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    Scheduled Pinned Locked Moved SketchyPhysics
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    • K Offline
      klaufi
      last edited by

      controllable oscillators:

      Math.sin(frame/(10*slider('speed')))/3.0

      just an example, numbers are replacable, also you can add constants, use Math.cos or use keys and so on

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      • B Offline
        BTM
        last edited by

        I thought It would be possible with a math.sin script! 😄 Thanks!
        ...Now anyone here want to explain how to use math.sin, or math.cos, or any other scripts of that type, so I can customize it?

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        • C Offline
          CPhillips
          last edited by

          That formula is going to have the same problem as the other ones. Its a little hard to understand, but because it is based on frame and nothing else if you change the slider the oscillating body is going to try to jump around.

          I think to make it work right it is going to require the ability to store values from one frame to the next and a bit more math. The first will be in next release.

          Then I can try to figure out the math. After I will update the oscillator script command to make it work correctly.

          Math.sin is just a trig sine function. You may or may not need it for any given script. It just depends on what you are trying to do.

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          • H Offline
            hobbnob
            last edited by

            please someone help me: I don't have any idea how any of these works, so I'm going to ask one simple question: I'm trying to make a dynamic oscillator, one that basicly goes haywire in parameters it has been given. is this possible with any of these scripts?

            My WIP Thread:Here

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            • C Offline
              CPhillips
              last edited by

              Not with the current version.

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              • H Offline
                hobbnob
                last edited by

                cheers i guess, thanks for trying

                My WIP Thread:Here

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                • B Offline
                  BTM
                  last edited by

                  @hobbnob said:

                  cheers i guess, thanks for trying

                  You can get fairly random movement if you type in something like

                  oscillator(60)+oscillator(379)*oscillator(-515)+oscillator(223)*oscillator(725)
                  

                  That's just an example, I don't know exactly how well it would work. The point is, if you type in random numbers, plus other random numbers, at speeds varied by other random numbers, the results will be nothing short of random. Well, almost. After a while it would loop.

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                  • C Offline
                    CPhillips
                    last edited by

                    There is also a rand command.

                    This will give a random number from 0.0 to 1.0

                    rand()
                    

                    And this will give a random number from 0 to 100

                    rand(100)
                    
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                    • P Offline
                      Physicsguy1
                      last edited by

                      The object seems to prefer a higher value, like 0.9. I haven't seen it go back to the original position yet.

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                      • H Offline
                        hobbnob
                        last edited by

                        thanks the rand command worked perfectly, and also: BTM your walker is not the firstf i almost uploaded my scarab walking tank as my 150th remember? guess not...

                        My WIP Thread:Here

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                        • P Offline
                          phy
                          last edited by

                          Anyone know if you can use the mouse buttons. It is in the virtualkeycodes.rb as rbutton and lbutton and since you can use pretty much all the other keys, I was wondering if you can use the mouse buttons.

                          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                          • C Offline
                            CPhillips
                            last edited by

                            Those values in the key table don't work. I think there is a conflict because Sketchup is using the mouse.

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