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    • RE: Fee question

      The "going rate" for a colored front elevation rendering seemed to be around $500 around Denver. Basically it was competing against the watercolor artists that permeate the back of most Denver area real estate magazines. For some strange reason the real estate sector in the Denver area is obsessed with these watercolor renderings some of which border on being naive art.

      The problem however when basing this rate with a Sketch-Up model is that it goes beyond a mere “flat” rendering of an architectural structure. The tendency is to work the model on all four sides including site development to a certain extent and development of details well beyond the ability of traditional rendering “artists.” Additionally, the client will also have a tendency to request a multitude of color and material changes. Thus you also become a “color consultant” of sorts in addition to a 3D modeler and renderer.

      In the end I believe it takes about 3 working days (24 hours) to create a 3D model and rendering. This includes the above mentioned color and material changes. $500 is the minimum for a good competent rendering. In my experience the price range is anywhere from $500 to $1,500 so essentially the proposal should read:

      “For an amount not to exceed one-thousand five-hundred dollars and zero cents ($1,500.00).”

      “Billing to be based on an hourly rate of ______ /hr.”

      If you think 1,500 is too high just adjust the above quote. It could be lower if you get a bulk contract with numerous renderings. If you are not familiar with the client also include a requirement of a retainer of around ten-percent (10%) of the maximum cost.

      Emphasize the final cost for the client as opposed to an hourly rate especially if you’re thinking of a range of $75-100/hour which will scare off most people in this current economic environment.

      posted in Corner Bar
      Gus RG
      Gus R
    • RE: SU or ...? for hard surface modeling

      Thank you Gaieus. Guess my insomnia serves a purpose.

      😄

      posted in SketchUp Discussions
      Gus RG
      Gus R
    • RE: SU or ...? for hard surface modeling

      Here's the KT render. You should be able to see the fillet at the junction of the bump out and the basin.

      robatto sink 3.jpg

      robatto sink 4.jpg

      Gus

      posted in SketchUp Discussions
      Gus RG
      Gus R
    • RE: SU or ...? for hard surface modeling

      Rusty,

      This actually can be done using subdivide and smooth. I experimented with some techniques I've already been trying and came up with a rather simple method using not the actual curves of the sink but the tangent lines of the curves. I used a circle for the plan layout with 24 segments. You can also use a polygon as long as the legs reflect the tangent lines of either a circle or elipse.

      robatto sink 2.jpg

      You also have to place control lines here and there as shown on the image and the attached skp file. These will go at the point of curvature for the arcs of the profile, etc.

      Here's the skp for you or anyone else to study.

      robatto sink.skp

      This is using a circle. However, you can do this with an oval or an ellipse. It can also be done using 1/2 of a basic polygon.

      I'm generating a KT rendering and should have one up any minute now.

      Gus

      posted in SketchUp Discussions
      Gus RG
      Gus R
    • RE: Here's the latest DWC learnings...

      I like the watercolor style and the overall compositions. Has a parochial feel to it as well.

      Now getting me to do a crit' is like pulling teeth. Just a few minor things I noticed. The figure on the first image looks a little off. Her shoes seem to line up on the bottom making her look flat. Perhaps replace her with one shown on the second image and put the figure at the top of the HC ramp on the far side. The tree on the right in the first image also looks dead.

      On the last image the dog looks a little funky. I assume it's a beagle. Either replace the dog with a figure with a guide dog or just remove the dog.

      🤓

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: SU Crash on Mouse Click with Complex Procedures

      Gaieus, thanks.

      Actually, I have been using 7.0 since it came out. I will now update my profile since I haven't really touched 6.0 for months now and find 7.0 superior overall.

      In truth this does only happen with the "after market" plug-ins and on complex procedures. The most recent being a Fender Stratocaster body which as you might know is rather curvacious and hence a great deal of intersections and faces. When I work on my house renderings this never occurs and SU "out of the box" doesn't have this problem.

      Like you said it's hard to tell if it really crashed. If it looks like it crashed and if I leave it alone and switch to another task on my computer it will complete the procedure most of the time. This is the same as when I export a jpg (it looks like it crashed but it hasn't). However, most of the time if I do click on the screen during this time, it will crash.

      I thought perhaps it was a Logitech bug and have tried this with all Logitech SW closed out to no avail. This isn't the end of the world mind you and having been through Windows 3.1 and Autocad 8.0 on a 486 with 8MB of RAM helps me put things in perspective.

      Gus

      PS Just removed mention of 6.X in my profile.

      posted in SketchUp Bug Reporting
      Gus RG
      Gus R
    • RE: SU Crash on Mouse Click with Complex Procedures

      Remus,

      So this is common? I thought it was and perhaps I had forgotten. I usually end up having to walk away from the computer and find something else to do while I wait like wash the dishes or something. It puts a bit of a damper on work efficiency though since I can't do anything else on the computer since it sometimes requires a 10 minute wait on this box.

