Please keep in mind, I'm still just working on "capturing concepts quickly."
I hardly prefer this method of using a "one profile" to define the shape of a car - it's obviously quite limited, but, it can be used effectively to get good results for beginners (like me
)
I wanted to give my students something quasi-realistic, very simple to model and hopefully something that would look good. The first image shows what I started out with and when the extrusions (only 3) were done (on each side), the proportions of the top were way off. Fortunately, with this groovy software it's soooo easy to fix, change, squish, twist to get the shape or design that you like.
Time is not my ally --> I still have about 100 boxes (no kidding) that I need to unpack, store, toss, so, honestly I doubt I'll have the tutorial for this one done any time soon. Perhaps that's just as well because it's not a car I really like anyway but perhaps, because it's ultra-quick & easy to create, it will motivate others to jump on the "I can be a car designer too" bandwagon. Hope so - that's my goal.
Oh, one more thing - please forgive me for stuffing a twin intercooled, twin turbo, V-6 in the engine compartment - the "pregnant hood" doesn't make a very environmentally friendly statement but . . . when you stomp it, who really cares - it's just too much fun, eh?
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Happy Sketching,
Brad
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