Ah, thanks. I've been looking but no luck. I was poking at autohotkey but I'm pretty new at that as well. I'll keep looking.
Posts made by bupaje
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RE: Plugin Request: Show Keypress
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RE: Plugin Request: Show Keypress
I downloaded the code and put it in the Plugins directory. Then I saw Key Codes under the tools menu item -so I guess that's it. I opened the Ruby console and if I select Key Codes I see the 'activated' message and if I select any other key I see 'deactivated.' I'm guessing this must be a helper plugin or just some partial code - or I just don't know enough to use it. Thanks.
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Plugin Request: Show Keypress
I was wondering if it would be possible dynamically update text labels?
I would like to record some simple Jing tutorials as I learn and thought it would be cool to echo the keys being pressed to the screen - rather than talking through every step.
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RE: [Plugin] Export 2d with Alpha
Thank you for this. Opens up a lot of possibilities.
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RE: Components and unique textures
Thanks Alan. I have pretty good Photoshop skills and for a while was active on an indie game forum where I started a "Texture a Day" thread. I like creating textures but my 3D skills are lacking. It seems more jobs require 3D modeling and texture design using 3D and not a lot of call for Photoshop alone.
I really want to get competent with modeling asap as I would like to do some side jobs. I may take some classes if I can swing it. This thread at conceptart.org is what made me look at SketchUp http://conceptart.org/forums/showthread.php?t=173014 and I have since found an increasing number of concept artists using it for game, animation and even comic books which are areas that appeal to me.
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RE: Components and unique textures
Ah, I didn't understand but what you say makes sense. Guess my idea to make 1/4 bricks, glue them together to make a full brick and then make a wall would have been disaterous.
That old thread and the file (which did choke SketchUp) helped make the point.
I did test one simple thing which hadn't occured to me -make the 4 sides of the brick the same size, position the texture on each side slightly differently, and then just rotate the brick so you have the appearance of 4 bricks.
Anyway I'm off bricks and I guess those tiny components I made of broken bricks and sprayed around was probably not a good idea either.
Thanks very much for the responses.
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RE: Burt's WIP
Spent hours tinkering with the Kerkythea rendering engine - pretty amazing. I was just doing the baby monkey turning the dial at random thing. Finally ran out of time so I Photoshoped a quick light sphere for visual interest.
Baby steps.
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RE: Burt's WIP
Actually may be me. I am using an 11 year old system here at home and not sure the monitor is calibrated. Looks normal on my monitor but might be dark. I'll have to look at the image at work.
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RE: Good png - cutout resources?
marlinstudios.com has some samples for each of its collections.
There are also a few on this site by an artist called fusebulb who has some for pay collections on TurboSquid
http://www.sharecg.com/v/7521/Texture/High-resolution-bush-map-with-alpha-in-TGA-format
I haven't tried these in 3D but I did use them to do a quick test image in Photoshop.
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RE: Components and unique textures
Actually no. I'm just learning. I saw an article where SketchUp was used to design a large game world (or maybe it was a concept for an animated film?) and they used large amounts of basic 'building block' components repeated throughout to keep the file size reasonable while creating a huge world. It seems like a good way to build because 1- I have an old and slow system and 2 - I would be interested in designing for indie games and animated films and I'm guessing this issue of mesh(?) file(?) sizes would always be a concern so I want to explore building like this.
I have random ideas but not sure what is possible. For example I might be able to create some simple 'detail' components like moss, cracks or even little stones and use the Component spray to spray on certain bricks to break up obvious symmetry. Or maybe it is possible to overlay a smaller detail texture over the wall in a seperate component and either cast shadows or use something like Photoshop blend modes (assuming SketchUp has some similar system) or texture with transparency to add variability to the surfaces? As I said I just don't know what is possible.
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Components and unique textures
I built a stone wall, brick by brick with components, thinking to save some memory given that I am using an aging 11 year old system. It works fine but then it becomes apparent that there is a repeating texture when you look at a large span of wall. Is there a way to use instances of components but offset the textures randomly? By making a tileable texture with small offsets you could break up an patterns and the instances would look unique.
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RE: Burt's WIP
Ahhhhh! I saw the 'flip along' but didn't think to make it a component - thanks!
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RE: Links for Texture Sources
@utiler said:
Hey guys, great sources!! Any idea of where I can find some images of artwork? Say for use as a wallpaper image or frames picture....
I have a fair amount of texture links here http://stormvisions.com/pages/links/photoshop.php. As for pictures you might take a look at the links at the bottom of this page in the 'Period Posters & Print" section http://stormvisions.com/pages/links/reference-materials.php. Finally I have a few smallish old textures here http://stormvisions.com/pages/freebies/photoshop/texture-files-resources.php. Nothing awesome but maybe something you can use.
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RE: [Plugin] Scale and Rotate Multiple (UPDATED Dec 22, 09)
Hey Chris - great plugin. I was thinking it would be useful to add space between components before rotate.
For example on this stone wall
your tool did a great job of jumbling the stones but turn more than a little and they intersect their neighbor. In this case it would be useful to add a 'gap.'
I'm sure there is probably another plugin that does just this, and this test project is easy enough to move by hand, but figured I'd suggest it anyway.
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RE: Burt's WIP
Wow, so many cool plugins. I think the Scale and Rotate plugin http://forums.sketchucation.com/viewtopic.php?p=139946 might do it but the Brick one you mention, several other random rotation, drop objects and even component spray just boggle the mind with possibilities.
I must be addicted because instead of going out for lunch at work I spent my time trying components.
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RE: [Plugin] $ Copy Brick (Updated 5/04/11)
I just installed this plugin but when I click on the toolbar icon I get a popup
I put the files, downloaded from the first forum post, like so
plugins/file_load_rb.rbs
plugins/si_plugins/kirpich.rbs
plugins/si_plugins/images/kirpich.pngThanks for your work on such an interesting plugin.
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RE: Burt's WIP
Ah, thanks for pointing out that cool plugin. I will be testing it at work during my lunch break (now you know I'm hooked).
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RE: Scifi Sketchup Modeling
@liam887 said:
ooh that's not me who does that
Oops, my bad. Your stuff here and on your blog is stil amazing none the less.
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RE: Scifi Sketchup Modeling
Some amazing work Liam. I love that you use SketchUp to build the sets for your comic book. I was hoping to try that myself as my skills develop.