You may turn off "export 2sided faces" during export (theres an options button allowing you to specify some settings).
Posts made by daarboven
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RE: Model exported as OBJ has duplicate geometry?
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RE: Exporting Sketchup Camera into other programs (Modo and Vue)
You can export cameras in the .3ds format (requires pro). Find it under "options" during export
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RE: [WIP] Iron Sight Studios-Unity3D Game Dev
Regarding toon texture look you could always do something like color seperation in the graphics package of your choice. that way all fallofs get split up and look less airbrushed.
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RE: Seeking some SketchUp Clarifications and advice
I made the experience that guidelines are best pulled out from a line away from any endpoints or centerpoints. Otherwise you often end up with construction points or the like. If the tape measure is completely reluctant to obey, i use to hit STRG/CTRL on my Windows PC once or twice. Might work on a Mac with the Apple key?
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RE: [Plugin] Face(s) to group(s)
@bentleykfrog said:
@jim said:
@daarboven said:
I noticed this doesn't work with SU 6 because of this line:
model.start_operation("Face(s) to Group(s)",true)
if you edit it to
model.start_operation("Face(s) to Group(s)")
leaving out the second parameter it works in SU 6.
Thanks for the plug, anyway.
regards
Right. I have been using this:
> > if Sketchup.version.to_f < 7.0 > > Sketchup.active_model.start_operation("Operation") > > else > > Sketchup.active_model.start_operation("Operation", true) > > end > >
It ain't pretty, but it is clear and even explains a little about the reason.
Thanks for the tips Jim and Daarboven, I've updated the script to check for this.
Thanks for the update, and yes, the version conditional is much more readable!!! If the start_operation method would have default values for the parameters, older versions would have stayed out of trouble
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RE: [Plugin] Face(s) to group(s)
I noticed this doesn't work with SU 6 because of this line:
model.start_operation("Face(s) to Group(s)",true)
if you edit it to
model.start_operation("Face(s) to Group(s)")
leaving out the second parameter it works in SU 6.
Thanks for the plug, anyway.
regards
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RE: SoapSkinBubbleTool
Ein Plugin, um über Linien eine Fläche aufzuspannen (ähnlich einer Haut oder Seifenblase). Die erzeugte Fläche kann nachher "aufgeblasen" werden. Perfekt für Segel, Banner, Gummiboote etc...
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RE: How to transform into faces?
@unknownuser said:
You could draw a face in the same plane as the lines, then select all and Right-Click->Intersect
Neat trick!!!
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RE: Church remodel...
if this is "find the difference" i'd guess the altar was altered....nice clean style,btw.
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RE: Hypershot Renders
Here's a little fun i had with a quickly drawn architectural piece (loosely resembles the Sponza Atrium) and some different light settings. Self illumination included!
It has some light leaks that i was to lazy to fix but it rendered real fast as log as i did not use bump maps which really can slow things down!
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RE: Hypershot Renders
Try this tutorial on emmisive materials. I did it and it works!
http://www.bunkspeed.com/hypershot/tutorials/EmissiveMaterials/
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RE: Hypershot Renders
After getting my feet wet i tried a more complicated Model, an engine i got off the warehouse.
Most gearheads will maybe laugh out loud on my material choice which is entirely driven by aesthetics; i don't have the slightest idea which metals and stuff would be used to prevent an engine from blowing apart at topspeedAnyway here's my second hypershot rendering:
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RE: Hypershot Renders
i simply couldn't resist:
One of the latest protrude samples with a nice rust texture finish rendered in Hypershot trial. I hope you like it.
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RE: Heads Up : Free IDX Renderer for Sketchup
rightclick on a textured face will let you choose special options for this material, like bumpines and reflection...you can boost the sketchup brick to a real wall with that, not to mention the mirroring water that is possible.
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RE: Link to DirectX Exporter
A rather cheap and easy to use (point and click) game development kit that is based on .x files is FPSCreator. http://www.fpscreator.com/. Latest release is a free edition that has limited export features but can be upgraded later on for around 20$.
You will need to make your .xfiles engine-ready with a free tool to make gameready entitys also available on their site, or another good one called entity workshop. you could even use entity workshop http://games.alyssar.nl/entityworkshop/ to simply preview your creation... -
RE: Perfektes Texturwickeln?
Bei einem Zylinder gehe ich folgendermaßen vor:
Ich positioniere die Textur auf einer Teilfläche, nehme sie mitder Pipette auf und texturiere die nächste angrenzende Teilfläche damit. Dann nehme ich auf dieser neuen texturierten Fläche wieder auf und texturiere die nächste...usw. Ein etwas mühseliger Prozess, aber nahtlos.
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RE: Help location texture position in PC
Just make sure you have a face selected while adding the shortcut since the whole path doesn't exist in the shortcut list otherwise. I needed some time to figure this out and wanted to save you that minutes ....
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RE: [Plugin] Roof.rb v2.0
This tool is simply great, a real timesaver.
Minor error in v2: the faces of the pyramid roof are "inside out" so you have to select all and tick "reverse faces".
[daarboven]