sketchucation logo sketchucation
    • Login
    1. Home
    2. glro
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download
    G
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 29
    • Posts 403
    • Groups 1

    Posts

    Recent Best Controversial
    • How to retrieve the version of the model

      is there a way using ruby?
      i found the code to retrieve the version of sketchup

      sketchup_v = Sketchup.version_number.to_s

      but i don't see anything to do the same for the model itself

      posted in Developers' Forum
      G
      glro
    • RE: Just 3d silhouette, outer surfaces, shell only

      @kekec1313 said:

      Hi,

      I have a complex object imported with a lot of inner geometry, of course as always object is not solid. It tooks 4M memory in file and CPU time to manipulate.

      But all I need is only outer dimensions, simplified surfaces, 3D silhouette without all this inner geometry.

      I tried solid tools but there is a problem with "not solid". I tried to find all these gaps but it is not so easy. Deleting lines, etc. time consuming.

      Is there any plugin to do this job?

      Thanks!

      maybe this one can help you
      http://sketchucation.com/forums/viewtopic.php?t=31908

      but you will probably have to explode everything before using it

      posted in Plugins
      G
      glro
    • RE: Loxodrome - bug loading

      @unknownuser said:

      Hi There,

      While trying to load the loxodrome plugin in skp pro 2017 I have this message:

      Error Loading File rp_loxodrome.rb
      Error: #<SyntaxError: C:/Users/Slim/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/rp_loxodrome.rb:19: invalid multibyte char (UTF-8)

      Any help to sort out the problem would be greatly appreciated.
      Thanks
      Sl!m

      it is a crypted file (rbs)

      no way to fix it, except if you have the source file

      Link Preview Image
      Loxodrome - Free Plugins - Regular Polygon

      This plugin creates a loxodrome (spherical helix, rhumb line) in SketchUp, based on parameters.

      favicon

      (regular-polygon.com)

      posted in Plugins
      G
      glro
    • RE: Loxodrome - bug loading

      @unknownuser said:

      Hi There,

      While trying to load the loxodrome plugin in skp pro 2017 I have this message:

      Error Loading File rp_loxodrome.rb
      Error: #<SyntaxError: C:/Users/Slim/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/rp_loxodrome.rb:19: invalid multibyte char (UTF-8)

      Any help to sort out the problem would be greatly appreciated.
      Thanks
      Sl!m

      "invalid multibyte char (UTF-8)"

      invalid character, it seems, should be easy to fix if there is no other problem

      posted in Plugins
      G
      glro
    • RE: A ruby code to display dynamic component

      i have to work to understand what you wrote, observers a re new for me

      thank you

      @dan rathbun said:

      Taking John's example cross-platform:

      
      > class MyModelObserver < Sketchup;;ModelObserver
      > 
      >   # ! If the DC extension is ever changed, this example could break !
      > 
      >   def onPlaceComponent(instance)
      >     return nil unless defined?($dc_observers)
      >     # check if it's a DC in here;
      >     if instance.attribute_dictionaries &&
      >     instance.attribute_dictionaries['dynamic_attributes']
      >       # then set Selection Tool and trigger the dialog;
      >       Sketchup.active_model.select_tool(nil)
      >       dc_class = $dc_observers.get_latest_class
      >       if dc_class.configure_dialog_is_visible
      >         dc_class.get_configure_dialog.bring_to_front
      >       else
      >         dc_class.show_configure_dialog
      >       end
      >       dc_class.refresh_configure_dialog
      >     end
      >   end
      > 
      > end
      > 
      

      ❗ This code is fragile, because it deals with someone's else's extension. They could change it (such as method names,) at any time in the future and this example will break.

      posted in Developers' Forum
      G
      glro
    • RE: A ruby code to display dynamic component

      @driven said:

      you need an App Observer that starts a Model Observer that contains an Components Observer that checks for Dynamic Attributes so you can then use a Sketchup.send_action)__if one exists...

      probably easier to set a shortcut key...

      john

      i found a way, using autoit
      https://www.autoitscript.com/site/

      this code:

          SendKeepActive("[CLASS;Sketchup Pro 2017]")
      
          ; Simulate entering a string of text.
      
