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    • RE: Attributes and dictionaries

      kyyu:

      The plugin that saves attribute dictionaries and attributes is the one Jim posted.

      Jim:

      I have this and use it to create and save the attribute dictionaries/attributes.

      What I am after is a simplified version of this which only shows the attributes in a particular dictionary in a simpler gui, and allows them to be modified.

      If I new how to code I could probably create a modified version of it - but I know nothing about coding. 😞

      posted in Plugins
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    • RE: Attributes and dictionaries

      Thanks kyyu

      I have tried that one, but it does not save the added attributes with the component, and the 'Get attributes' does not allow changes.

      posted in Plugins
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    • Attributes and dictionaries

      I have a question about using attribute dictionaries/attributes.

      I have need to add an attribute dictionary to components, to also add attributes to the dictionary (for example a product code, description, price etc,) and save the changes with the component. I then need to have the facilities to edit these attributes when the components are added to a models.

      I do not want to use Dynamic components for this (editing of these is not available in SU Free).

      I found a script to add the dictionary and attributes to components, and save them with the component. But I have not been able to find any which allows easy editing of the attributes when the component is later added to a model

      Does anyone know of a script which will allow the modifying of attributes (preferably through a dialogue box) for a selected component, and which allows for the change to be saved with the component if required?

      posted in Plugins
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    • RE: .rbs files

      @unknownuser said:

      If there are not existing .rb files

      They don't have any 😞

      @unknownuser said:

      then they are screwed

      From what you say - it looks like it. 😒

      I have sent you a PM.

      posted in Plugins
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    • .rbs files

      I do some consultancy work for a company that uses SU in all their branches.
      A couple of years ago they had an employee (who is no longer with them) who created some plugins for them.
      They now want to modify the plugins, but the employee is no longer with them. Although I am no script writer they have asked me to look at the scripts to see if I can modify them - they have no one in the company that knows about plugins, and they tell me that the plugins have company sensitive content so they are reluctant to pass them on to anyone else.

      The first hurdle I have is that they are in .rbs format and appear to be encrypted, and from some research I see that there is a SU 'Scrambler' which encrypts plugins.

      Does anyone know if it is possible to decrypt these files to be able to read them?

      posted in Plugins
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    • RE: My Cabinet DC

      Is this available for download, or is it just for your use?

      posted in Dynamic Components
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    • RE: Real-time SketchUp file collaboration

      Try this - it's free and works well - I have used it for training sessions.
      Teamviewer

      posted in SketchUp Discussions
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    • RE: The new Render[In] plugin

      Yes - render[in] installed various files in the directory including the icons for the gui (which show in SU) and a couple of textures.

      posted in Gallery
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    • RE: The new Render[In] plugin

      Thanks Tig.

      I had already checked the permissions for the Renderin folder and sub-folders, and checked again after your response - they all have at least read/write permissions for all users - hence my confusion.

      posted in Gallery
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    • RE: The new Render[In] plugin

      I have installed this and when I launch it I get this error
      error.jpg

      It does not stop Render[in] working but I'm sure it will cause me issues.

      I posted the problem on their forum, but so far no response.

      Has anyone else experienced this - or know how to resolve it.

      posted in Gallery
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    • RE: Has anyone tried Render[in]

      @unknownuser said:

      http://forums.sketchucation.com/viewtopic.php?f=81&t=30630&hilit=ross+macintosh

      Ross has...

      Thanks - will hop over there πŸ˜‰

      posted in SketchUp Discussions
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    • Has anyone tried Render[in]

      I downloaded the Beta of Render[in] and it seems quite a simple but effective renderer for interior work. Good quality and very quick. (Although no price announced yet)

      However I have a couple of issues with it and their support forum does not seem very active - so I was wondering if anyone here has any experience with it.

      posted in SketchUp Discussions sketchup
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    • RE: Component Texture problem - What am I missing.

      Thanks again Guys.

      I applied a texture to the back of a face in the component where it is never seen, saved the component with the rest of the faces using the default material and now when I import it the material comes with it. If I now change the colour using Component options it works (although the hidden face always stays as the texture I applied directly to it).

      However I am still confused, because when I import the component it comes in showing the default material until I drop it in the model when it changes to the texture specified in the component options.

      With the original models I did (second sample above) they come in showing the texture specified correctly and they work perfectly when using the component options - AND - there are no hidden textures in them.

      Also - with the original models, if I change the colour in component options then re-save the component, when I then import that into a new model it comes in the correct colour and brings that texture with it (the original texture is gone, as expected) - but I did not place any hidden textures in the component before saving it.

      Very strange - but at least for the time being I have a solution (until I can work out what I may have done differently the in the original models).

      posted in SketchUp Discussions
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    • RE: Component Texture problem - What am I missing.

      Here is a sample of one of the original components which imports with the texture and also works by changing the colour in the component options dialog.

