The Skyline is very nice, and the render, awesome
Posts made by JaViXP
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RE: My Sketchup WIP's, Renders and finished models.
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RE: Particle FX preview
What about this?
(eval);6; warning; already initialized constant ParticleStruct
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RE: Particle FX preview
@cphillips said:
Open up the ruby console and see if it is printing any errors.
It says something of 'warning'. I have just made a video of it.
Also, I get this (first time):Inspecting model for errors #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae32230> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0> #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0> #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8> #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8> #<MSketchyPhysics3;;SP3xBodyContext;0xae24328> #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38> #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0> #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0> #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8> #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8> #<MSketchyPhysics3;;SP3xBodyContext;0xade5340> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae32230> #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae32230> #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8> #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60> #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0> #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0> #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138> #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8> #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08> #<MSketchyPhysics3;;SP3xBodyContext;0xae32230> #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8> #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60> #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0> initializing joint controllers ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
Note: Not exploding barrels
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RE: My Sketchup WIP's, Renders and finished models.
Very nice! Looks quite impressive
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RE: Particle FX preview
It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower
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RE: F-22 Raptor
It's perfect: a little low-poly, detailed, and realistic. Well done!
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RE: Particle FX preview
Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.
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RE: Particle FX preview
I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
Pentium Dual-Core CPU E5300 @ 2.6 GHz
2GB RAM
ATI Radeon HD 4850 -
RE: Particle FX preview
Here is mine.
["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
But... Why only 9.5!?
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RE: My WIP's and Finished Works
...this isn't really a Brabus C63, it is a modified version of it. I just wanted to make a model like Alex's Customs. Compared to this one, it is accurate.
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RE: SketchyPhysics 3x June 27 version.
Very nice script!
Can we upload with this version if we don't use the new features?
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RE: My WIP's and Finished Works
Mercedes-Benz Brabus C63
Mercedes Brabus C63, I got the Blueprints from Alex Custom's old Brabus (now deleted). A gift to Rogue for teaching me about car modeling. All made by me.Download here