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    • RE: Creating a plaid on a chair - cloth simulator?

      and here is the model, if you want to play...
      The mesh count of the cloth can be increased by copying the elements accordingly and adjusting the numbering of the matrix ...
      Two very interesting techniques have been used: self-linking groups and the creation of a surface following the simulation.
      The model is a little bit modified by me (sorry, don't know the name of the author and can't find it on 3D-warehouse, only copies...)
      If this could be translated for MS Physics one day - Hallelujah β˜€


      Cloth wth smooth faces_modAT_3.skp

      posted in SketchUp Discussions
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      faust07
    • RE: Creating a plaid on a chair - cloth simulator?

      As I wrote, this runs only with "SketchyPysics" up to the SketchUp version 2016 32 bit. It still does not work with "MSPhysics" (SketchUp 2017, 64 bit). But the author of the plugin (Anton S) has something similar on his ToDoList.
      The assignment of material is only possible after reaching the intended position of the cloth and storing a copy of the model during the pausing simulation.


      Cloth_Frame162.jpg

      posted in SketchUp Discussions
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      faust07
    • RE: Creating a plaid on a chair - cloth simulator?

      Maybe you can also use SketchyPhysics for it. Possibly there is this technique once for MSPhysics. This example is made with models from 3D-Warehouse and the plugin "SketchyPhysics" (only up to SketchUp 2016, 32 bit).


      Cloth_SPh-Example_03.gif

      posted in SketchUp Discussions
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hi Anton,
      The last version of MSPhysics is quite accurate. Simple tests with falling objects show that in comparison with previous versions.
      A little issue in "Export Replay To SkIndigo" (MSPhysics 1.0.0.WIP7) - some components of the scene disappear during and after the export process.
      They are not deleted, but optically hidden and re-emerge only after the zoom out or the scene change.
      What is the progress of the final version 1.0.0 of MSPhysics?

      posted in Plugins
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      faust07
    • RE: MSPhysics - Kid with milk jug

      Thanks Jochen,
      here a test with Twilight renderer. Works great, but is slowing down extremely during the render process. One minute for the first and 30 minutes for the frames in the middle of the simulation. Then it takes Twilight 29 minutes to load the next frame. I think it's the rain...


      WalkerTest_17-2.gif

      posted in WIP
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      faust07
    • RE: MSPhysics - Kid with milk jug

      And here is a little bit of animated interaction with the beginning of spring ...
      SketchUp, MSPhysics


      WalkerTest_16_P1.gif


      WalkerTest_16_P2.gif

      posted in WIP
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      The tutorial is not only interesting for chains. I can imagine the use for other purposes. Everything that hangs and dangles ... Particularly interesting are the comments on the copiable joints. Thanks!

      posted in Plugins
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      faust07
    • RE: MSPhysics - Kid with milk jug

      Yes, that is exciting.
      Thanks to the great plugins, SketchUp is a versatile tool and with "MSPhysics" or with "Animator" technical animations are already quite well done.
      For me the simple character animation is a great creative fun and occasionally a funny sequence comes about. The path is everything, the goal is nothing ... Perhaps I leave in a later architecture or urban building simulation also some SketchUp figurines bounce through the picture ... πŸ˜‰

      posted in WIP
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      faust07
    • RE: MSPhysics - Kid with milk jug

      Danke HornOxx - Merci pilou - Thanks Bryan,
      I think Anton will release version 1.0.0 soon.
      Perhaps the interface works with your system then...

      posted in WIP
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      faust07
    • RE: MSPhysics - Kid with milk jug

      Thanks!
      Hi Bryan, do you remember the lantern, it's from your 2400 years old tricycle...

      posted in WIP
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hi Anton, thank you for the detailed explanations. Much confirms my assumptions. Can not wait for the final version. From the v1.0.0 onwards, it also makes more sense to put models in 3D-Warehouse.
      I've sent you a PM with the test model. Perhaps you can find the causes for the jerky movements in complex MSP calculations and give ideas for the improvement of the scripts.

