Lighting Plugin for Sketchup
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@adamb said:
Yes, having done the 40% of the work to show a prototype I'm very hard at work doing the other 90% to make it a product.
As promised, here's a grab of the ambient occlusion lighting (BTW 3.6 seconds to generate):
Adam
OK, "your mileage may vary". Just ran this test room again, it took 0.3 seconds to generate, so just 10x for this model..
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Great to hear that development is going well Adam
That speed improvement is really cool.
Any chance you will develop it in a later stage to support different render engines besides ambient occlusion?I wouldn't mind for instance to have Podium or another engine working behind the screens of this plugin....Even if the calculation for a scene would take some hours, the benefit of doing animation with the 'baked' results would be awesome !
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This would be the most interesting addition to SketchUp, as far as I am concerned, in three years. Looking forward to final product, Adam.
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I am open for creating a bridge between Podium and Adam's plugin, maybe an open format that allows exchanging of info
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TBD....that would be great right? Combined with the power of upcoming Podium 2.0...
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@unknownuser said:
I am open for creating a bridge between Podium and Adam's plugin, maybe an open format that allows exchanging of info
Right now my head is buried in finishing this thing. When the dust settles, I get some sleep, then sometime we should have a chat. But as I've said before, these are totally different architectures attempting to solve essentially different problems. My concern is trying to whack a square peg into a round hole in the expectation something wonderful will come out of it, is a road to disappointment for developers and users.
Right now my focus is fast, interactive walkthrough of models with lighting to give a flavor of the space.
The lighting I use is non-physically based, it is biased, it is an approximation. But its really effective of giving a sense of a place and its very very fast.
So. Sure we should talk. But lets not get ahead of ourselves here. Perhaps these is a useful crossover but I'm having trouble understanding what it is. Thats all.
And when is 2.0 out?
All the best,
Adam -
one way:
- user adds lights in AL (Adam's Lighting plugin) and see in realtime a preview of the model
- Podium detects the lights from AL and renders using those lights
another way:
- Podium renders and creates a textured lightmap
- AL loads the file and allows further modifications
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Hey AdamB,
Google posted an ad looking to hire someone right now to develop sketchup and layout.
Ad is here: http://seeker.dice.com/jobsearch/servlet/JobSearch?op=101&dockey=xml/7/4/742c0bc0e4e8fa719ece6825dbef9444@endecaindex&c=1&source=2021&spon=shpaid
Not sure if you're interested, but thought you'd like to take a look since you're pretty much doing it now, anyway. -
Hello Adam!
I'm looking at some ipr-technics of bunkspeed's hypershot, it will be nice to see such in skipy
i remember that you wrote about Renderman...have you or anybody look at Rubyman(sourceforge)?
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Here's a link of the latest video.
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That looks wicked! the background picture thing is also awesome! just a big bucket of cool really.
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We are watching ¡¡¡
Congrats.
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..."that's about it for this episode" struck me as akin to an irreverant "that's about it for this day of creation"... :`)
REALLY COOL, ADAM...CAN'T WAIT!
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Adam,
This is truly freakin' amazing. Real time lighting and rendering with sky box features to boot. No other program does this that I know of. Please keep it affordable for us poor folks.
Sign me up.
Mark -
just a quick question adam, will you be able to see the sky box background in a podium render?
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@adamb said:
I do plan on wrapping up development in March so its not going to be too long after that I can have it for sale.
AdamGuys,
This month is March so we could be looking at a launch in a few weeks time! I'd be inclined to not ask any more questions and just let him burn the night oil
Mike
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That video is great, very exciting.
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That video is a very nice 'proof of concept'.
Great coding Adam !
The background 360° is definitely cool as well.
Is it a 'equirectangular'(lat/long) image or a 'sky probe' image?The ambient occlusion render method seems really fast and on a textured model the effect is not bad at all.
(still hoping though to have other render engines behind it in a later phase )Keep up the great stuff!
Regards,
Kwistenbiebel -
Aww.
Haven't been to the forum for some time... Now found this..
Now this is sick. I WANT IT!!!! or rather I FRIGGIN' NEED IT!!!!
I'll save up at my stomach's cost, the poor student as I am.
But I'll have to have this..Respect,
zan
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