@mac1 said:
Fredo's Curviloft tool seems like a good candidate to me
To avoid the small valley, you should skin with 4 contours, not three.
The best is to draw small segments in the corners to tell where you wish to cut the contours.
Then you can generate the whole shape by preselecting all edges.
[image: CbOo_BubbleMac.jpg]
One last suggestion: decrease the number of segments of the rounded corners, because it generates a very dense mesh on the borders of the shape.
Fredo
bubble_mac1 - curvi.skp