
Posts
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RE: Colouring
Hi ShipAddict, hi folks.
Another possibility is:
1 - Select all.
2 - Press and hold the SHIFT key to Add/Remove from the selection.
3 - Unselect items you dont want to paint.
4 - Paint the selection.
Just ideas.
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RE: Executer des plugins à partir d'un autre dossier??
Bonjour.
Normalement, le dossier des Plugins est accessible.
Es-tu sur un PC ou un Mac ?
Salutations.
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RE: Force Selection
Hi Ridix, hi folks.
The inference engine will get inferences from geometry, even if they are part of a locked group or component.
The only way of avoiding the inference engine from getting inferences from some geometry is to hide it or to put it on a hidden layer.
Just ideas.
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RE: Modelling basics
Hi Dzign, hi folks.
To design with thickness, you can use different method.
The "Follow me" Tool is quite powerfull to acheive that. See attached SU file for ideas.
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RE: Poser un objet sur le sol
Bonjour.
Le plus simple est de sélectionner l'objet puis de le saisir par un point inférieur. Un point qui devra évidemment se retrouver sur le sol. Pas besoin de créer un composant.
Ensuite, déplacer l'objet verticalement et caler le point sur l'origine des axes.
Tout cela présume que les axes sont visibles et qu'ils n'ont pas été réorientés. Dans le doute, faire un clicc droit sur un axe quelconque. Si le choix "Réinitialiser" est grisé, les axes sont à leur position et orientation de départ. Sinon, choisir "Réinitialiser".
Une autre façon est de débuter un déplacement dans une direction quelconque puis de taper [;;0] dans la Zone de Contrôle des Valeurs (ZCV). Ceci est un déplacement absolu. Utiliser des virgules au lieu des point-virgules si votre point décimal est le point et non pas la virgule.
Le fait de ne taper aucune valeur pour X et Y dans le déplacement absolu, fera que la sélection va se déplacer seulement à la verticale et que cette sélection sera posée sur le plan horizontal qui passe par Z=0 (le sol, habituellement).
Attention avec la ZCV, il n'y a pas à cliquer dessus pour entrer des valeurs car elle devient active automatiquement. Il faut évidemment apputer sur RETURN ou ENTER pour valider les valeurs qui y sont introduite.
Par contre, avec un composant, l'avantage est qu'une fois sélectionné dans la fenêtre des composants, il est automatiquement accroché par son origine. Il est donc facile de le placer sur une surface quelconque, le sol, par exemple. Dans ce cas, il faut quand même que l'origine du composant soit à la bonne position et que son plan d'accrochage soit correctement défini.
Salutations.
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RE: Chop off end of group
Hi Jhearcht , hi folks.
Can you post the model or at least the relevant part showing the roof and the spot where you would like to import it.
Just ideas.
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RE: Help with Roof
Hi Smorales02, hi folks.
When you import a CAD file (DWG for example), make sure that the checkbox labeled "Preserve drawing origin" is not checked. This will avoid the drawing from being imported in SU too far from the origin. This checkbox (and a few other controls) is accessed through the Option button in the Import Dialog Box.
Just ideas.
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RE: Help with Roof
Hi Smorales02, hi folks.
First, your model is way too far from the axes origin. This creates difficulties with OpenGL and produces the anoying flickering that looks like Z-fighting. Move everything close to the origin and this problem will be solved.
Second, you model is too small. One of the building is about 69 inches long. This produce a cliping plane problem. Scale it by a factor of 12 to get feet instead. This will solve the clipping plane problem.
Third, you have a lot of layers that you seem to use to isolate geometries. SU layers are more for controling objects visibility. Use groups and components to isolate geometries from one another.
Fourth, the two roofs already built show a strange flickering effect. I will look more in your model when I find some time to see if I can find the culprit.
In the meantime, see this SU file for ideas. In it I moved the model closer to the origin, scale it and purged it to get rid of unused layers, styles and textures.
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RE: How to do this in Sketchup, please help
Hi folks.
Since the "Follow me" Tool rotates the shape to be perpendicular to the beginning of the path, make sure that the shape is perpendicular to the beginning of the path. If you do not observe this rule, the shape will be distorted. For example, a circle will become an ellipse.
Just ideas.
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RE: How can I draw a parabola?
Hi folks.
I tried another possibility and it seems to work well.
I used a spreadsheet software to obtain the X,Y data for the points on the parabola.
I set all Z values to 0.
I saved the file as a comma spaced value (csv).
I used the SU plugin to generate a cloud of points from the csv file.
I got the points on a parabolic curve.
I tried using the triangulate points feature but all points where not triangulated. After that I erased unwanted lines to delete the surfaces resulting from the triangulation and added missing lines to join the points forgotten by the triangulation process.
The result is a decent looking parabola.
Just ideas.
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RE: Centering with the Rectangle tool
Hi folks.
Just in case you did not saw the tutorial where this was shown, you can use a double inference from two adjacent sides of a rectangle (or square) to get its center. The procedure is as follow:
1 - Find the inference from the midpoint of one side. Wait for the pop-up to appears.
2 - Immediately find the inference from one of the midpoint of one of the adjacent sides. Wait for the pop-up.
3 - Move roughly where the center should be. You shall see inference lines to both choosen midpoints. This is the center you want.
Just ideas.
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RE: Section Cut perpendicular to view
Hi Al, hi folks.
You can align a view to a face (right click on the face and choose "Align View" in the contextual menu.
You can align a view to a "Section Plane" (right click on the "Section Plane" and choose "Align View" in the contextual menu.
You can align a "Section Plane" to a face. Select the "Section Plane" Tool and then click on the face.
Just ideas.
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RE: Connect two open shapes together ?
Hi Muralt, hi folks.
You must specify the path that is to be used when going fom one shape to the other.
Is it linear or curved. If curved, what type of curve ?
Just ideas.
Jean (Johnny) Lemire from Richelieu, Quebec, Canada.
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RE: Nouveau francais
Bonjour.
Bienvenue dans le club.
Il y a un forum en Français sur SCF.
Salutations.
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RE: Inference for Rectangle tool
Hi Prss, hi folks.
Yes it can be done.
Orbit untill you are mostly facing a vertical plane. Better yet, choose any of the standard views that show a vertical plane (Face or Back or Right or Left).
Try this to get acquainted with SU behavior pertaining to drawing rectangles:
Select the Iso view. This will most than certainly force the Rectangle Tool to draw an horizontal rectangle.
Begin drawing the rectangle. The rectangle will draw on the horizontal plane. Do not finish it yet.
Orbit so you get a view that is presenting more of any vertical plane and, of course, less of the horizontal plane. Yes, you can orbit, pan, zoom, change viewing mode, change scenes, etc, even in the middle of an operation, be it drawing, moving, rotating, scaling, etc. This is one very powerfull aspect of SU and probably one of the less known to beginners. If you watch the video tutorials, you will see it being used quite often.
Back to the rectangle in progress. You will probably notice that, when you reach some viewing angle, the rectangle now wants to be drawn on a vertical plane. even better, if you orbit so the red/blue plane is mostly facing you, the rectangle will align itself to be parallel with this plane. If you orbit so that the green/blue plane is mostly facing you, the rectangle will align itself to be parallel with this plane.
And, if you are not satisfied with the position or orientation of the rectangle, you can always move it to where you want it and rotate it so it faces the way you want.
Just ideas.