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    • RE: Vray split texture

      Then this problem is at uv mapping plugin.
      I did a test with 2.0 e same thing happened.

      The unique plugin that worked fine was Thrupaint.

      posted in V-Ray
      greenskpG
      greenskp
    • Vray split texture

      Whenever i use plugins for fixing Uv mapping ( like sketchUv, uvtools or uv toolkit ), v-ray extracts in folder ChaosGroupTextureCache many textures. It splits this one texture of the my model.
      The rendering takes a long time or crashes SketchUp.

      vray split texture

      vray version

      This model have:

      1 model
      7.871 faces
      1 texture - Tile_Checker_BW.jpg

      Then vray goes extracts around 7.871 Tile_Checker_BW_extractedTex.jpg JPEG'S

      Someone knows of one workflow to it doesn't happen?

      posted in V-Ray render plugins extensions
      greenskpG
      greenskp
    • RE: Change default texture directories help

      I follow instructions of valerostudios but don't works.
      I searched the ruby responsible by ChaosGroupTextureCache and it's in C:\ProgramData\ASGVIS\VfS\Ruby\R2P.rb

      dkendig can help us how change the directory path? Are many variables to change?

      I use vray 1.6

      posted in V-Ray
      greenskpG
      greenskp
    • RE: [Plugin] Quadrilateralizer v1.1 20110215

      I loved it. Now i can use xNormal program.

      posted in Plugins
      greenskpG
      greenskp
    • RE: [Code] save Camera properties method

      Hi Dan Rathbun

      all this code is to work in MAC and PC?

      posted in Developers' Forum
      greenskpG
      greenskp
    • RE: Extract camera position

      Thanks Renderiza but the code returns me this result: (~ 1,91, ~ 1,63, ~ 0,06)

      It can return results like this? (1.91, 1.63, 0.06)

      One more thing. Whit this code i can get camera target position?
      It“s possible that to each Scene created i have different coordinates?

      @unknownuser said:

      @@model = Sketchup.active_model ;
      > 
      > peye = @@model.active_view.camera.eye ;
      > 
      > vx = peye.x
      > vy = peye.y
      > vz = peye.z
      > 
      > UI.messagebox("Camera location = #{vx}, #{vy}, #{vz}") ;
      

      Cheers!

      Thanks for answer Dan Rathbun. I will test your code tomorrow.

      posted in Developers' Forum
      greenskpG
      greenskp
    • RE: Extract camera position

      nice code!
      and how i put these values to enter into vx, vy and vz?

      posted in Developers' Forum
      greenskpG
      greenskp
    • Extract camera position

      Hey guys.

      what requirements to i extract position x,y,z of the camera and put them in a blank sentence?
      For example:

      camera:

      vx, vy, vz

      and my sentence is:

      ("camera location = (" + l2str(vx) + ", " + l2str(vy) + ", " + l2str(vz) + ")")

      posted in Developers' Forum
      greenskpG
      greenskp
    • RE: [Plugin] Camera Stats

      I'm sorry for ressuciting this topic but if i orbit my view with Ctrl pressed i get rotation in my camera. It's possible have this information?
      For example, create this same position and rotation in others 3d applications.

      Thank you in anticipation

      posted in Plugins
      greenskpG
      greenskp
    • RE: Abu Simbel WIP

      I love it michaliszissiou
      Five stars! I am study zbrush right now.

      posted in Gallery
      greenskpG
      greenskp
    • RE: [Plugin] Bitmap To Mesh

      Hi guys!

      This is a awesome plugin but i don't know how to convert into a image with grayscale.
      For example, this image below.

      http://i49.tinypic.com/1zx6zck.jpg

      Anybody help me?

      posted in Plugins
      greenskpG
      greenskp
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