Having just watched the Dave R video on doing angled mortises, it brings up this question.
It is real common in many models to have the situation identical to what Dave is dealing with when he models the tusk tenon in the table stretcher for its wedge, first at one end, then the other.
Since the stretcher is symmetrical about its center, doesn't it seem as if we should, being efficient modelers, model only one half of it until we are all done with editing and detailing, then be able to command for an auto-joined whole?
I know of no extension that would give us this capability. Anyone?
And then there is this possibility, as an operation. Symmetric editing. In Dave's example of doing the mortises in the stretcher's tusk tenon, mightn't it be nice if we could place a plane of symmetry in the stretcher, and then have all our editing on one end reproduced in the other?
And to go further, it would be nice to be able to do those edits with two-way mirroring, as well. I recently built a copy of a Stickley cocktail table, which has a lower shelf that is essentially one big stretcher board, with two tusk tenons at each end. With two-way mirror editing, I could chop all four of my wedge mortises by simply operating on one tenon.
Are such tools available now?