              Send("{ALT}")
      		Sleep(500)
      		Send("F")
      		Sleep(500)
      		Send("{ENTER}")
      		Sleep(500)
      		Send("{O}")
      

      can be compiled with Aut2Exe, and then launched from a plugin

      posted in Developers' Forum
      G
      glro
    • RE: A ruby code to display dynamic component

      @driven said:

      you need an App Observer that starts a Model Observer that contains an Components Observer that checks for Dynamic Attributes so you can then use a Sketchup.send_action)__if one exists...

      probably easier to set a shortcut key...

      john

      thank you for trying

      there is no component observer, and there is no sketchupsendaction related to dynamic components...at least i have not find any; i did find an Entityobserver, but it doesn't help...

      a shortcut key would be fine if it was possible to embed it in a ruby code line

      posted in Developers' Forum
      G
      glro
    • A ruby code to display dynamic component

      ...options dialog box

      do you know about any?

      when a dynamic component is introduced in a sketchup model, it is autmatically selected
      it would save time to automatically open the options dialog box too...

      posted in Developers' Forum
      G
      glro
    • RE: [REQ] Plugin &quot;open file&quot;

      @rv1974 said:

      @glro said:

      @rv1974 said:

      Rather bizarre request..
      Why one won't just put any desired desktop shortcut instead?

      maybe because when sketchup fills your screen entirely, you have to close or reduce the sketchup window to access the shortcut

      if the shortcup is inside the sketchup window, you can access it directly

      each clic matters...

      Just ONE Win+D (Alt+Tab if it's open) hit! And thisrequires a dedicated plugin??
      And to pin a File or Folder to the Windows 7 Taskbar won't ease solve your problem either?
      😲

      the "dedicated plugin" is such an easy one..no big deal
      and from what i understand, it is the beginning of something else

      i just tried to help

      posted in Plugins
      G
      glro
    • RE: [REQ] Plugin &quot;open file&quot;

      @bep said:

      ...
      I got the script opening a file just as i requested.

      However the file will pup up in front of the Sketchup-window, and than in a split second hides behind it.
      I have to click the file icon on the taskbar or reach for the file-window behind the Sketchup-window, to click it, and to get it in front of the Sketchup-window again.

      I hope i can figure out how the fix this last bit.

      Bep

      on my computer, the opened file stays on top on the sketchup window

      posted in Plugins
      G
      glro
    • RE: [REQ] Plugin &quot;open file&quot;

      @rv1974 said:

      Rather bizarre request..
      Why one won't just put any desired desktop shortcut instead?

      maybe because when sketchup fills your screen entirely, you have to close or reduce the sketchup window to access the shortcut

      if the shortcup is inside the sketchup window, you can access it directly

      each clic matters...

      posted in Plugins
      G
      glro
    • RE: [REQ] Plugin &quot;open file&quot;

      this is a better version, based on TIG's code in the plugin MIRROR to add a button:

      replace

      C:\Users\glro\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins\MTX\notice_metrix_2016_bd.pdf

      by the path to your file

      replace the name of module and definition also, and the name of the png file

      ` require "sketchup"

      module MTX
      def MTX.notice
      UI.openURL("C:\Users\glro\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins\MTX\notice_metrix_2016_bd.pdf")
      end
      end

      unless file_loaded?(File.basename(FILE))###
      UI.menu("Plugins").add_item("MTX_Notice Metrix"){MTX.notice}

      Context menu

      #=begin
      UI.add_context_menu_handler do |menu|### v3.5 TIG

      if Sketchup.active_model.selection[0]

          #menu.add_separator
          menu.add_item("Notice Metrix"){Sketchup.active_model.select_tool(MTX.notice)}
      

      end#if

      end#do menu###
      #=end

      Toolbar - only adds the toolbar IF there's an icon png with it ###v3.2

      png=File.join(File.dirname(FILE),"MTX_notice_Metrix.png")
      if FileTest.exist?(png)
      tb=UI::Toolbar.new("Notice Metrix")
      cmd=UI::Command.new("MI"){Sketchup.active_model.select_tool(MTX.notice)}
      cmd.large_icon=png
      cmd.small_icon=png
      cmd.tooltip="Notice Metrix"
      cmd.status_bar_text="Notice Metrix: afficher..."
      tb.add_item(cmd)
      if tb.get_last_state==TB_NEVER_SHOWN
      tb.show
      elsif tb.get_last_state==TB_VISIBLE
      tb.restore
      end#if state
      end#if toolbar

      end#if loaded
      file_loaded(File.basename(FILE))`

      posted in Plugins
      G
      glro
    • RE: [REQ] Plugin &quot;open file&quot;

      @bep said:

      @fredo6 said:

      Bep,

      Actually, the main difficulty is to decide on the icons displayed in the toolbar.

      It could be just:

      • colors
      • Letters, like A, B, C, .... or numbers
      • thumbnail of files (more difficult, and not differentiating since rather based on file type)
      • a set of predefined icons

      In any case, someone has to design these icons.

