, or some other tool is selected.
Startup Tool. Native SU defaults the "Pencil" tool on startup. Many of us have inadvertently marred a model when loading it, then have to delete. "Startup.rb" solved the problem by defaulting to the very much more logical "Select" tool on SU startup.
Almost everybody now uses "Startup.rb" because SU still does not do the logical thing by defaulting to the "select" tool.
Restore Toolbar locations. Version 8 is a good try, no cigar. Not sure avout V7, but V6 every now and then would scramble the toolbar locations for no reason.
V8 has a mmenu item to set and restore the toolbar positions. Great, but IT DOES NOT WORK.
Every time I loaded a new plugin in V8 the toolbar for that plugin would set itself in the left side of screen and blow most of the other toolbars out of position. Restore justs does nothing. Please fix it.
Units. I know SU was initially and today is predominately an architectural tool. And the choice of units follow that standard. However a lot of users develop models for aerospace and other non-arch disciplines. I use it as a poor mans' 3D CAD.
Most of those disciplines use Feet - Inch - DECIMAL inchas the standard units.
SU needs that set of units. And, no, Feet - Decimal Feet is not a valid alternative.
Mouse Buttons. My old Logitech mouse had 12 buttons since way before I started using SU. My current one has 10, all used in most other PC apps.
SU only recognises 5, left/right buttons, wheel down, wheel rotate and wheel left/right.
It would be totally impractical to redefine my mouse keys just for SU, then redefine them as I switch apps while I am using SU. SU needs to be able to recognize those additional buttons regardless of their default function definition.
To solve this, SU needs to "Learn" what each mouse button sends as a function, then redefine that function for SU shortcut purposes. It IS do-able.
Additional Keyboard Control Keys. Right now SU only recognises the Tab, Shift and CTRL as control keys for shortcuts and functions. There are several other keys that can and should be used as well; Function keys, the Windows key and perhaps the TAB key. They have no other SU function.
And finally;
Material/Colors list. The Entity Info and Materials lists have a major deficiency. There is no capability to modify the set of colors, textures and materials. Many models collect (via other components and models brought into the model) all sorts of colors (etc) many of which are duplicated, especially black.
There is no way to consolidate all the blacks (for example) into 1 black, or even sort the list to place the most used colors at the top.
Just recently I discovereda plugin to correct this, but not yet loaded it into my SU. BUT this editing & sorting function SHOULD be an intrinsic SU function.
Thats it for now. There are others but this list is my oldest bitch list and it has taken about 3 hours to write.
What say you, John??