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    Recent Best Controversial
    • RE: When i reopen the file, all material setting were gone!!

      upgrading from 1.0 to 1.05.29 to 1.49.01 was completely free. 2.0 is a new version with some major new features, new licensing system, and was developed by a different company (it was previously developed by ASGvis, which was purchased by Chaos Group just after 1.49.01 was released). At what point do you draw the line and charge for a new version to continue development? SketchUp 8 isn't being patched anymore, 2013 will stop being patched soon, it's how software development goes. So much changed between 1.49.01 and 2.0 (even how we internally organize the code, build it, store it, track changes) that patching 1.49.01 wasn't an option.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Need advice - light under platform

      keep in mind that you can place other layers above the emissive layer too, just drag and drop them above the emissive layer. By default the emissive layer is a top most layer, to ensure that you can see it 100% of the time. With other layers above the emissive layer, you can add reflection and diffuse (with maps controlling the alpha) to make some very interesting effects.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Dazed And Confused

      don't forget to use RT when adjusting your lighting. It can help you get a better understanding of how your scene is lit, much faster than waiting for a complete normal render to finish.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Depth of Field problem vray sketchup

      Window->Preferences->Extensions and click on V-Ray for SketchUp. What version does it say you're using? FYI- The version displayed in the VFB displays the core V-Ray version, not the version of V-Ray for SketchUp that you're using.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Depth of Field problem vray sketchup

      it's definitely in the public version. We now have 2 toolbars, so perhaps you're just not showing one of them? There should be "VfS Lights" and "VfS Main Toolbar" in the toolbar settings.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Depth of Field problem vray sketchup

      @tes031 said:

      @dkendig said:

      @tes031 said:

      @valerostudio said:

      Make sure DOF is enabled in your camera settings and set your camera focus using the tool on the VR Toolbar (looks like a crosshair).

      set your camera you mean tools > advance camera tools > create camera

      i do follow the instruction on Nomeradona blog

      http://sketchupvrayresources.blogspot.com/2011/08/tutorial-depth-of-field-dof-in-vray.html

      the new "set camera focus" button in our toolbar eliminates the need for this workflow.

      im sorry where i can find set camera focus toolbar, i can't find one 😞

      http://content.screencast.com/users/arachnode/folders/Jing/media/88a2f6da-c8d2-4821-bc95-f0ca994ae824/VfStoolbar.png
      It's the little cross hair icon, right above the Freeze RT View button.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Black dots on render

      you might also want to upgrade to the official 2.0 release.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Cool Tutorial on Ronen's Site

      indeed, volumetric effects are towards the top of my list of things to add. ::slaps Mott for spelling his nime wrang::
      <-- It's right there...

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Depth of Field problem vray sketchup

      @tes031 said:

      Hi, im newbie here.

      i have a problem about DOF in vray for sketchup (im using vray 2.0 beta)

      The beta has been over for a while, are you using the public release version (2.00.23590)?

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Depth of Field problem vray sketchup

      @tes031 said:

      @valerostudio said:

      Make sure DOF is enabled in your camera settings and set your camera focus using the tool on the VR Toolbar (looks like a crosshair).

      set your camera you mean tools > advance camera tools > create camera

      i do follow the instruction on Nomeradona blog

      http://sketchupvrayresources.blogspot.com/2011/08/tutorial-depth-of-field-dof-in-vray.html

      the new "set camera focus" button in our toolbar eliminates the need for this workflow.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Optimization Tips

      woof... just switched from using Entities.add_face to Entities.fill_from_mesh... sped up adding 100k faces significantly... Used to take over an hour, now it takes 3 minutes... ::blinks:: wow!

      ---- adding each face manually ----

      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: 45.3479998111725 sec (10k model)
      inner_group.entities after import: 36232
      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: ... I had to stop after waiting 35 minutes... (100k model)
      inner_group.entities after import: 361832

      ---- using add poly ----

      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: 2.85800004005432 sec (10k model)
      inner_group.entities after import: 37348
      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: 209.193000078201 sec (100k model)
      inner_group.entities after import: 361832

      ---- using add point and add poly ----

      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: 2.79900002479553 sec (10k model)
      inner_group.entities after import: 37348
      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: 200.332000017166 sec (100k model)
      inner_group.entities after import: 361832

      ---- using add point and add poly, passing vert and face count ----

      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: 3.19099998474121 sec (10k model)
      inner_group.entities after import: 37348
      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: 182.280999898911 sec (100k model)
      inner_group.entities after import: 361832

      ---- using add point and add poly, passing vert and face count, passing arrays of floats instead of Point3d ----

      inner_group.entities prior to import: 0
      VfSTimer - addPreviewMeshToEntitiesObject: 179.599999904633 sec (100k model)
      inner_group.entities after import: 361832

      posted in Developers' Forum
      dkendigD
      dkendig
    • 2013 Unconference

      I just wanted to say that the unconference in Portugal was great, and it was nice to finally meet some of the community face to face!

      Cheers!

      posted in Developers' Forum
      dkendigD
      dkendig
    • RE: Easy question for you: how to do mold and humidity effect?

      TexDirt is probably your best bet for achieving this effect.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Final image size

      prior versions had different or less... or no limitations. It's changed a few times, so it's hard to keep straight in my head. Currently though, yes, there is a watermark, output size cap, and a few other limitations here and there.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Vray proxy export issue

      @valerostudio said:

      I have been testing this nightly and I can safely say that the mesh export issue is resolved. Thanks Devin!

      and thank you for testing!

      posted in V-Ray
      dkendigD
      dkendig
    • RE: BUG / Reflection layer lost, is it resolved with 2.0 ?

      I never like saying a bug is definitely fixed, as I rely on users to tell me otherwise. I do understand your concern though πŸ˜„

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Vray proxy export issue

      only a small portion of your processor is being utilized, due to the single threaded nature of Ruby. We have identified the cause for the slow export process, and it is fixed in a nightly build. If anyone is interested in testing a nightly build to see if it works better for them, please contact me.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: BUG / Reflection layer lost, is it resolved with 2.0 ?

      it should be resolved in the 2.0 release.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Dust effect in ray of light

      soon... I really wanted to add that this time around, but between the various plugin updates, proxies, rt, etc, we just ran out of time to add volumetric fog in the 2.0 release.

      posted in V-Ray
      dkendigD
      dkendig
    • RE: Vray 1.6 open beta

      You will need to contact a local reseller. I would imagine that it would not take long for a local reseller to ship it to you. Here is our list of resellers in that country: http://www.chaosgroup.com/en/2/purchase.html?g=5&pID=10

      I believe that the 2.0 demo has a watermark from the start. Our 1.6 beta gave you some time before the watermark kicked in, but this is no longer the case.

      posted in V-Ray
      dkendigD
      dkendig
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