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Particle FX preview

Scheduled Pinned Locked Moved SketchyPhysics
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  • P Offline
    Physicsguy1
    last edited by 16 Jul 2009, 22:22

    Wacov, I'm not sure you have already devised this but I want to make sure. Can you code it to have the effects originate at a determined Point3D? Or code it so you can do something like this: SetEffect('smoke',[0,0,0])?

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    • W Offline
      Wacov
      last edited by 17 Jul 2009, 09:46

      The code in the demo lets you choose where you place it, among other things. Once I get the final thing done, it'll be:

      createParticle([0,100,100])

      Giving only a position will create a construction point. Giving a position and radius will create the default black smoke, and you'll also be able to copy a custom group, or (maybe) choose between a few presets. You'll have the option to make your own update code for the particles, which will be executed along with the normal code.

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • P Offline
        Physicsguy1
        last edited by 17 Jul 2009, 20:13

        could you possible have a direction for smoke and such? Like this createParticle([0,0,0],[10,10,10])

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        • W Offline
          Wacov
          last edited by 17 Jul 2009, 22:40

          If you mean give it a velocity, sure, that's shown in the demo. Once I get the custom update working, you'll be able to make them do pretty much whatever you want 😍

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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          • J Offline
            JaViXP
            last edited by 17 Jul 2009, 22:48

            @wacov said:

            If you mean give it a velocity, sure

            Can you increase my FPS then? 😄

            It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

            "Giving up is way harder than trying"
            JaViXP's Rendering

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            • C Offline
              CPhillips
              last edited by 18 Jul 2009, 02:39

              @javixp said:

              @wacov said:

              If you mean give it a velocity, sure

              Can you increase my FPS then? 😄

              It sounds pretty cool. Can you upload another .skp model to see if it runs faster?

              You might want to check your video settings and make sure that you have Hardware acceleration turned on. Also maybe update your video drivers.

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              • P Offline
                Physicsguy1
                last edited by 20 Jul 2009, 22:35

                Now I have my FPS; 33.

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                • H Offline
                  hobbnob
                  last edited by 1 Aug 2009, 16:43

                  forgive me for appearing stupid, but was it a mistake rollling back to rc1? i did this so tat i can upload to 3dwh, but there seems to be a lot going on here that i can't access because of my wish to remain on wh? i have tried running this demo in rc1 but i get an error message.

                  My WIP Thread:Here

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                  • P Offline
                    phy
                    last edited by 2 Aug 2009, 12:10

                    If you have a enough space on your computer, you can copy and paste the Google sketchup folder and install sp3X28 in the one sketchup plugins folder and the original sp3x in the other. be warned though thumbnails might not work correctly.

                    Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                    • J Offline
                      JaViXP
                      last edited by 28 Aug 2009, 21:45

                      OH YEAH ! ! I got it running at 50 FPS

                      "Giving up is way harder than trying"
                      JaViXP's Rendering

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                      • N Offline
                        NorviewsVeteran
                        last edited by 1 Sept 2009, 20:06

                        I'm getting 30-35 fps. 👍

                        ```
                        //This_Is_All(I)+=Know()About.Code;
                        ```

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