      posted in Plugins
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      First impressions of MSPv1.0.0_WIP6:

      Great new features and improvements!: Particle recording and export, Escape to stop
      exporting, Magnets, Joystick, OnTouch functions ... πŸ‘

      I've got my walker model to run. Although I thought first, I can not do it.
      The main problem was my inaccurate definition of "Material" in conjunction with "Mass
      Control". For example: rubber with a mass of 3 kg, wood with a mass of 10 kg etc.
      This worked in version 0.9.9 but after opening with v1.0.0 all former mass values
      were displayed in density and the bodies then behaved strangely...
      I have now changed all the MSP materials with deviating mass to "Custom" and reset the
      display of "by Density" to "by Mass".
      It would be good to know the dependence of the strength of the joints on the density
      / mass of the connected body parts. For the walking person, I have to adjust the
      triple weight for all parts of the body in order to reduce the wobbling and trembling
      to a tolerable level.

      An oscillation of previously 60 frames now appears to correspond to a value of 1.0.
      Does the oscillation refer to real time or simulation time?
      The start rotation direction of the joints changes sometimes? I guess the cause is at
      the oscillators starting point at -1.0. But that's ok.

      The improper phasing till persists:
      The elimination of movement phases of individual bodies is still present. This,
      however, seems to be due to the amount of transformed emitters (drops, splashes,
      etc.). Without the many emitters, the body movements of my "Little Richie Gear" (I as
      a boy with a lantern...) are smooth.

      What is the influence of setting "Kinematic" or "Dynamic" to the simulation? Where
      can I find the script overview?

      Right now, I'm just trying to figure out what the simplest method is to copy a
      complex MSPhysics conglomerate like a person (with Curvy Piston and scripts) and let
      them act independently.


      WalkerTest_15_MSP1.gif

      posted in Plugins
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      faust07
    • RE: MSPhysics - Kid with milk jug

      Thank you for your interest and your kind words.
      It is becoming more and more complex.
      I never thought that "sitting down" could be so complicated.
      Thanks to the elastic, versatile adjustable and programmable connection elements (joints) and bodies in MSPhysics it is however a children's play ...


      WalkerTest_14_sit.gif

      posted in WIP
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      faust07
    • RE: Dining Room of a ship

      Clear design and the show is the landscape. πŸ‘

      posted in Gallery
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      faust07
    • RE: Sketchy Shadow Experiment

      Have not even looked at the calendar today. Is it already April 1?

      posted in WIP
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      faust07
    • RE: MSPhysics - Kid with milk jug

      SketchUp with MSPhysics can work hard and hurt... 😎


      WalkerTest_12_pain.gif

      posted in WIP
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      faust07
    • RE: MSPhysics - Kid with milk jug

      No milk pot but a lantern ... Candles test with IndigoRT. Thanks to Istvan and Anton!


      WalkerTest_11_candle.gif

      posted in WIP
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hallo Anton. Thanks for your explanation.
      Here is a picture sequence with the problem. It usually happens in fast motion sequences, as if MSPhysics tries to run the simulation in real time. For games and the like it is certainly useful, but for a video recording are missing some phases of some objects.
      Unfortunately the model is currently under construction. I am trying to optimize and combine motion sequences and motion modes. If it works again, I can send it to you.


      TestSequence.zip

      posted in Plugins
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      faust07
    • RE: MSPhysics - Kid with milk jug

      Attempts to script new poses and movements... the whole becomes more and more complex.


      WalkerTest_10.gif


      WalkerTest_11.gif

      posted in WIP
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      faust07
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hi Anton,
      during extensive physics calculations, MSPhysics reduces interim phases during image reproduction. Partially over 5 frames, the content remains the same. This can lead to pretty jerky videos. It would be helpful if this setting, at least for exporting the images in Replay, could be turned off?

      posted in Plugins
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      faust07
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