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    • RE: Suggestions for higher quality and more realistic render

      THANK YOU PANIXIA for making me feel a macaronic-english-speaker!...thank you so much! eheh
      A parte tutto, magari mi dessi dei consigli in italiano! Quando vuoi, ogni consiglio è ben accetto!
      Quindi mi dici di cambiare i samples, lo farò, a quanto?30-40?. Cos'altro da cambiare?

      For VALEROSTUDIO

      Yes, a lot of splotches, but I never used emissive material! Panixia suggessts it's a "simples value" problem. I'll try to change.

      Thank you for the link, really useful!

      posted in V-Ray
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      decumano
    • RE: Suggestions for higher quality and more realistic render

      Yes, of course. I never played with irradiance map and light cache values... so I don't know how I should change settings

      irradiance.jpg

      light cache.jpg

      Yes, I had problems with displacement, now i resolved:

      13file19.jpg

      But your suggestion about using bump map is the same suggestion I received in a post on this forum about displacement!! So, now, I'm going to use a bump map!

      However, those are the last render I did (I accept all your suggestions! Even about irradiance map and light cache!)

      simple render

      modified1

      modified plus bloom effect

      ps. yes, italian, did you understand it by reading italian words on the images, or by reading my macaronic english??

      posted in V-Ray
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      decumano
    • RE: Displacement problem: ok on the preview but not rendering

      oh, a bump map... In effect I didn't even think to use it because I tought it was for soft effect... like (for example) orange peel.

      Ok, I'll try. Or will use a vertical plane to end the edge.
      Thanks

      posted in V-Ray
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      decumano
    • RE: Displacement problem: ok on the preview but not rendering

      Oh, the water level, now I know what does it mean! Ok, I reversed the face and played with shift value.

      Thank you all... but now there one other little problem:

      floor_rev_disp0.4_shift-0.4.jpg

      As you see remains a little space (where the space between tiles goes down) empty. Yes I know, I could put a black solid under the floor or make the green material deeper... but I would like to know how to make the edges of texture matching always with near textures.

      Who knows the answer?

      posted in V-Ray
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      decumano
    • RE: Displacement problem: ok on the preview but not rendering

      No, dosn't work!
      This is the result playing with "shift" value... the white space increases

      floor_shift0.7

      floor_shift4

      I even tryied with a -1 value but with the minus sign the floor disappears.

      As you can see in the next picture using displacement the floor goes down. What should I do? Lower the dark-green stripe like the floor? I would like to raise the floor

      floor_bordo.jpg

      I do not know if I explained the problem well. I need a positive displacement, is it possible?

      Thanks!

      posted in V-Ray
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      decumano
    • RE: Displacement problem: ok on the preview but not rendering

      Noooo, other problems with this displacement!

      Look at this, don't know why but when the floor texture is next to other textures, rendering with displacement it seems to fall down. Before posting this question I tryed checking/unchecking "invert" and changing white parts with black parts of the displacement map.

      floor.jpg

      Immagine1.jpg

      Immagine2.jpg

      thanks to all!

      posted in V-Ray
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      decumano
    • RE: Displacement problem: ok on the preview but not rendering

      I resolved! Thanks.

      Finally I tried with a new layer, making the floor a group, creating a new material (using same texture and map but with different names)

      Don't know which one of this was the key, but now displacement works!

      Thank you all!

      posted in V-Ray
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      decumano
    • RE: Suggestions for higher quality and more realistic render

      MATT: yes, of course handwriting is fast, and infact I really appreciate your help!

      This is what i did:

      1_chair component modified, cut effect removed.
      2_Ambient Occlusion. I used and I like it! Even if I saw a tutorial where the result is a black/white image to use after in postproduction, I did not get it.
      3_The glass has a brown color. I like it, without any doubt is more realistic (the TV too)
      4_tiling of wood settled
      5_displacement for the flat floor
      6_iron-corten panels rotated!
      7_lighting. In this render I used only omni light, the shadows are enabled, maybe i should change the BIAS and RADIUS value? (even if, I don't know why) now there is a little shadow near the chairs (last picture in this post)

      L1.jpg
      L2.jpg

      Valerostudio thanks for your suggestions
      Yes, i should spend more time learning about materials and lighting
      Photoshop, I agree. I used only for external render. Now I try for this interior one.
      Thanks for the suggestion about proportion,now I try; and for the video, interesting.

      So, this is the result: after and before the cure.

      2.jpg
      8file18.jpg

      The changes are good but it seems darker (i will change camera settings) and a little bit blurred/out of focus (I could resolve this problem with photoshop)

      This is with 1 minute photoshop changes
      8file18_mod.jpg

      This is the other one render
      9file18.jpg

      The cut on the floor, between the displacement(ed) texture and the other texture, how can I resolve?

      What else do you suggest to me for the render and then for the post-production?
      Really thanks
      (trying, trying, trying, what a long work for little changes!)

      posted in V-Ray
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      decumano
    • Displacement problem: ok on the preview but not rendering

      As the title, this is the problem:
      I'm trying to render a floor, I did a simple image on a new file to find the right parameters; it was ok and rendered ok.
      Then I used the same texture with the same map on the file I'm working, the preview looks perfect, but the render doesn't, it's flat. I tryed with a "free" object and with a group object. Of course the scale is the same. And the material settings too.

