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    Modelling basics

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    • R
      remus
      last edited by

      For a snowcone, the follow me tool should work pretty well. Im not entirely sure what you mean about referencing a surface to follow though, have you got a pic of the sort of thing you had in mind?

      http://remusrendering.wordpress.com/

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      • GaieusG
        Gaieus
        last edited by

        What is a snowcone?

        Gai...

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        • R
          remus
          last edited by

          http://en.wikipedia.org/wiki/Snow_cone

          http://remusrendering.wordpress.com/

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          • GaieusG
            Gaieus
            last edited by

            Thanks, Remus. One lerns some new things every day (however it doesn't seem to be omething that could be m favourite).

            So Dign, which part of it would you like to have thicknes?

            Gai...

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            • D
              dzign
              last edited by

              yeah, the follow me tool will work just fine.

              if i were to make a conical cylinder, which is just a cylinder with one radius larger than the other at the 2 ends, is it possible to make the solid form first, then using the push tool, to hollow out the inside. the problem with the push tool is that it pushes orthogonal to the plane of the curve, and does not follow the form of the outer surface.

              it would be nice if it could push along some reference curve or surface.

              but then that leads me to believe that the only real way to model in SU is mainly using the follow me tool, and then deleting / intersecting sections and parts afterwards.

              does this make sense?

              thanks!

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              • R
                remus
                last edited by

                Seems to make sense.

                I think you need to have a look at the joint push/pull script: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6708&hilit=+Plugin

                http://remusrendering.wordpress.com/

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                • honoluludesktopH
                  honoluludesktop
                  last edited by

                  Dzign,

                  SU is a "surface" modeler (2d shapes in 3d space), it sounds like you are looking for a feature that is part of a "solid" modeler.

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                  • R
                    richcat
                    last edited by

                    Hi Dzign

                    Just start off with a circle, use pull-pull to create cylinder, use the offset tool to create the required thickness on top face, use push-pull on newly create inner face to hollow out to depth required, then select the top face including edges and use scale tool with ctrl selected to size to required radius.

                    I suggest if you have not already take a look at the videos available here to see some basic sketchup modellinghttp://download.sketchup.com/downloads/training/tutorials50/Sketchup%20Video%20Tutorials.html particularly for this exercise the scale video.


                    Snow Cone.jpg

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                    • D
                      dzign
                      last edited by

                      hey guys, thanks for the responses.

                      yeah, ive gone through all the videos.

                      thanks honoluludesktop! the term surface modeling has really helped clear it up. and yeah, i am looking for a solid modeler.

                      well, now i know πŸ˜„

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                      • Jean LemireJ
                        Jean Lemire
                        last edited by

                        Hi Dzign, hi folks.

                        To design with thickness, you can use different method.

                        The "Follow me" Tool is quite powerfull to acheive that. See attached SU file for ideas.


                        Room with thick walls floor and ceiling in one move.skp

                        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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