Hi folks.
Since you already know that the foundation is slanted along the north/south direction or green axis, you can simply rotate it around the red axis untill any north/south edge becomes aligned with the green axis. This is valid if the foundation has been rotated as a whole. If it has been distorted by moving part of it downward, read the procedure 2 further down.
I would try the following Procedure 1, assuming that the rear of the building is lower than the front:
1 - Select all of it.
2 - Select the Rotate Tool
3 - Press the left mouse button (LMB) on any endpoint in the front of the building. Dont release the button.
4 - While the LMB is still depressed, slide the cursor along the front edge. The rotation protractor shall turn red indicating that you have selected the red axis as the axis of rotation.
5 - Release the LMB while the protractor is red.
6 - Click the LMB on any point on one side or the back of the foundation to grab it.
7 - Bring back the cursor on the protractor graduations and try to keep the cursor near the horizontal. You shall get a snap and a pop-up stating "on green axis".
8 - Click the LMB again to set the foundation. It shall now be horizontal.
Procedure 2 if the foundation has been distorted.
1 - Select the whole back face.
2 - Select the Move Tool.
3 - Grab the selected back face by one of the top corner.
4 - Move it up untill you get a snap with the equivalent top corner of the front face with a pop-up stating "Constrained on line from point". This indicates that the two corners are now level.
However, if you have distorted only one corner or also moved horizontally as well as vertically, you will need more steps to realign the foundation. It is doable but without a model it is difficult to help you more precisely.
If the model is too large, try to copy only the problematic part in a new SU file and post it here if possible. Purge the file before saving to get rid of as many textures and layers as possible. Better yet, strip the new SU file (containing only the foundation) of all textures and layers to make it as small as possible.
Just ideas.