      Maybe the problem is in the general settings? Could anyone help me?

      Simple

      render

      Thank you all

      posted in V-Ray render plugins extensions
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      decumano
    • RE: Suggestions for higher quality and more realistic render

      thanks to both of you!

      to dukejazz: the result of your example is great, but probably my english is not so good to understand how you did or probably my know how about SUP Vray is not so good..
      Yes, when I can I use picture for texture, wood-panel and iron-corten panel are taken from picture.
      About photoshop, you suggest to apply a transparency filter to the material before rendering?
      thank you!

      to Mattc: wow! It seems to have a personal tutor!Thanks for compliments, but everything you wrote is right
      please, maybe I misunderstood some of your words on the pictures, be patient.

      -geometry- I will try to correct with photoshop beacause in SU the chair seems round-curved

      -make it more round(about the cirle on theroof)-you're right, but in SU it's a circle extruded, i don't know how to get it better. I will try

      -textures_ are flat, it's true (and should try to use bump and displacement, i'm going to study) but all those are panels and they should be flat, or not? Tiling..yes, ok i'm changing it. The lowe part of the wall are corten-iron panels, they must repeat, but it's true, they sounds bad.

      -lighting.. yes, no shadows,why? Maybe because there are too much lights?

      -No, it's not ambient occlusion, is TEXTDIRT. I tried to use it to give more power to corners, but matbe is better to remove it.

      -color for the mirror ok.

      Thank you guys. After dinner I will try to get some changes and i'll post the new picture
      See you

      posted in V-Ray
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      decumano
    • Suggestions for higher quality and more realistic render

      Hi to everybody!

      I would like to do a sort of work in progress to get my render more realistic.
      Those are 3 images of the breakfast room and the reception of a little hotel; made with Vray engine on SU. Materials were chosen by the owner, the floor is terrible but they don't want to change it.

      5.jpg
      breakfast room

      1.jpg
      reception 1

      2.jpg
      reception 2

      suggestions gor higher quality and more relism?

      Thanks to all

      posted in V-Ray render plugins extensions
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      decumano
    • RE: Component not rendered

      The magnetron? ahah great, and a plate of pasta inside it not?
      Ya, probably as you say is better to create components by myself.

      posted in Newbie Forum
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      decumano
    • RE: Newbie_problem with trees

      @gaieus said:

      I am not sure about the current version of V-ray but I remember you need(ed?) to use clip masks there as it can (could?) not use png transparency.

      A clip map ios a purely black and white version of your image where the visible parts are white and the invisible ("to-be") transparent parts are black.

      Yes, it works! I just used a black and white version in the "transparency" section.

      Thanks

      posted in Newbie Forum
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      decumano
    • RE: Component not rendered

      @dave r said:

      No worries about the link or language. 😉

      Although that model didn't have the suspected reversed faces, it has a bunch of other problems. Unfortunately it is typical of much of the low grade stuff found on the 3D Warehouse.

      Well you got your problem solved anyway.

      I found a page on this forum with a lot of links for components, have you got a single link for a good warehouse?

      posted in Newbie Forum
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      decumano
    • RE: Component not rendered

      Of course!
      The link is in italian, but the component name in english, probably i was searching in english that day

      http://sketchup.google.com/3dwarehouse/search?q=dark+wood+bar+table&styp=m&scoring=t&btnG=Cerca&reps=9

      is the first, square bar table. I'm now noting it is for SU 6, maybe the problem is I'm using the 8 version?

      Excuse me for my english, but i usually quickly, and talk and write english rarely...and without translator.

      bye

      posted in Newbie Forum
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      decumano
    • RE: Invisible lights

      Yes! Solved... as in my other question-post it was a component problem. I exploded and made it again a group and now it works.

      Ok, tomorrow i will try to use ies+spotlight lights and not omni

      Thanks for the help

      posted in V-Ray
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      decumano
    • RE: Component not rendered

      Thank you so much Rich O Brien but I'm not so smart like you to understand just by reading a manual... and if every problem is solved in a manual what's the reason because forums exist?

      Thank you Dave R... using the word "reverse" i understood the meaning... english is not my language and the translator gave to me a strange meaning for "backwards".
      So, i tried to reverse the faces but it fails. then i tried to explode the components and made again a group and it was ok. And as i read is the same thing uses to do bunnyack

      Thanks, this problem is gone!

      posted in Newbie Forum
      D
      decumano
    • RE: Component not rendered

      Faces backwards? Sorry but i don't understand, is the first time i have a problem with downloaded components. If they are in backwards what should i do?

      thanks

      posted in Newbie Forum
      D
      decumano
    • RE: Invisible lights

      Sorry, yes is a Vray renderer

      are all little omni lights below a spotlight (even this not rendered)

      3.jpg

      thanks

      posted in V-Ray
      D
      decumano
    • RE: Newbie_problem with trees

      For krisidious:

      Yes, they are transparent before, 2 samples i did right now

      1.jpg

      2.jpg

      For gaieus:

      i know nothing about clip masks. This evening i will search on the web about it.
      You said "purely black and white version of your image" i think you are talking about the single .png image of the leaf that i posted above

      Thanks for the advices

      posted in Newbie Forum
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      decumano
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