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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Recent Best Controversial
    • RE: My Sketchup WIP's, Renders and finished models.

      The Skyline is very nice, and the render, awesome ๐Ÿ’š

      posted in Gallery
      J
      JaViXP
    • RE: Particle FX preview

      What about this? ๐Ÿ˜•

      (eval);6; warning; already initialized constant ParticleStruct
      
      posted in SketchyPhysics
      J
      JaViXP
    • RE: Particle FX preview

      @cphillips said:

      Open up the ruby console and see if it is printing any errors.

      It says something of 'warning'. I have just made a video of it.
      Also, I get this (first time):

      Inspecting model for errors
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae24328>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae1af38>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae0dfc0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae04ba0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadf7bf8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadee7a8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xade5340>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae9b8c0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae80dd0>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae6d138>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae593c8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae45b08>
      #<MSketchyPhysics3;;SP3xBodyContext;0xae32230>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadce3d8>
      #<MSketchyPhysics3;;SP3xBodyContext;0xadbab60>
      #<MSketchyPhysics3;;SP3xBodyContext;0xada72d0>
      initializing joint controllers
      ["Time", 1.815, "Frames", 20, "Fps", 11.0192837465565]
      

      Note: Not exploding barrels


      Video

      posted in SketchyPhysics
      J
      JaViXP
    • RE: My Sketchup WIP's, Renders and finished models.

      Very nice! Looks quite impressive ๐ŸŽ‰

      posted in Gallery
      J
      JaViXP
    • RE: Particle FX preview

      It is just wierd, I can run any SP model at more than 50 FPS and I run this one at less than 10 Frames Per Second. Also, the first time I play it, it is about 10 FPS, the seconds it is 5 FPS, then it is 2 FPS... It is slower ๐Ÿ˜ฒ

      posted in SketchyPhysics
      J
      JaViXP
    • RE: Rogue's W.I.P's!

      ๐Ÿ˜ฎ

      posted in Gallery
      J
      JaViXP
    • RE: My Sketchup WIP's, Renders and finished models.

      They look great ๐Ÿ˜‰

      posted in Gallery
      J
      JaViXP
    • RE: My .SKP Works

      ๐Ÿ‘

      posted in Gallery
      J
      JaViXP
    • RE: F-22 Raptor

      It's perfect: a little low-poly, detailed, and realistic. Well done! ๐Ÿ˜„

      posted in Gallery
      J
      JaViXP
    • RE: My Sketchup WIP's, Renders and finished models.

      Good job! They are awesome! ๐Ÿ‘

      posted in Gallery
      J
      JaViXP
    • RE: Particle FX preview

      Mine is a gaming computer too, (I can run TS3, max quality, no lag). It is 5.2 / 5.9 in Vista's Perfomance Test. It might be SketchUp.

      posted in SketchyPhysics
      J
      JaViXP
    • RE: Particle FX preview

      I don't think it is Vista (Wacov uses Vista as well). Anyway, here we go:
      Pentium Dual-Core CPU E5300 @ 2.6 GHz
      2GB RAM
      ATI Radeon HD 4850

      posted in SketchyPhysics
      J
      JaViXP
    • RE: Rogue's W.I.P's!

      Looks great. I have seen this car about a week ago ๐Ÿ˜„

      posted in Gallery
      J
      JaViXP
    • RE: Particle FX preview

      Here is mine.

      ["Time", 7.551, "Frames", 72, "Fps", 9.53516090584029]
      
      

      But... Why only 9.5!? ๐Ÿ˜ข

      posted in SketchyPhysics
      J
      JaViXP
    • RE: Particle FX preview

      Wow! Looks awesome, can't wait! ๐ŸŽ‰

      posted in SketchyPhysics
      J
      JaViXP
    • RE: Colouring in Sketchup

      I'm glad I helped you, you're welcome ๐Ÿ˜„

      posted in Newbie Forum
      J
      JaViXP
    • RE: My WIP's and Finished Works

      ...this isn't really a Brabus C63, it is a modified version of it. I just wanted to make a model like Alex's Customs. Compared to this one, it is accurate. ๐Ÿ˜„

      posted in Gallery
      J
      JaViXP
    • RE: My WIP's and Finished Works

      Thank you, it's good to hear from you ๐Ÿ˜†

      posted in Gallery
      J
      JaViXP
    • RE: SketchyPhysics 3x June 27 version.

      Very nice script! ๐Ÿ‘

      Can we upload with this version if we don't use the new features? ๐Ÿ˜‰

      posted in SketchyPhysics
      J
      JaViXP
    • RE: My WIP's and Finished Works

      Mercedes-Benz Brabus C63
      Mercedes Brabus C63, I got the Blueprints from Alex Custom's old Brabus (now deleted). A gift to Rogue for teaching me about car modeling. All made by me.

      http://sketchup.google.com/3dwarehouse/download?mid=e15f9acabfa0adc5470d3ca356fc4190&rtyp=lt&ctyp=other&ts=1247263512000

      Download here

      posted in Gallery
      J
      JaViXP
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