      I don't understand why the two samples work differently.

      As far as I remeber they are both created the same way.

      side panel.skp

      posted in SketchUp Discussions
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    • RE: Component Texture problem - What am I missing.

      Thanks Guys.

      Ok now the correct colour is saved with the component

      • BUT - it's a dynamic component and the 'Material' attribute is set to pick up the texture from a user input box (an attribute called 'colour' ) using 'MATERIAL = colour.

      Now no matter what I enter in the 'colour' attribute, the component stays the same colour as was 'painted' on the component before it was saved - although the MATERIAL attribute changes according to input..

      The older models change quite happily with the user input (as long as the colour entered is already in the model).

      Here's an example Side Plinth.skp

      posted in SketchUp Discussions
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    • Component Texture problem - What am I missing.

      About 2 years ago I briefly used SU (V6) to create some components for a project I was working on.
      Once the components were created I applied a texture to the component (which coloured sub-components a well) and used right click and 'save as' to save the components for future use.
      When I needed them I used 'File/Import' to bring them in as components and all worked OK. The components imported with their textures.

      After a long period of illness I am now back to using SU (V7) for some other projects and am having a problem.
      The old components still import OK (textures included).
      However if I create a new component and apply a texture to it (same as before) then save the component as I did before, when I them import them into a new model they have no texture (no texture is added to the model).

      I am sure I am missing something simple here - but can't figure it out (maybe some brain cells died whilst I was ill). - or has something changed in SU7 that I am not aware of?

      posted in SketchUp Discussions sketchup
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    • RE: I'm getting there - but need some help.

      As I said in the heading of my topic - 'I'm getting there' πŸ˜‰

      I also said - 'but need some help.' and you have certainly given me that.

      My problem is that I have no experience of programming/scripting, and I am short of time in developing a major project (the scripts for SU are only a part of the project) and have limited time to 'study' something new, particularly something as involved as Ruby - but I will persevere as time allows.

      Thanks again for you patience and assistance so far - it has helped no end.

      posted in Developers' Forum
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    • RE: I'm getting there - but need some help.

      Thanks again Todd.

      I have the script working, but not quite the way you suggested.

      I used your advice and created the all_groups array, and added the groups using 'all_groups<<'.

      However I kept getting a script error if I tried to use the
      'if drawer1_group exists then all_groups << drawer1_group end '

      The error read:

      @unknownuser said:

      single_door_rt_base
      Error: #<NameError: C:/Program Files/Google/Google SketchUp 6/Plugins/sdrtbase.rb:348:in single_door_rt_base': undefined local variable or method exists' for main:Object>
      C:/Program Files/Google/Google SketchUp 6/Plugins/sdrtbase.rb:348

      Line 348 is where the first 'if' line is.

      As it happens, I already had some 'if' statements where the drawers were created, so I added the 'all_groups<<drawer1_group' before the end of the statement and it works fine.

      However if you have any thoughts on the error I'd be interested to hear. (I wondered if there should be some other syntax like [ or ' or something)

      Thanks again.

      posted in Developers' Forum
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    • RE: I'm getting there - but need some help.

      @unknownuser said:

      Then, you when are ready to create your big overall group, code this:

      overall_group = Sketchup.active_model.entities.add_group( left_side_group, right_side_group, bottom_group )

      This works for most of my scripts except:

      Some of the scripts include items which may or may not be created depending on the input.
      For example the script allows for there to be none, one, two or three drawers, and the overall_group call would be:

      overall_group = Sketchup.active_model.entities.add_group( left_side_group, right_side_group, bottom_group, drawer1_group, drawer2_group, drawer3_group)

      This works if both drawers groups are created from the input, but if the option for the second drawer is not to have one, drawer2_group is not created so the overall_group is not created either.

      My thoughts are that I need to write a couple of statements to check if the group has been created - something like this:

      if drawer_group3 exists then
      overall_group = Sketchup.active_model.entities.add_group( left_side_group, right_side_group, bottom_group, drawer1_group, drawer2_group, drawer3_group)

      else

      if drawer_group2 exists then
      overall_group = Sketchup.active_model.entities.add_group( left_side_group, right_side_group, bottom_group, drawer1_group, drawer2_group)

      else

      if drawer_group1 exists then
      overall_group = Sketchup.active_model.entities.add_group( left_side_group, right_side_group, bottom_group, drawer1_group)

      else

      overall_group = Sketchup.active_model.entities.add_group( left_side_group, right_side_group, bottom_group, drawer1_group)

      What I am not certain about is what the statements shown in red should be for checking if the group was previously created.

      Can anyone assist.

      Thanks.

      posted in Developers' Forum
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    • RE: Ruby Console utility

      That's it.

      Thanks Alz and Jim.

      posted in Developers' Forum
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