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Hanoi Project

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  • N Offline
    nomeradona
    last edited by 23 Sept 2008, 09:05

    @daniel said:

    impressive.

    thanks daniel..

    visit my blog: http://www.nomeradona.blogspot.com

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    • N Offline
      nomeradona
      last edited by 23 Sept 2008, 09:06

      @malaise said:

      What kind of camera did you use for that close to reality picture?? πŸ˜†

      πŸ‘ πŸ‘
      MALAISE

      πŸ˜„ ... photomatch camera πŸ˜„

      visit my blog: http://www.nomeradona.blogspot.com

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      • B Offline
        batas senja
        last edited by 23 Sept 2008, 09:12

        wow...cool.very complicated design and good render...
        nice work

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        • N Offline
          nomeradona
          last edited by 24 Sept 2008, 01:25

          @batas senja said:

          wow...cool.very complicated design and good render...
          nice work

          thanks batas senja for your appreciation.

          visit my blog: http://www.nomeradona.blogspot.com

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          • K Offline
            kwistenbiebel
            last edited by 27 Sept 2008, 14:04

            Nice render there nomer πŸ‘
            Great looking vegetables too . The 3D people don't bother me.
            The whole scene makes me want to spend my holiday there πŸ˜‰

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            • H Offline
              howardhong
              last edited by 27 Sept 2008, 14:34

              after tens of thousands times of trying, i got this images using both of vfsu.

              http://i241.photobucket.com/albums/ff294/howardhong/bl01y.jpg

              we can find very nice trees in xfrog trees.

              ....

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              • N Offline
                nomeradona
                last edited by 28 Sept 2008, 00:48

                @howardhong said:

                after tens of thousands times of trying, i got this images using both of vfsu.

                http://i241.photobucket.com/albums/ff294/howardhong/bl01y.jpg

                we can find very nice trees in xfrog trees.

                ....

                howardhong,

                at the moment i am still thinking to get xfrog trees. after seeing all you guys using it and now your attach example too, i am sold now by this idea. it any case, i will knowck your door if i have problem. but it will be very expensive because there is no direct workflow to Sketchup. Freeagen said you need to remap either with max or cinema4d. what's the point of buying cinema4d or max to remap the whole thing then. i know that i still have to depend at the moment with other trees.

                kwisten,

                pleasure to welcome you here in vietnam, though im not vietnamese, but i have seen a lot of this country and i will say to you its really agood place to have your holiday.
                im now trying to explore

                visit my blog: http://www.nomeradona.blogspot.com

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                • H Offline
                  howardhong
                  last edited by 28 Sept 2008, 02:58

                  nomeradona,
                  partially youre right.
                  freeagents method is very difficult, but works very nice with low polygon.
                  Xfrog can export .3ds, so su import it without any process.
                  all of xfrog trees are very nice for vfsu and it can be modified.

                  anyway, ill go to DaNang as construction manager.

                  thanks for your concern.

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                  • N Offline
                    nomeradona
                    last edited by 28 Sept 2008, 11:20

                    cool!!! wow your going to danang.. cool. im based at saigon. i love danang particularly the old town of hoi an. it has character like hanoi. i love the old city of hue too. good luck!!!

                    so what is your workflow with xfrog then, do you export them in 3ds and import them back to su in 3ds too. how about the texturing them. i was told that the texturing is the problem. can you explain your workflow.

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • H Offline
                      howardhong
                      last edited by 28 Sept 2008, 15:37

                      heres my process of SR1.

                      1.copy tif and shorten that name. sometimes truncated when export.
                      2.copy tif to jpeg and prepare B/W alpha.
                      3.change tif file name applyed to trunk and leaf in Xfrog.
                      4.export 3ds and check scale option.
                      5.import 3ds in SU and explode one time.

                      http://i241.photobucket.com/albums/ff294/howardhong/p1.png

                      6.check the size of tif file in material tab of SU (25.4 x 25.4).

                      http://i241.photobucket.com/albums/ff294/howardhong/p2.png

                      7.apply jpeg to diffuse of VFSU material tab and apply alpha too.

                      http://i241.photobucket.com/albums/ff294/howardhong/p4.png

                      8.change the size of JPEG (254 x 254) in materialtab of SU to 25.4 x 25.4.

                      http://i241.photobucket.com/albums/ff294/howardhong/p3.png

                      9.apply VFSU material to model. dont be scared with the appearance of su model.
                      10.render.

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                      • N Offline
                        nomeradona
                        last edited by 29 Sept 2008, 01:32

                        thanks howard. i hope you will send this tutorial to asgvis. i will try this workaround. thansk again.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • H Offline
                          howardhong
                          last edited by 29 Sept 2008, 04:14

                          As you know, materials of vfsu SR1 and SU is related each other.
                          so you cant control materials of SU.

                          if you use vfsu V1., all the process is same as above, but

                          6.check the size of tif file in material tab of SU (25.4 x 25.4).
                          and move opacity slider to 0 all the way.

                          because it makes materials of SU invisible when rendered.

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                          • S Offline
                            skyscraper100
                            last edited by 29 Sept 2008, 05:29

                            great work sir! galing


                            The way you think Creates reality for yourself.

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                            • N Offline
                              nomeradona
                              last edited by 29 Sept 2008, 06:35

                              @skyscraper100 said:

                              great work sir! galing
                              wow very seldom to meet filipinos here. thanks bro bro for dropping by.

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • W Offline
                                WEB
                                last edited by 2 Oct 2008, 18:49

                                That is a lovely rendering and a handsome building.

                                One thing: the mind's eye does not see the vertical perspective in relatively short buildings; so when one looks at a photograph or rendered image that does show it, the building seems somehow wrong. Architectural photographers use a shifted lens to keep the film vertical. Your renderings might look better, even though they would be technically wrong, if you could somehow achieve the same result.

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                                • T Offline
                                  tomislavm
                                  last edited by 2 Oct 2008, 18:57

                                  congratulations

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                                  • N Offline
                                    nomeradona
                                    last edited by 3 Oct 2008, 05:33

                                    @web said:

                                    That is a lovely rendering and a handsome building.

                                    One thing: the mind's eye does not see the vertical perspective in relatively short buildings; so when one looks at a photograph or rendered image that does show it, the building seems somehow wrong. Architectural photographers use a shifted lens to keep the film vertical. Your renderings might look better, even though they would be technically wrong, if you could somehow achieve the same result.

                                    will take note of your excellent observation.

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • N Offline
                                      nomeradona
                                      last edited by 3 Oct 2008, 05:35

                                      @skyscraper100 said:

                                      great work sir! galing
                                      salamat bro. thank you.

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • F Offline
                                        FoXar
                                        last edited by 3 Oct 2008, 17:35

                                        Looking really good, I like the tree you added very much!
                                        Keep up the work ;]

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                                        • 3 Offline
                                          3lii
                                          last edited by 3 Oct 2008, 19:38

                                          Good job
                                          thanks for sharing

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