Hmm, ok, good catch! Thanks, I'll poke around with it tomorrow.
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Latest posts made by deannagibson
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RE: Missing faces after save
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RE: Missing faces after save
Sorry for the late response. I got pulled into a project. The missing face is the roadway surface that runs fro the east side at the overpass to the roundabout on the West side and all the way up and down the the intersections. There are dashes (rectangular faces) running through the center of the roadway as well.
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RE: Missing faces after save
The face is missing in the version of the model I uploaded.
I'm just going to scrap this guy and start over. I guess I'll keep everything on Layer 0 and see if that keeps it from happening.
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RE: Missing faces after save
Thanks John. I am aware of that issue though.
If I click "save" the face vanishes. When I CTRL+Z right after that, the face reappears.
A. CTRL+Z shouldn't undo anything at that point, it's just a save, and you can't undo a save as far as I know in any program. So that's weird.
B. How would an object being drawn or not being drawn on Layer 0 have that effect as a result of the save command?This just started happening, I haven't been using SU very long, maybe a few years, so I'm not an expert by any means. But this isn't my first rodeo.
Thanks for your help.
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RE: Missing faces after save
Thank you, good point! I've edited my original post to include a link to the SKP file.
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Missing faces after save
I've have two separate models now with this problem. I'm using the latest version of SU.
The model I'm currently working on is very simple. Granted it's a long corridor, but there's not much going on in it yet. After saving, closing, and re-opening one of the faces (a very large one) is gone. It's a pain to bring back each time. I've checked the file for errors and whatnot, and nothing turns up. Does anyone have any ideas?
SKP file below
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RE: Civil Engineering + Sketchup - Complex interchanges
Wow, thanks for all of the great input!
I do these models mainly for conceptual visualizations in the preliminary or promo phases of projects. I recognize that a Civil 3D/3DS Max workflow would be better for something like this. But I'm having a hard time wrapping my brain around that stuff at the moment.
I wish I could understand French. That guy is doing exactly what I need to be doing. Thanks so much everyone!
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Civil Engineering + Sketchup - Complex interchanges
Hi there! Background info, I make relatively quick models of transportation, roadway, streetscape projects for a civil engineering firm.
I've been using Sketchup for about a year now and feel like I have a pretty good handle on doing the things that I do. BUT I seem to run into a dead end every time I'm asked to model any kind of intersection that incorporates any kind of surface that isn't flat, ramps of any kind, basically any type of corridor that changes elevation. It's a struggle every time. I feel like there must be a better approach to these things and I can't figure out what that is.
I've attached a screenshot of the file I'm working on currently. I typically get 2D CAD drawings and x-sections to go from. This time I have a surface built from LiDAR as well as 3D polylines of each profile and alignment. I have tried using the 1001bit tools extrusion plugin and a bunch of others, but with the lane drops, merges, changes, I can't just extrude a typical section and call it done. Does anyone have any advice, or could you maybe tell me what your approach would be for something like this?
Thanks a ton for your help!
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RE: Closing a polygon with changing elevation
Hmmm... Skinning. Got it. I'll look into that. Thanks!
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Closing a polygon with changing elevation
I'm not sure how to phrase this question, which probably part of the reason I can't find any answers to it.
I'm making a model of a transit center. A parking lot with a sawtooth platform for bus pick-up/drop-off, essentially. There's a lot of slope and elevation changes throughout the model. I've decided that breaking it down into pieces is my best bet. I've got the 2D CAD file imported, contours, and the 3D polylines of the breaklines so I have an idea of where my slopes are.
Does anyone know of a more efficient way of creating a closed polygon from lines that change elevation? The platform is a long oval shape and the only way I've been able to come close is to just seal it off segment by segment. Tons of triangles... Id appreciate any help as to how I can do this more efficiently. Thanks so much!