Posts made by Gultekinmg
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RE: SketchUcation & Music?
Mine digital World.
[flash=640,460:2ne775e0]http://www.youtube.com/v/hjnMwMD4LCk[/flash:2ne775e0]
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RE: [Plugin] Clean DESKTOP
That Post needs to be placed in SU-Future.
Weird after all, Those thousands views with no respecting command.- No one stuck on, Loading to much plugin?
- No one stuck on too much Toolbar or menus?
- No interruption on model Using web dialog gui?
it is painfull organize all those usefull plugins due to SU system limits or reason that PC has no hardware accelerator. So, Which way is best to organize tools?
I wonder if using on-model tools like WIKI's scale, effects su-process less than in-window tools.
If it is that way. Vision must be developing ToolMenus inside Model.
But when i remember how long it takes refresh scene on detailed projects, i figure why WIKI uses Bounding BOX
for tool functions. So we might need bounding whole model to be able to use inside scene cute-Tool-Menus.I have seen one Live Menu Future inside scene with SketcyPhysics. That seems future invasion.
I'll pretend to develop Menus with tool icons inside scene, but peop hides samples inside rbsies. takes time.
Since, I have had no command with my initiation, and confused with system restrictions,i have delayed posting my second version with organized Plugin loader that helps me load plugins from categorized directory structure in right place whenever i need them and not in startup.
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RE: [Plugin] Clean DESKTOP
TODO:Designing TOOLBAR from dialog..
- Code graded to Hash usage with better Code validation functions and compact usage.
- Better Icons supported.
- A Catalog For SU-Common-Toolbars.
- All Action codes from SU-internalList.Action Codes
- Crash Point..
@unknownuser said:
SU- Has some limits on toolbar icons. Whenever I install more toolbars BUG Slaps!.
I have try to iconize all Action codes in Sketchup. But, I see it now that we need another method utilizing this to free RAM working on big files without Toolbars.- So, I have decide to minimize Toolbar study. Loading to much toolbar crashes GUI windows.
I guess it would be better create another session for each ToolBar Work. Such as, If you want to work on Sketchy physics
Start another SU session with no toolbars then load SP_PLugin seperately..vs.
point, Initiation process break down..
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RE: [Plugin] Clean DESKTOP
TODOs ;
@jorge2011 said:
A web dialog with a list of installed plugins, where you can enable or disable toolbars installed
>> I think it is not possible to detect names from GSU holding only such info for objects;
[floatl:3ktjffjn]
@unknownuser said:ALL TOOLBARS AT SU Session: 30
Other Toolbar: 12
Su-tb each : ["#UI::Toolbar:0x79c9da0","...","...]
[/floatl:3ktjffjn]
>>You can only determine Object names if you know of which variables they are created as following.
@unknownuser said:MY SubTB: 14: , catalog = 4
ToolBar:["G \ \G '//4S //ยฃ'ยฃ","#UI::Toolbar:0x79f7da4","off","my"]
ToolBar:["My_all","#UI::Toolbar:0x79f79d0","off","my","#UI::Command:0x79d73d8 "]
CatName:["Catalog~mytoolbars","#UI::Toolbar:0x7e64f7c","on-off: "]Since, I install Most of Plugins later i initiate a session.
I think it would be vise to configure each addition of another plugin at session.Sry, TODO mighty not concern this yet.
But, a Web_dlg to configure your Catalog desing sounds good..
Also, It would be suitable late install of that plugin after all other plugins settle. Thou, it handles later instances while in session.@unknownuser said:
- Well, I have check windows.regedit kept toolbar names. may utilize it.
False statements above..
Su-Already has a command to display Toolbarnames.
Thx.CodeMasters helping me with not helping this initiation. -
[Plugin] Clean DESKTOP
CleanDESKTOP 1.1.2012
[flash=160,120:310biau1]http://www.youtube.com/v/huXmcCAxVrU[/flash:310biau1]
[flash=640,460:310biau1]http://www.youtube.com/v/QPTFlB0z0tQ[/flash:310biau1]@unknownuser said:
Based on Jim Foltz's user customize .Txt configured ToolBars plugin.
This is very Alpha version. No versatile code optimisation. But ok.
Also includes Debug function for develeopers that can be set off/on to print while processing, And A batch file for configurating for future use if you like to customize your Catalogs.
Huge Zip file due to png icons and some some extra wav not used.
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RE: Toolbar Icon checked_unchecked
@jim said:
I do not think there is an infinite loop - the repeating output is because the validation proc is being called by SketchUp very frequently.
frequently as much they MF_check, MF_unchek toolbar items. As long as CustomToolbars are open i guess they are repeading output.
@jim said:
Sure. I like the idea of disappearing toolbars.
Mercy, Jim. I'll post free for noel. I hope you customize it as you like it. All yours.
I'll drop item.cmd validation from code. sry that.
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RE: Toolbar Icon checked_unchecked
@dan rathbun said:
OK, I viewed this topic (per request,) and I do not have anything more to add to what Thomas and Jim have said.
Ok. I am closing this thread with following conclusion.
As far as i understand after examining all codes on toolbar and menu validation,"MF_" validation cause implicite loop at menu and toolbar handling to lower SU GUI-process.
Since, most of SU-Toolbars use that validation procs they cost process time while they are open at your desktop.
it might be why SU-menus autoclose. Since, we can't handle SU custom toolbars, we dont see how they are flouding on screen.
I wonder why they use "MF_" validation at Toolbars, if it is Menu associated.
That could be a reason for me to develop "Clean DESKTOP" plugin to organize Toolbars as "PS" utilizes. -
RE: [Question] Icon pressed
inject that into your code..at "icon_observer.rb"
# Code for the validation of the icon. def self.obs(id) # ID = Id of your Icon action
>> p "This is SU Bug.."
and watch them scroll all the way eternity....