      10 minutes per day X 5 days X 52 weeks is 2,600 minutes or 43.3 hours per year. 😲

      Gus

      posted in SketchUp Bug Reporting
      Gus RG
      Gus R
    • SU Crash on Mouse Click with Complex Procedures

      Whenever I perform a complex procedure such as round with bezier, Bool Tools, S/S, etc, etc, on a complex form I can't touch anything until the procedure is done. Otherwise, if I move the mouse over the screen and left click, SU will freeze and "stop responding." This will also happen if I switch over to another part of my desktop during a complex procedure.

      This only occurs with SU on my computer.

      Mouse is a Logitech MX Revolution. Nvidia 7600 GS OC GPU. XP SP 3 Home.

      Anyone else encounter this?

      posted in SketchUp Bug Reporting sketchup
      Gus RG
      Gus R
    • RE: Urban project in Dalat , Vietnam

      Nice work. It reminds me somewhat of the development around Denver, CO: Tech Center, Highlands Ranch, etc.

      Is this conceptual or are there plans for eventual construction in the near future?

      posted in Gallery
      Gus RG
      Gus R
    • RE: Residential Rendering - New for 2009

      Couple more with some new brick and a couple of other tweaks.

      robatto-chalet-945-6.jpg

      robatto-chalet-945-5.jpg

      Xfrog Public trees from KT. Acme brick textures used with the Brick-Jag material.

      posted in Gallery
      Gus RG
      Gus R
    • RE: My Favorite Power Tool

      Excellent work. I like the side view rendering.

      posted in Gallery
      Gus RG
      Gus R
    • RE: My Works - (Completed and wip) update 02 - 24 - 09

      Thanks, I'll be giving that a try. 👍

      posted in Gallery
      Gus RG
      Gus R
    • RE: Arcs convert to curves when offset.

      Try the arc centerpoint ruby.

      http://www.scriptspot.com/files/arc_centerpoint.rb

      That will help you establish the centerpoint and a reference. Then you can use the arcs ruby with the center and two points option.

      404 Not Found

      favicon

      (www.crai.archi.fr)

      posted in SketchUp Discussions
      Gus RG
      Gus R
    • RE: My Works - (Completed and wip) update 02 - 24 - 09

      Very nice samples and work. I like the atmosphere and lighting for the outdoor renderings as well as the interior shots. The hospital bed even looks inviting (if that's possible) with the colors and lighting.

      What settings do you use for the outdoor renderings in Kerkythea? I've been using just a "sun" with some of the probe presets.

      posted in Gallery
      Gus RG
      Gus R
    • RE: Residential Rendering - New for 2009

      Thanks Sepo, Tom.

      Sepo, I was actually thinking about the saturation and how it might be too intense. I'll be working on that for now.

      I did another rendering this time using a different sky global and with a brick material from KT (Bricks-Jag). I like the specular sheen but it lacks grout.

      robatto-chalet-945-4.jpg

      Essentially a photonmap KT render with a high fuzzy tracing setting. As were the previous renderings.

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: Shark Vs Gorilla

      "Months later after the gorrila attack Sang is seen here contemplating a rather large shark circling his rowboat while wearing the very same outfit."

      sang vs shark.jpg

      posted in Corner Bar
      Gus RG
      Gus R
    • RE: Exterior render DWanimations.org

      Dirk,

      Seems like there are quite a few packages at Turbo Squid. They're around 100 USD. Dosch also has one low-poly people package that's 119 EUR.

      301 Moved Permanently

      favicon

      (www.doschdesign.com)

      I've aquired a texture package from Dosch in the past and it works pretty good. My guess would be that you would have to get the 3DS pack and then import. Would have to double and triple check first before purchasing.

      This being if you can or want to buy these. 😉

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: Residential Rendering - New for 2009

      Thanks for the comments and ideas PB and Tom. I started staring at that white light bulb there and started thinking.

      The client and designer want a large light fixture there but it probably wouldn't have been that one in the end. I exchanged it for another I made for other locations for my residential renderings.

      robatto-chalet-945-2.jpg

      This above has a yellow pine material door (KT) and the shiner A1 copper material. The copper mat seems to obfuscate the house number. Not a big problem really. The glass material is a car glass which is also from the KT site forum.

      robatto-chalet-945-3.jpg

      This one is basically as the very first except for an ash wood SU texture.

      It's hard to notice the hip shingle work. Basically I offset the line work (at the hip ridge) around 7 inches and then extended the line accordingly. I then rotate each texture. When done I used joint push pull to push the planes out 1/2 inch. Actually I think it does look more realistic. Fortunately the roof is all one pitch at the second floor and over the porch. I have done many with 3 different roof pitches.

      I like the car glass material and the less reflective copper. The SU ash texture also seems to look better.

      Thanks,

      Gus

      posted in Gallery
      Gus RG
      Gus R
    • RE: Shark Vs Gorilla

      "Sang never knew what hit him!"

      sang vs gorilla.jpg

      posted in Corner Bar
      Gus RG
      Gus R
    • RE: Exterior render DWanimations.org

      Pretty cool. Nice work all around and I like the image transition script.

      Looks fine without any people. If you do start including figures into the renders they have to match the style of the model itself. Flat figures (for example) simply don't look very good in a 3D model so you'd have to use 3D figures. That's just my take on that.

      posted in Gallery
      Gus RG
      Gus R
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