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SP3 feature Thrusters.

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  • C Offline
    CPhillips
    last edited by 11 Feb 2009, 05:47

    This little feature creep happened when I started using magnets as thrusters. I realized that a) they were FUN! and b) clumsy. Plus if you had more than a few they would interfere with each other.

    Now any body can be a thruster and like magnets you can set the thrust by using a formula including sliders or joystick/keyboard control.


    SimpleThruster.skp

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    • L Offline
      l.frisken
      last edited by 11 Feb 2009, 07:41

      awesome!

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      • C Offline
        CPhillips
        last edited by 12 Feb 2009, 03:39

        This example combines the new Thruster with the new features of Gryo to make a controllable thruster.


        GryoThruster.skp

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        • P Offline
          phy
          last edited by 12 Feb 2009, 14:38

          WOW COOL

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • P Offline
            Platypus5
            last edited by 15 Feb 2009, 17:49

            actually, I still find magnet thrusters somewhat easier to calibrate. You see, the premade thrusters only create thrust from the bottom of the object. However, the magnet thrusters can be made to face any direction you want.

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            • H Offline
              hobbnob
              last edited by 22 Feb 2009, 11:08

              is it possible to put two thrusters on one body? I'm trying to make a relativley realistic aircraft with wings that thrust up all the time as well as providing more/less thrust when turning, can i do this buy changing the idle values or is there a completely new script to learn?

              My WIP Thread:Here

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              • C Offline
                CPhillips
                last edited by 24 Feb 2009, 04:11

                @hobbnob said:

                is it possible to put two thrusters on one body? I'm trying to make a relativley realistic aircraft with wings that thrust up all the time as well as providing more/less thrust when turning, can i do this buy changing the idle values or is there a completely new script to learn?

                Yes. Connect the two thrusters to the body with a slider with min/max set to very small numbers (so it cant move).

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                • H Offline
                  hobbnob
                  last edited by 25 Feb 2009, 20:36

                  what i meant is: can you have a thruster that is connected to a keyboard or slider, so it can change strength, as well as being a constant thruster as well. basicly, is it possible to combine two scripts?

                  My WIP Thread:Here

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                  • C Offline
                    CPhillips
                    last edited by 27 Feb 2009, 02:01

                    @hobbnob said:

                    what i meant is: can you have a thruster that is connected to a keyboard or slider, so it can change strength, as well as being a constant thruster as well. basicly, is it possible to combine two scripts?

                    Not following that. Can you post an example?

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                    • H Offline
                      hobbnob
                      last edited by 28 Feb 2009, 16:01

                      you know that bit you put in the strength box(eg. -(0.5-righty)*5000), well, is it possible to have two in one box (eg. -(0.5-righty)*5000-(0.5-lefty)*5000)?

                      My WIP Thread:Here

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                      • C Offline
                        CPhillips
                        last edited by 1 Mar 2009, 08:15

                        Yes, that should work.

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                        • H Offline
                          hobbnob
                          last edited by 1 Mar 2009, 10:43

                          thanks chris

                          My WIP Thread:Here

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                          • C Offline
                            CPhillips
                            last edited by 6 Mar 2009, 03:48

                            Very Cool!

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                            • B Offline
                              BTM
                              last edited by 6 Mar 2009, 03:55

                              I tried using thrusters in a little game I made. I made a flyable spaceship, with retractable legs/grasper (when retracted above a ragdoll, works best with negative thrust turned on). It's pretty fun to use, but a little tricky to fly 😄
                              spaceship2.jpg
                              spaceship game.skp
                              controls:
                              right X+Y (arrow keys): direction
                              left Y (W and S): thrust
                              left X (move only to the right/ D key): legs/grasper
                              note: green side is front.

                              updated post:

                              I made a helicopter (model by Google) using a thruster, very easy to fly, accurate, and fairly fast.
                              I used the script (0.5-lefty)*3500+slider('hover')*4000 to make it easier to fly, so you don't have to tap the thrust constantly, and can set the hover compensation to whatever you want
                              (I wouldn't go below 35, or above 76 though)
                              Also, the steering is made to keep the helicopter upright, and you'd have to change the settings for the servos if you'd want it to do flips or anything.
                              helicopter game.jpg
                              helicopter game.skp
                              controls:
                              right Y (arrow keys): forwards+backwards
                              right X (arrow keys): left+right roll
                              left Y (W and S): thrust (more, or less)
                              left X (A and D): left+right turn

                              To turn, you could either roll while going forwards, turn while idle or moving, or do a mixture of both.

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                              • L Offline
                                l.frisken
                                last edited by 6 Mar 2009, 09:16

                                yes! this is great! making games can be so cool!

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                                • L Offline
                                  l.frisken
                                  last edited by 13 Mar 2009, 06:09

                                  btm, if you improve that helicoper a little more (or maybe sketchyphysics needs a little more tweaking) then this could be seriously great for games. So easy to make levels for it too! Already the helicopter is fun to fly!

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                                  • P Offline
                                    Physicsguy1
                                    last edited by 19 Mar 2009, 02:21

                                    Frisken, There are also controllable planes. You can check them out on either hobbnob's account or my account. There are plenty of them, most of them are not alike. They are fun to fly and some are fitted with weapons.

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                                    • L Offline
                                      l.frisken
                                      last edited by 19 Mar 2009, 05:59

                                      thanks for letting me in on that!

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                                      • W Offline
                                        Wacov
                                        last edited by 19 Mar 2009, 13:40

                                        WIP on my next car game... improved stability and handling since warehouse upload, also with more detail on the dune buggy and slow reverse 'gear'... but, along with mid-air control, the best feature by far is the thruster-powered hyper-boost!! It's powerful enough to give you serious air-time, and you can even, um, drive vertically... 😄

                                        Have fun!

                                        Me about to crash....

                                        leftx = steering
                                        joyRY = throttle
                                        a = Hyper-Boost
                                        leftx/y = mid-air yaw/pitch


                                        NOTE: Just the testing ground

                                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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