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RE: Toolbar Icon checked_unchecked
@jim said:
In your example, you have defined the validation proc twice. Also, calling "return" from a proc doesn't make sense - when the proc exits, the value MF_CHECKED is returned implicitly.
Thx. jim. i did not use twice. but, sampled it here that your code also makes infinite loop as i have install at GSU8m2.
I need help to over come this. But Thom say do not use it. no solution for this?I have been testing my "Clean DeskTOP.rb" plugin to simulate menus on toolbar build on Jim Foltz Toolbar plugin. very close to post here. but i have no idea about copyrights that i could develop on his plugin. May i?
sample. Clean DeskTOP.
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Toolbar Icon checked_unchecked
I have been trying to create toolbars auto closed when a tool item selected,
If Toolbar is checked "off" at my array holds toolbar names.
First item of a toolbar is used to mark this toolbar off/on at array.
Thou.. My code works;..
I have seen that validation process cause endless loop at my code and other validation procs used.
Any better simple and safe code pleases?#localized instance vars. toolbar_name = @cmdstbname toolbar_look = @cmdsubtoolbar toolbar_check = @checkstbar check_no = @checkindex cmd = UI;;Command.new("Fixpanel_"+toolbar_name) { if @txtoolbar_name_array[check_no][2] == "off" @txtoolbar_name_array[check_no][2]= "on" Sketchup.status_text = " (#{toolbar_name}) Panel Pinned no auto- close when a tool selected." else @txtoolbar_name_array[check_no][2]= "off" Sketchup.status_text = "(#{toolbar_name}) Panel tempered to auto- close." end } cmd.small_icon = "../images/ruby_favorite_SM.png" cmd.large_icon = "../images/ruby_favorite_LG.png" cmd.tooltip = " Pin (#{toolbar_name}) Panel" cmd.status_bar_text = " Pin (#{toolbar_name}) Panel" cmd.menu_text = " Pin (#{toolbar_name}) Panel" cmd.set_validation_proc { p {check_no} if @txtoolbar_name_array[check_no][2]== "on" MF_CHECKED else MF_UNCHECKED end } @cmd = cmd # add cmd.item to toolbar ##### or #### def check_validation_proc(check_no) p {check_no} if @txtoolbar_name_array[check_no][2]== "on" return MF_CHECKED else return MF_UNCHECKED end end cmd.set_validation_proc { check_validation_proc(check_no) }
Beware: Jim.Foltz ToolBar 2010 does same loop. if you inject - p "this is bug." - in 'toggleperspective.rb' you'll see this.
it repeats till toolbar closed. -
RE: Future Sketchup...
@solo said:
Um, you may want to get SU 8 first, your profile has you using version 2.
i'll get it hopefully, when i observe a plugin to create POP-UP Book..
I have been wasted to calculate geometry to flatten models at 180 degree by joint vectors.Just experiencing SU for 3D.
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Future Sketchup...
Interactive Augmented Reality is a necessity for the next versions of GSU.
That means we need objects get alive to call some functions like SP handles.I guess many contractors are wishing to visualize on-site comparision of Model Projects
by the help of the "GoogleScreens" mounted on Tablet-PC with Project-time Management plugin of GSU.APK.It could be also nice to travel in a city with that "GoogleScreens" by the help of google model world augmented to
your vision with interactive process which could be generated by GMZ-GPS locating.So-and-so people could react beforehand they build-up new skyscrapers changes landscape.
Therefore governments make it obligatory for public sensation to projectile new buildings on google earth. -
RE: YouTube Ruby
That helps me inject "Help" codes into each script i do not remember how it is operated.just changed a few codes on youtube embed.
m.add_item('HELP..clean3..') { link_value='<object style="height; 390px; width; 640px"><param name="movie" value="http://www.youtube.com/v/seJYub0LCmQ?version=3&feature=player_profilepage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/seJYub0LCmQ?version=3&feature=player_profilepage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object> ' @dlg = UI;;WebDialog.new "CleanUpยณ YouTube Help " html_string = "<html><body leftmargin=1 topmargin=1 bottommargin=0 marginwidth=0 marginheight=0>" + link_value + " </body></html>" @dlg.set_html html_string @dlg.set_size 680, 410 @dlg.show p html_string }
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RE: Beta Testing Open for ARmedia Plugin v2.2.1
Hello,
I have load a free license for AR.2.1.
But, I am not happy augmenting only dead objects with sharp edges binding reality screen.
"I was dreaming to have a model walking over my keyboard with some extraordinary shading-lighting effects
while i was communicating my friends over video, And show-up my POP-UP book i have design with SU-plugin that
some kindly generous script master develop here to fold-up mesh in geometry".Does BETA supports living Physical objects such Sketchy Physics supports?
or, is it restriction over free version not to function SU while AR_plugin works?
I have not try Skype with that plugin yet.. is it also possible? -
RE: YouTube Ruby
Great Script. Every idea comes to my mind for SU usage, i look first SUcat if someone already did it.
I hope scriptmasters evaluate that at their masterpieces for a simple right click video-demonstration
on "plugin menu items.." instead models. i'll try that. -
RE: [Plugin] Face Sun
I want sun right inside my house at moon. How about that.
COuld you also position sun in a room as light source? -
RE: A Welcome Message to New SketchUcation Members
Hello,
this is my early sample at SU.
http://sketchup.google.com/3dwarehouse/details?mid=16c8b57688f3fd719489d80069630f38Has been long time i have quit sketchup due to could not utilize tools to design POPUP books.
I am back here to search some bone connection scipts to animate pop-up books.All Sketchy Scripters makes me download are here, i like it.
I hope it helps me achive my goal.