Im Korean, could help translate
Posts
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RE: Controlling texture quality?
belows my rendering spend couple a minutes
im gonna attatch my presets
change shutter speed and f-number when you wanna use
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RE: Reflection effects on perforated material
i guess its one of BUGs that wont happen in 1.05.30
we,sorry, i cant give any reflection or refraction effects on perforated materials
i cant give any effects on leaves of trees for expecting reflecting lights on
we have so many versions of VfSU, nothing useful except 1.05.30
Tired to transfer materials to new version to adjust all factors just like thissince after closing the site of ASGVIS, many changes happen to VfSU, but useless.
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RE: Reflection effects on perforated material
heres test renderings
renered IOR 1.55
can see light leaks through holes in perforated sheetrendered IOR 10.0
see defferencesrendered by 1.05.30
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Reflection effects on perforated material
is there anyone who succeed to give reflection on perforated material using VfSU 1.49.01?
(Stucked IOR 1.55 and metrial editor shows reversed results using with/without .PNG)
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RE: [Plugin] Shape Bender Beta
i cant remember it exactly,
theres three scrool down menu and one of it said "sketchup model" or somewhat... -
RE: [Plugin] Shape Bender Beta
dave, i said "i guess..".
when im using erase tool, i saw a sudden pop up window in the center of screen.
i didnt give any attension, and closed that window.
after that happened, i got same problem.so i said "i guess..".
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RE: [Plugin] Shape Bender Beta
i have same problem
i guess its about the default setting values of edge -
RE: [Plugin]T2H_BuildingStructureTools2.2.4 in20141207
i'm in seoul, korea
i got a lot of photos from japan
it's really,really big disasterwe korean people's now gethering a donations for japanese
and rescue team of 200 with 3 military aircraft was sent this morning
and tanker ship of LNG is ready to startlets pray for japanese people
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RE: The A show (post your Thea images)
that's why they are only average.
110% agree!!
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RE: Countryside House
very, very, nice...i can smell profession.
real good structure and simple detailes.
realy nice house and design...
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RE: Hanoi Project
As you know, materials of vfsu SR1 and SU is related each other.
so you cant control materials of SU.if you use vfsu V1., all the process is same as above, but
6.check the size of tif file in material tab of SU (25.4 x 25.4).
and move opacity slider to 0 all the way.because it makes materials of SU invisible when rendered.
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RE: Hanoi Project
heres my process of SR1.
1.copy tif and shorten that name. sometimes truncated when export.
2.copy tif to jpeg and prepare B/W alpha.
3.change tif file name applyed to trunk and leaf in Xfrog.
4.export 3ds and check scale option.
5.import 3ds in SU and explode one time.6.check the size of tif file in material tab of SU (25.4 x 25.4).
7.apply jpeg to diffuse of VFSU material tab and apply alpha too.
8.change the size of JPEG (254 x 254) in materialtab of SU to 25.4 x 25.4.
9.apply VFSU material to model. dont be scared with the appearance of su model.
10.render. -
RE: Hanoi Project
nomeradona,
partially youre right.
freeagents method is very difficult, but works very nice with low polygon.
Xfrog can export .3ds, so su import it without any process.
all of xfrog trees are very nice for vfsu and it can be modified.anyway, ill go to DaNang as construction manager.
thanks for your concern.
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RE: Hanoi Project
after tens of thousands times of trying, i got this images using both of vfsu.
we can find very nice trees in xfrog trees.
....