      Fredo

      Fredo, i understand and foresaw the difficulty about the icons your explaining.
      That is why i asked for a not to fancy script in the first place.
      Sam's script almost worked for me, if only it was not limited to Sketchup files.
      "I could modify my own button icon, and change the filepath in the ruby script to the file i need to open."
      If i needed another tool button to launch another file, i would just copy and rename the ruby script, and put other icons and an other filepath in it.
      I could than if i wanted the tool buttons in one toolbar, make a custom toolbar with these buttons placed together in it.

      Bep

      UI.openURL ("") is the code to open any file

      this is an example that shows an image on my screen at ""C:\Users\glro\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins\MTX\logo.jpg""

      just change to the file you need to open

      the icon file is in the plugins folder; in that case MCT_LRO.jpg
      you can change that too

      tb = UI::Toolbar.new("Toolbar Name")
      cmd = UI::Command.new("Plugin Name") { Sketchup.open_file UI.openURL("C:\\Users\\glro\\AppData\\Roaming\\SketchUp\\SketchUp 2016\\SketchUp\\Plugins\\MTX\\logo.jpg") }
      cmd.tooltip = "Plugin Name"
      cmd.status_bar_text = "Plugin Name"
      cmd.large_icon = File.join(File.dirname(__FILE__), "MCT_LRO.png")
      

      cmd.small_icon = File.join(File.dirname(FILE), "MCT_LRO.png")

      tb.add_item(cmd)
      tb.show unless tb.get_last_state == 0
      
      posted in Plugins
      G
      glro
    • RE: Generate Centerlines

      @dtrarch said:

      Mike
      Make them construction lines that can be converted to "line"
      There are 2 or 3 plugins that do this now.

      d

      good idea

      i tried: it works

      Even with a construction line inside the component, operations are possible on volumes with sketchup pro

      the modified component becomes a group, but if the goal is to get the centerlines only, just delete the surfaces and convert the construction lines into lines

      just one idea plus just one idea...

      bool

      posted in Plugins
      G
      glro
    • RE: Generate Centerlines

      @bmike said:

      @glro said:

      @bmike said:

      Is there a plugin out there that will generate centerlines of components? I'd like to window a bunch of components and have it generate centerlines in order to speed up sending files to an engineer for analysis....

      Typical model:

      [attachment=1:mpqk94i3]<!-- ia1 -->Screen Shot 2016-06-14 at 11.31.37 AM.png<!-- ia1 -->[/attachment:mpqk94i3]

      I'd be happy to do this in '2d' in pieces, so I could generate centerlines for a typical bent:
      [attachment=0:mpqk94i3]<!-- ia0 -->Screen Shot 2016-06-14 at 11.46.39 AM.png<!-- ia0 -->[/attachment:mpqk94i3]

      you could add the centrelines in the components at first, so you
      wouldn't have to add them

      which would render them non solid, so useless for using any of the solids tools.

      unless you put the centerline on a different layer you could easily remove
      just an idea...

      posted in Plugins
      G
      glro
    • RE: Generate Centerlines

      @bmike said:

      Is there a plugin out there that will generate centerlines of components? I'd like to window a bunch of components and have it generate centerlines in order to speed up sending files to an engineer for analysis....

      Typical model:

      [attachment=1:vg3or3yz]<!-- ia1 -->Screen Shot 2016-06-14 at 11.31.37 AM.png<!-- ia1 -->[/attachment:vg3or3yz]

      I'd be happy to do this in '2d' in pieces, so I could generate centerlines for a typical bent:
      [attachment=0:vg3or3yz]<!-- ia0 -->Screen Shot 2016-06-14 at 11.46.39 AM.png<!-- ia0 -->[/attachment:vg3or3yz]

      you could add the centrelines in the components at first, so you
      wouldn't have to add them

      posted in Plugins
      G
      glro
    • RE: [REQ/Q?] Flattening and exporting scenes as skp files.

      @jql said:

      Here is a simple model and layout example in V2013 (if you want another version please say so):

      [attachment=4:2jmovtqr]<!-- ia4 -->Flatten Faces Simple_1.png<!-- ia4 -->[/attachment:2jmovtqr]

      [attachment=3:2jmovtqr]<!-- ia3 -->Flatten Faces Simple_2.png<!-- ia3 -->[/attachment:2jmovtqr]

      [attachment=5:2jmovtqr]<!-- ia5 -->Flatten Faces Simple Model.skp<!-- ia5 -->[/attachment:2jmovtqr]

      [attachment=6:2jmovtqr]<!-- ia6 -->Flatten Faces Simple Layout.layout<!-- ia6 -->[/attachment:2jmovtqr]

      Axonometric View has Shadows turned on but only in my best dreams would they be able to output to 2D.

