sketchucation logo sketchucation
    • Login
    1. Home
    2. JaViXP
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
    J
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 168
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Reloading plugins while SketchUp is running

      That fixed the 'issue', thanks πŸ‘

      posted in Developers' Forum
      J
      JaViXP
    • RE: Reloading plugins while SketchUp is running

      I know, I know. I think you didn't understand me well 😳

      It does work on the ruby console, but not as a plugin itself.

      posted in Developers' Forum
      J
      JaViXP
    • Reloading plugins while SketchUp is running

      @thomthom said:

      @javixp said:

      is is possible to load/unload/reload plugins with SketchUp running?

      You can load (and reload) scripts by using the Ruby Console, typing load 'myRubyFile.rb'

      I tried that and it worked. However, what I wanted was to reload plugins using... another plugin, something like this:

      def reload load 'myRubyFile.rb' end

      Problem is that one doesn't work, the Ruby Console says:

      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/myRubyFile.rb;64;in `load'
      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/myRubyFile.rb;64
      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/myRubyFile.rb;64;in `call'
      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/myRubyFile.rb;64
      

      Note: Line 64 is where the function 'reload' is called

      Thanks

      posted in Developers' Forum
      J
      JaViXP
    • RE: What am I doing wrong?

      Thank you everyone, for "clearing up" my doubts. It works fine now.
      By the way, just not to make a new topic for a single question, is is possible to load/unload/reload plugins with SketchUp running?

      posted in Developers' Forum
      J
      JaViXP
    • What am I doing wrong?

      Hello,

      well, I was just trying do make an 'addition' to Chris' multi-pushpull plugin and this is what I've got so far:

      model = Sketchup.active_model
      sel = model.selection
      ent = model.active_entities
      
      height = mpp_options_diag
      
      faces = []
      	sel.each do |e|
      	
      		if e.is_a? Sketchup;;Face
      			faces << e
      		end
      	end
      	
      	faces.each do |face|
      	face.pushpull height.to_i
      end
      
      def mpp_options_diag
      	prompts = ["Insert the height for the Multi PushPull"]
      	defaults = ["100"]
      	input = UI.inputbox prompts, defaults, "Multi PushPull Tool Parameters"
      end
      

      Thing is, it lets me run the code if I do "face.pushpull(100)", but not with "face.pushpull height.to_i"

      The Ruby Console shows this error:

      undefined method `to_i' for ["100"];Array
      C;/Program Files (x86)/Google/Google SketchUp 8/Plugins/webconsole/webconsole.rb;31;in `run'
      (eval);15;in `each'
      (eval);15;in `run'
      undefined method `to_i' for ["100"];Array
      
      

      What am I doing wrong then?
      Thanks. 😳

      posted in Developers' Forum
      J
      JaViXP
    • RE: Rogue's W.I.P's!

      They are pretty nice, Ben! Keep them up πŸ‘

      posted in Gallery
      J
      JaViXP
    • RE: Looking ahead to SU 8.

      In my opinion, native renderers are free, easy to use and nice results. I'm a little newbie at rendering, I know, just my opinion.

      posted in SketchUp Discussions
      J
      JaViXP
    • RE: Looking ahead to SU 8.

      **1.-**More than 2GB RAM Support
      **2.-**Native renderer
      **3.-**Some subdivision add-on

      I do hope that all becomes true, which is I think everyone wants of Google SketchUp.

      SketchUp Team, keep up the good work!

      Regards, Javier

      posted in SketchUp Discussions
      J
      JaViXP
    • RE: SketchyPhysics 3x June 27 version.

      Same for me.

      posted in SketchyPhysics
      J
      JaViXP
    • RE: My .SKP Works

      Me before seeing your SL: πŸ˜„

      Me when you told me it was done: πŸŽ‰

      Me once I saw it: 😲

      posted in Gallery
      J
      JaViXP
    • RE: My .SKP Works

      Wow awesome! Looks a little messy on the hood though πŸ˜„

      posted in Gallery
      J
      JaViXP
    • RE: Particle FX preview

      OH YEAH ! ! I got it running at 50 FPS

      posted in SketchyPhysics
      J
      JaViXP
    • RE: Rogue's W.I.P's!

      Very nice, Ben! You have done an awesome work with only one image!

      posted in Gallery
      J
      JaViXP
    • RE: My WIP's and Finished Works

      Thank you, Rogue and dtrarch! πŸ˜„

      posted in Gallery
      J
      JaViXP
    • RE: My .SKP Works

      Agreed with Rogue, love the lights!

      posted in Gallery
      J
      JaViXP
    • RE: 3D Warehouse Explorer V 1.2

      Great!

      I am almost sure it is about .NET Framework
      When I was running XP, it didn't work, but now I'm using Vista and all works fine.

      posted in Corner Bar
      J
      JaViXP
    • RE: Real time render with real time camera matching!!

      Thank you so much! The video looks really good, and the best: I am a student!

      posted in Extensions & Applications Discussions
      J
      JaViXP
    • RE: My .SKP Works

      Happy Birthday Man!! πŸ˜„

      posted in Gallery
      J
      JaViXP
    • RE: Toggling Thrusters?

      For thrusters... I am not sure.

      Try using this in 'onTick'

      push(1)
      

      Note: You can change the 1 for the value you want.

      posted in SketchyPhysics
      J
      JaViXP
    • RE: WIP: Scripted aircraft

      It's nice! Can I fully control it with my PS3 controler? πŸ˜‰

      posted in SketchyPhysics
      J
      JaViXP
    • 1 / 1