Greetings to everyone! Im glad to introduce my new plugin to you guys.
It's the first serious project to me and i started learning Ruby specially for this one=)
After i ran from 3DS max to SketchUp i got lack of some options needed in my daily work.
This plugin was called to help you with this routine work.
Most of simple materials are now create with just one click. Moreover, all similar materials having different color can be grouped and tagged and you can work with them using just one button.
For example: all plastic toys in kids room , all books, pencils on the desk, all magazines and etc. Imagine if you have to set up each of these materials?
Now, with this plugin you can automatically set them up without any problems!
This plugin also has a block of scnene materials analyzis and you can also search incorrect materials with wrong textures.
Plugin can rewrite paths to texures and proxies if you need to change your PC.
Creates a report about lost materials and helps to find them and get back!:D
And finally a cherry on top of the cake - copying and drag&drop method of all maps in scene.
If you know what the procedural map is, this plugin will simplify your life!
Watch the explaining video and read manual below!
I hope my new extension will save you a lot of time!
SU Version - Developed on SU 2015, checked in SU 2016. Only for Windows
supported render: V-ray Version - 2.
not support V-ray Version 3.**
Toolbars:
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- Plastic tip 1 - Flat Enamel Plastic
- Plastic tip 2 - Soft Gloss Plastic
- Plastic tip 3 - Polished Plastic
- Non-ferrous metal
- Wood
- Emissive materials
- Clean glass
- Colored glass
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- Start render
- Copy Difuse Layer/ Past Difuse Layer
- Copy V-ray material attribute/Past V-ray attribute
- Copy V-ray material texture map/ Past V-ray texture map
- Save V-ray texture map/Load V-ray texture map
- Edit Subdivs
- Edit Tag
- Merge material
- Rotate HDRI
Menu Plugins
Extensions(Plugins) >> Ithil Tools
- Camera Clipping Plane
- Edit Subdivs
- Turn off Interpolation
- Turn off Displacement
- Convert Displacement to Bump
- Change the path to the textures
- Change the path to the .VRMESH
- Replace all VRMAT from folder
- Import all VRMAT from folder
- Save all VRMAT
- Texture list
- Material Layers list
- Copy and rename texture file from Cache folder
- Resource Collector
- Mark Standart Material
- Mark Max Subdivs
- Convert (ST) >> {ST} tag
- Fix Material Name
Menu File
- File>>Import texture and convert to VRmat
Right-click mouse menu
- Import material
- Import atribut
- Change Size in Map
- Past HEX color
ithil_vr_render.rbz
eng/rus