and here is the model, if you want to play...
The mesh count of the cloth can be increased by copying the elements accordingly and adjusting the numbering of the matrix ...
Two very interesting techniques have been used: self-linking groups and the creation of a surface following the simulation.
The model is a little bit modified by me (sorry, don't know the name of the author and can't find it on 3D-warehouse, only copies...)
If this could be translated for MS Physics one day - Hallelujah 
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RE: Creating a plaid on a chair - cloth simulator?
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RE: Creating a plaid on a chair - cloth simulator?
As I wrote, this runs only with "SketchyPysics" up to the SketchUp version 2016 32 bit. It still does not work with "MSPhysics" (SketchUp 2017, 64 bit). But the author of the plugin (Anton S) has something similar on his ToDoList.
The assignment of material is only possible after reaching the intended position of the cloth and storing a copy of the model during the pausing simulation.

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RE: Creating a plaid on a chair - cloth simulator?
Maybe you can also use SketchyPhysics for it. Possibly there is this technique once for MSPhysics. This example is made with models from 3D-Warehouse and the plugin "SketchyPhysics" (only up to SketchUp 2016, 32 bit).

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RE: MSPhysics 1.0.3 (16 October 2017)
Hi Anton,
The last version of MSPhysics is quite accurate. Simple tests with falling objects show that in comparison with previous versions.
A little issue in "Export Replay To SkIndigo" (MSPhysics 1.0.0.WIP7) - some components of the scene disappear during and after the export process.
They are not deleted, but optically hidden and re-emerge only after the zoom out or the scene change.
What is the progress of the final version 1.0.0 of MSPhysics? -
RE: MSPhysics - Kid with milk jug
Thanks Jochen,
here a test with Twilight renderer. Works great, but is slowing down extremely during the render process. One minute for the first and 30 minutes for the frames in the middle of the simulation. Then it takes Twilight 29 minutes to load the next frame. I think it's the rain...

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RE: MSPhysics - Kid with milk jug
And here is a little bit of animated interaction with the beginning of spring ...
SketchUp, MSPhysics


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RE: MSPhysics 1.0.3 (16 October 2017)
The tutorial is not only interesting for chains. I can imagine the use for other purposes. Everything that hangs and dangles ... Particularly interesting are the comments on the copiable joints. Thanks!
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RE: MSPhysics - Kid with milk jug
Yes, that is exciting.
Thanks to the great plugins, SketchUp is a versatile tool and with "MSPhysics" or with "Animator" technical animations are already quite well done.
For me the simple character animation is a great creative fun and occasionally a funny sequence comes about. The path is everything, the goal is nothing ... Perhaps I leave in a later architecture or urban building simulation also some SketchUp figurines bounce through the picture ...
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RE: MSPhysics - Kid with milk jug
Danke HornOxx - Merci pilou - Thanks Bryan,
I think Anton will release version 1.0.0 soon.
Perhaps the interface works with your system then... -
RE: MSPhysics - Kid with milk jug
Thanks!
Hi Bryan, do you remember the lantern, it's from your 2400 years old tricycle... -
RE: MSPhysics 1.0.3 (16 October 2017)
Hi Anton, thank you for the detailed explanations. Much confirms my assumptions. Can not wait for the final version. From the v1.0.0 onwards, it also makes more sense to put models in 3D-Warehouse.
I've sent you a PM with the test model. Perhaps you can find the causes for the jerky movements in complex MSP calculations and give ideas for the improvement of the scripts. -
RE: MSPhysics 1.0.3 (16 October 2017)
First impressions of MSPv1.0.0_WIP6:
Great new features and improvements!: Particle recording and export, Escape to stop
exporting, Magnets, Joystick, OnTouch functions ...
I've got my walker model to run. Although I thought first, I can not do it.
The main problem was my inaccurate definition of "Material" in conjunction with "Mass
Control". For example: rubber with a mass of 3 kg, wood with a mass of 10 kg etc.
This worked in version 0.9.9 but after opening with v1.0.0 all former mass values
were displayed in density and the bodies then behaved strangely...
I have now changed all the MSP materials with deviating mass to "Custom" and reset the
display of "by Density" to "by Mass".
It would be good to know the dependence of the strength of the joints on the density
/ mass of the connected body parts. For the walking person, I have to adjust the
triple weight for all parts of the body in order to reduce the wobbling and trembling
to a tolerable level.An oscillation of previously 60 frames now appears to correspond to a value of 1.0.
Does the oscillation refer to real time or simulation time?
The start rotation direction of the joints changes sometimes? I guess the cause is at
the oscillators starting point at -1.0. But that's ok.The improper phasing till persists:
The elimination of movement phases of individual bodies is still present. This,
however, seems to be due to the amount of transformed emitters (drops, splashes,
etc.). Without the many emitters, the body movements of my "Little Richie Gear" (I as
a boy with a lantern...) are smooth.What is the influence of setting "Kinematic" or "Dynamic" to the simulation? Where
can I find the script overview?Right now, I'm just trying to figure out what the simplest method is to copy a
complex MSPhysics conglomerate like a person (with Curvy Piston and scripts) and let
them act independently.

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RE: MSPhysics - Kid with milk jug
Thank you for your interest and your kind words.
It is becoming more and more complex.
I never thought that "sitting down" could be so complicated.
Thanks to the elastic, versatile adjustable and programmable connection elements (joints) and bodies in MSPhysics it is however a children's play ...

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RE: Sketchy Shadow Experiment
Have not even looked at the calendar today. Is it already April 1?
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RE: MSPhysics - Kid with milk jug
No milk pot but a lantern ... Candles test with IndigoRT. Thanks to Istvan and Anton!

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RE: MSPhysics 1.0.3 (16 October 2017)
Hallo Anton. Thanks for your explanation.
Here is a picture sequence with the problem. It usually happens in fast motion sequences, as if MSPhysics tries to run the simulation in real time. For games and the like it is certainly useful, but for a video recording are missing some phases of some objects.
Unfortunately the model is currently under construction. I am trying to optimize and combine motion sequences and motion modes. If it works again, I can send it to you.
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RE: MSPhysics - Kid with milk jug
Attempts to script new poses and movements... the whole becomes more and more complex.


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RE: MSPhysics 1.0.3 (16 October 2017)
Hi Anton,
during extensive physics calculations, MSPhysics reduces interim phases during image reproduction. Partially over 5 frames, the content remains the same. This can lead to pretty jerky videos. It would be helpful if this setting, at least for exporting the images in Replay, could be turned off?

