Try using more than 1 joint, eg, use 2 or 4 joins per wheel. and make the breaking strength bigger
Posts
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Fiddling with mass and breaking joints
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Can't enter negative values in UI?
yeah its some wierd thing where you have to delete the field before putting any - in.
i have that habbit aswell
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RE: Hobbnob's WIP Thread
@unknownuser said:
How 'bout making the main gun larger.
yeah i said that to him aswell.
looks amazing and beats mine.
few problems: SMOKE GRANADE LAUNCHERS!!!!!!!!
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RE: Tank Suspension
god knows, its just one of the many unexplained things of life.
thats or its a glitch
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RE: You know you've had too much sketchup when. . .
When you look a real life objects and go "i could make that in sketchup"
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RE: Sketchyphysics + twilightRender + tanks
That is amazing, really nice work.
How good is your computer to be able to do that?
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RE: Hobbnob's WIP Thread
wow, they are good, if i can ill show you the ship im doing at the moment. its much better than just the plain old sketchup picture.
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RE: Hobbnob's WIP Thread
@liam887 said:
If you wan to try and and present your work like I do for my works in progress I like to mix plain renders with lots of post pro work in photoshop.
You dont need photoshop use one of the free alternatives.Thats exactly what i do, i use paint.net and its suprisingly good. just takes some time to get use to it.
i honestly find that way much better than actual rendering programs, cus that way i can add the colour i want and the shading i want aswell.
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RE: Hobbnob's WIP Thread
Wow,
and the MBT is good aswell
when do we get to see the sketchyphysics version
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RE: Tank Suspension
The new side is looking much better. and i cant wait to see if it works and see it when its done. f you need anymore help, just ask, ill try my best
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RE: Tank Suspension
@hvypetals said:
Oh well i guess this is good practice.
ha, dont worry we all make mistakes. and once you find one problem, then that means you stop doing it in the future. trust me, the more you make, the easier it becomes. (ever heard of meshing, its making propper 3D planes and stuff from 2D prints, On the 3D warehouse search Tu-160. better yet, here a link: http://sketchup.google.com/3dwarehouse/details?mid=df3944a1135871f5d40e00f72aac160e)
That took me about 2-3 weeks to make. now i could do it in a few days.
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RE: Tank Suspension
right, rom what it looks like, it could be the collision geometry.
so what this is, is a normal physics box acts like a box, however when you make a complex shape, like a hole for a pin to go through, the collision geometry will still think the object is a box so nothing will go through the hole.
so the possible problem is that youve made the whole body as one model and grouped it all together. this means that the wheels (or suspension arms in your case) try to move outside the geometry.
its a pain to tell you how to fix it, so could you email it to me (Taylor.c.123@hotmail.co.uk) and ill fix it for you. the only problem with this method is, cus it adds more objects and stuff, it could add lag (but in the past ive picked up tips to cut lag).
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RE: Sinusoidal motion
your proberbly better off using a servo and making it an oscillator
simply put into the controler field:
oscillator(number)
the number will be the amount of frames it takes to swing from one of the limits to the other.
the lower the number the faster the swing basicly.
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RE: Something new.
Not looking too bad, still have mixed feelings with it though, ill have to try it out when the first release is available, but some of them could be useful...
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RE: Tank Suspension
errrrrrmmmmmm, to be honest i dont know, cus i make my physics tanks differently and i dont use that feature.
Normaly what i do when making tanks is make the full static model first and all in place. then i split it up into different "physics parts" (what i call for all different features like wheels, doors, turrets, ect...)
Then i work on each part induvidually, so the wheels are away from the body, and the joint are still visible, and nothing is locking the view.
To be honest i see no reason why the selection cut would interfere with the joints. Another option is making a line with the "line" tool and make a mark of where the part was and move it away so it doesnt block the part. then move it back after.
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RE: Tank Suspension
errrrmmmm, so are you wanting to copy the arms of the suspension and the wheels.
if so what i find the easiest is to copy it without any joins, so then you can copy it however many times you like and then attach the joints.
or you could use physics copy to copy them with the joint, and then explode the groupe an reconnect the joints (but im not to sure with this method, i havnt used it must before)
-- the way ide go around it, is copying the arm and wheel, then get rid of all joints inside the arm and wheel, and disconnect them from any other joint (so the arm and wheel have no joints inside or are connected to any).
-- then copy and paste the arm and wheel together and place them where they are needed.
-- then finally remake all of the joints again and then re-attach them.if you get confused with this method then just use your own and take your time. and remember save a copy before you start so if it goes wrong, you still have something to go back on.
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RE: Tank Suspension
lol, dont worry, we all get like that at some point when we find a break though. its good to hear you've got it working, its all part of the learning.
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RE: Tank Suspension
@hvypetals said:
collapses on the left at the double hinge with the wheel up in the air.
what did you do to copy it to the left side. if you used the scale tool then it can flip it or mess it around. if so what you need to do is explode the group or component and then re-group it. that way it wont flip.
if thats you didnt use the scale too, try seeing if the bars are connected to the right hinge.
if all else fails, ask hobbnob.
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RE: Sketchyphysics not working on PowerPC!!
Im not exactly the best person to help you as ive got a Windows PC and not a Mac. but i suggest try re-downloading sketchyphysics and see if that sorts it out. if not then sorry i cant help.