      I hope you keep having fun 😄

      here is the result for some scenes
      i am afraid it is not convincing
      TIG's plugin surely will give better results
      [attachment=2:2jmovtqr]<!-- ia2 -->AL Nasc.skp<!-- ia2 -->[/attachment:2jmovtqr][attachment=1:2jmovtqr]<!-- ia1 -->PLT Cob.skp<!-- ia1 -->[/attachment:2jmovtqr]


      AL Nasc.skp


      PLT Cob.skp


      CL A.skp

      posted in Plugins
      G
      glro
    • RE: [REQ/Q?] Flattening and exporting scenes as skp files.

      @jql said:

      there's nothing like trying.

      OK for a typical model, each scenes should be prepared for flattening
      the basic idea of a plugin could be ruined by memory overload or something else, so it is worth trying before going further

      posted in Plugins
      G
      glro
    • RE: [REQ/Q?] Flattening and exporting scenes as skp files.

      @jql said:

      Scaling to 0.0001 will keep this as a 3D that looks flat so face "draw order" comes from the 3D itself... I can understand that.

      It's pretty interesting that scaling it to 0 and then scaling it back up pops up the full model!

      no, it has to be scaled at 0.0001, otherwise it doesn't pop up back

      @jql said:

      I could see that as a very interesting presentation tool by itself.

      Imagine a flat plane with a google map in it, and then, suddenly a building and terrain start poping up from it... That would be very cool.

      But what you're saying is that if you export to dwg/dxf and open it back in sketchup, sketchup convert's it into 2D data, though it looses faces? Then all the invisible faces become visible and if I'm exporting a roof view I will probably see all the floors beneath it... That wouldn't work though what you have still looks very good.

      no
      if it is scaled to 0.0001 exported to dxf imported to sketchup, faces are erased, but the model is still 3d, you can unscale it

      if it is scaled to 0.000, only then faces are erased and it is converted into 2D data

      @jql said:

      There is also an unmentioned issue that relates to camera, this only works in orthogonal projection mode, but I really can live with that as that is the kind of drawings I am after (2D orthogonal projections of the model.)

      Though I understand the potential of the concept there are also other questions envolved like defining axis, sections and export to a skp model per scene:

      1. I can imagine that definnig axis by scene camera or by a section plane is probably something trivial for plugin developers;
      1. Having a section can be a bit more troublesome though as there will be many sections in the model. The way you describe your plugin to work right now, it would probably be a matter of copying the whole model and a given section into a component.

      there is no plugin, only the few lines of code i pasted in the thread;i have not tried this code when a section plane is in the model.

      @jql said:

      Then use the section inside that component to do something like Zorro2 plugin and slice the component through the section. This new component, that would now be sliced, could be scaled flat;

      1. Then the matter of exporting this flat component to an external file, would probably be easy too.

      So the problem I see is, still only one, the component isn't trully 2D but close to 0 thick:

      • so it probably isn't fast to work with;
      • it's probably innacurate to work with;
      • and it probably creates a lot of issues when exporting to standard industry formats like dwg/dxf/dwf.

      I'm thinking though, that if there was a way to make the component true 2D, it would be so lightweight and easy to use, that we could even not export it at all. It could be inserted in a new layer visible only in a new scene and both layer and scene could be named after the existing scene with a suffix/prefix related to the plugin:

      • "Scene 1" - Original model view;
      • "2D Scene 1" - Copy of Original model view, where only the 2D flat component is visible.

      i don't see why being close to 0 would be a problem
      the flattened component is as accurate as possible, in 2D
      the size of the flattened component is not an burden for the graphic card, since it is flat, it is quicly shown; it can be for the RAM

      @jql said:

      glro, I'm sorry if I'm sounding rude by saying all this so bluntly, but the fact is that I really appreciate all the input so far, and I do think the potential of this plugin is huge!

      i have just followed your idea, because i was curious, and it has been fun so far; but i don't have much time to spend on it.

      if you send a model with a few scenes set as you wish them to be flattened, with or without a section plane, i can make a try, copy each scene flattened to an individual sketchup file so you can check the result

      posted in Plugins
      G
      glro
    • RE: [REQ/Q?] Flattening and exporting scenes as skp files.

      @jql said:

      Then how will Sketchup know it has to keep the visible entities and disregard the rest?

      by scaling to 0.0001, the visible entities are kept visible

      posted in Plugins
      G
      glro
    • 1
    • 2
    • 3
    • 4
    • 5
    • 20
    • 21
    • 3 / 21