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    • RE: Animator: Parametric Animation plugin - Discussion

      Great! I could post a 2,400-year-old tricycle with driver when BryanK (the designer) does not mind. You could convert it from SketchyPhysics into your parametric animation process.


      SketchyPhysics test

      posted in Plugins
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      faust07
    • RE: [Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)

      Here it is (.html in the .zip). Thanks driven for the advice!
      It would be great, if someone could test it in IE11.


      EFH-WebGL-Test_09.zip

      posted in Plugins
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      faust07
    • RE: [Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)

      After reducing the html-file to the limits (2 MB) with the help of "Texture Resizer" (Plugin by Aerilius) I realized that it isn't allowed to post html-files (and there was a big viral-warning). Sorry, I have no website to post a link. I only wanted to test the reproduction of the plant materials (it should not be an example of sophisticated architecture ...). And it works fine in Firefox, Chrome and IE11 now. In IE11 I have no menu but I think its a question of preferences. As mentioned before, this is a fine solution to communicate models with clients. This will be tested next. A zoom-limits function in the menu would be great, because the models often runs out of the viewport.
      The scene-select function is great! πŸ‘
      Thanks again TAK2HATA! β˜€

      posted in Plugins
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      faust07
    • RE: [Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)

      Now it works fine in Firefox. The non-transparent textures were caused by my mistake. The opacity of the materials with Alpha-PNG-textures must be at least 98% (not 100%).
      πŸ‘ πŸ‘ πŸ‘
      Don't know how to set IE and Chrome to get a good result... In IE the whole viewport is black and in chrome most of the materials are black.


      WebGL-Test05.jpg

      posted in Plugins
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      faust07
    • RE: DC's - Can Scenes be made to recall their properties?

      Modified example with a door in 4 positions:
      The plugin scenes_v2.rb is limited to 4 trigger positions.
      Scene animation does not work correctly.
      The properties of the DCs are not remembered in the scenes. They are triggered from 1 to 4 no matter what scene you click on as next and how much scenes you have in the model.
      With an understanding of these limitations, the plugin should still be useful...


      door test

      posted in SketchUp Discussions
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      faust07
    • RE: DC's - Can Scenes be made to recall their properties?

      Sorry, first install "scenes_v2.rb" from Dan's post. I tested it in SUp8 long time ago and forgot to mention the need of the plugin. It works in SUp16 too.

      posted in SketchUp Discussions
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      faust07
    • RE: DC's - Can Scenes be made to recall their properties?

      Here an example from 3D-warehouse. It should work with doors too.


      DC trigger via scenes

      posted in SketchUp Discussions
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      faust07
    • RE: Pibuz Gallery (very wip: expect loooong update times)

      Day and night shots as every year ... really love the architecture and the indoor design - you've got the feeling...

      posted in Gallery
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      faust07
    • RE: [Plugin] Default Layer | Tag Geometry

      Thanks again and also for your grand work to bring SketchUp to that level!

      posted in Plugins
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      faust07
    • RE: [Plugin]T2H_EXPORT_WEBGL(Simple Viewer on Web Browser)

      Extreme useful! Very good work Tak2hata!
      Tested in IE11, Google Chrome, Firefox - in IE11 - all black...
      Chrome & Firefox good - some transparent materials with textures don't work (PNG-files).
      Functions like Zoom All or Zoom Borders would be helpful because then running out of the window the model is difficult to bring back.
      πŸ‘ πŸ‘ πŸ‘


      some textures not transparent

      posted in Plugins
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Initial tests are promising. Great work Anton! πŸ‘ I can not resist to carry out detailed experiments with joints and scripts. Extreme wishes are an import function for SketchyPhysics models and detection of replay data by the Twilight renderer. 😐

      posted in Plugins
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Ah, good - Thank you. Will try it.

      posted in Plugins
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Wonderful to read that you continue to work at the Physics plugins.
      I have not had the courage to play with MS-Physics until now.
      Does it make sense to install MS-Physics and SketchyPhysics in SketchUp 2015 32bit simultaneously? And to test both plugins with the same (simple) model?

      posted in Plugins
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      faust07
    • RE: A gentle breeze & a relaxed flight - Sph WIP

      Have found the solution ...


      SPhWinder_AT.gif


      SPh_WinderPendulTest_AT_01_SU8.skp

      posted in SketchyPhysics
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      faust07
    • RE: SketchyPhysics 3.7.4

      I recently found an old model with this motor-joint. It works under SPh3.6 but the joint can not be modified, for example, combine it with another kind of joint. Is something like this possible in current SP-versions?


      UnknownMotorJoint_01.png

      posted in SketchyPhysics
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      faust07
    • RE: Atomontage engine - an architect deam?

      I am fascinated - πŸ‘

      posted in Corner Bar
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      faust07
    • RE: A gentle breeze & a relaxed flight - Sph WIP

      I beg you Physics Master for a solution to the following problem to improve the driver's movements. I want to synchronize the movement of the upper body with the pedaling. However, this should not be solved by a "mechanical" connection, but via an evaluation of the pedal position in a script. Unfortunately, for that my mathematical, geometric and programming skills are not enough. ... Please help (model in the post).


      SPh_WinderPendulTest_01.jpg


      SPh_WinderPendulTest_AT_01_SU8.skp

      posted in SketchyPhysics
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      faust07
    • RE: SketchyPhysics 3.7.4

      Works great. The rendering of animations of regular physics models with TwilightRenderer works very well. The problem of rendering of emitters and programmed objects as in Anton's youngest car AI model remains. These temporary objects are unfortunately invisible when rendering from Replay. Anton's intelligently programmed cars and SketchyPhysics could be the basis for a visualized traffic simulation. Many thanks to both - Anton and Pitu! Please continue this way.

      posted in SketchyPhysics
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      faust07
    • RE: SketchyPhysics 3.7.4

      Some interesting new features. Will try it on weekend. Have to overwrite version 3.5.6 of Anton_S. Hope that the compatibility with Twilight renderer still works. Thank you!

      posted in SketchyPhysics
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      faust07
    • RE: 2400 year old tricycle

      Here it is:
      Video: http://youtu.be/TDv1Xu1rr-I
      SketchyPhysics post: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=61876#p570488

      posted in Gallery
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      faust07
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