Maybe using something like autohotkey, I already use it to map some mouse functions to keyboard, here is a example of a full keyboard:
https://autohotkey.com/board/topic/16891-ahkosk-onscreen-keyboard/
Posts made by jaceguay
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RE: [Req] Dedicated SU onscreen keyboard.
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RE: Right-click to "Orbit" & Middle-click to "Pan"
You could use X-mouse button https://www.highrez.co.uk/downloads/XMouseButtonControl.htm
or autohotkey to achieve this, the first are easier to use, in both you can configure this behavior by application so it won´t interfere with other programs.
I use a autohotkey script and have a friend that prefer X-mouse. -
RE: BlendUp, making Blender work like SketchUp for new users
There is opinions that limit more than tools, when I see those kind of attitude I think it is just sad. Fortunately by my experience there is not many professionals losing their time this way.
edit:, sorry if I seems hash to you, I am meaning just to those blender people you´re refering,
@krisidious said:
Blender looks down on we lowly SketchUp people as do most 3D Programs. We're not real 3D modeling...
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RE: BlendUp, making Blender work like SketchUp for new users
I´m been using Snap Utilities, in blender, until now almost a dream come true.
https://cgcookiemarkets.com/blender/all-products/snap-utilities/
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RE: ACAD Export 2014 and 2013
Having the same problem, how can I fix it?
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RE: Starting from scratch with hard/software
I use Photoline as a photoshop alternative, really fast and a nice set of features.
http://www.pl32.com/ -
RE: Knock out Aerial Drone and super tough SU Challenge
If you´re searching for a free option you can use blender, this tutorial can help bake the texture from the hi poly model to the simplified one, as a advantage you can even break down some parts of your model and set the texture quality accordingly in that part.
http://cgcookie.com/blender/cgc-courses/low-poly-game-asset-creation-fire-hydrant-in-blender-and-unity-3d/ -
RE: Old school...
Very good, the grass are 2d pngs with transparency or 3d models?
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RE: SketchUp 2015 is 64bit
@thomthom said:
@unknownuser said:
So all existing plugins must be adapted again
Only if they used binary libraries. Most will work as is.
I had two which needed updating; TT_Lib and Vertex Tools. Compatible versions are on PluginStore and ExtensionWarehouse.I've set X for my shortcut to Delete, still inside vertex tools it doesn't work, only the delete key delete a vertex, even if I remove it from my shortcut list and keep only the X key to delete
edit: I got it now, inside vertex tools it is called erase not delete,
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RE: [Plugin][$] 3D Tree Maker - New version 1.10.14
Very nice plugin, Thanks. All I need now it´s a people maker
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RE: SUbD - Non-destructive subdivision with creases and quads
@andybot said:
@thomthom said:
@andybot said:
any chance "loop cut and slide" is possible? There's add loop in Quadface Tools, but specifying where within the quad the loop goes would be HUGE! Anyhow, just dreaming
Can you elaborate more? "slide"?
You mean like a insert loop by offset from reference edge?It's a Blender command. It allows you to place a loop by percentage distance between adjacent loops. Offset by distance from edge would be nice too
Yes, it would be very usefull.
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RE: Who said SketchUp doesn't need to be 64 bit?
@frederik said:
@jaceguay said:
Just my personal experience, I´m using blender for about 3 years, for some reasons I had to use the 32bits version since last year. Doen´t notice any difference besides simulations and rendering, I end up outsourcing those to my home laptop, there is no difference in the viewport performance between 32 or x64, I can work with projects ranging from 100 to 300Mb with no problems.
I suppose you haven't read the entire thread...
As far as I've seen so far, no-one is claiming that 64bit will make SU run any faster...
The primary reason users want to see a 64bit version is the use of i.e. 3rd party integrated render applications, where SU - being 32bit - is the culprit because of the RAM limitation...
But it's also a request to make SU compatible with future computer systems as well as a hope that it will be able to handle high poly models better than what it can today...Yes you right it is not just about the viewport, it´s almost heartbreaking to see so many incredible plugins that are exclusive to SU to be locked in a single thread x32 enviroment.
Besides, blender viewport is high selective of what is shown, for example, by default you won´t see any edges until you enter edit mode for a specific object, much of the modifiers values that should increase drastically RAM usage are only computed at render time, and you can also set different display modes for some part of your model, like wireframe or bounding box, you don´t loose any functionality by doing this because it automatically switch back to the complete style when you enter edit mode for that object.
It´s a good idea for managing large scenes but you loose the view of the whole, GPU renderers should be making up for this. -
RE: SU files peview windows explorer
You can use Xnview, it have a file explorer that can show thumbs from skp files.
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RE: Who said SketchUp doesn't need to be 64 bit?
Just my personal experience, I´m using blender for about 3 years, for some reasons I had to use the 32bits version since last year. Doen´t notice any difference besides simulations and rendering, I end up outsourcing those to my home laptop, there is no difference in the viewport performance between 32 or x64, I can work with projects ranging from 100 to 300Mb with no problems.
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RE: D.Bur Align tool issue
Go to window/Model info/Components. There is a checkbox to Show component axes, you can switch it off.
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RE: Flower model
Thanks, very nice model and texture. Only a bit too dark I think.
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RE: Single-hand input method for SketchUp
You could try to use a mouse gesture program, I´ve used stroke it with great sucess you just have to spend some time creating the gestures and getting used to it.
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RE: Sketchup Crashes on Startup
On windows it´s happening to me every time the scenes window is left open from another session, when opening any skp file it crash, i have to open sketchup alone and close the scenes. I think it have something to the scenes thumbnails. I would like there was a general preference to effectively disable all scenes thumbnails, even to files that are not mine.