What is the definition of “Game Ready” and what are its “best working practices”?
Premise:
If I spend time modelling correcty faced 1024x1024 textured and neatly componented streets pavements and houses for use through lets say through Revizto for instance and that doesn’t work for me for whatever reason and I want to export to LightUp, LumienRT or Unity, I don’t want all my previous modelling time and work to have been wasted.
So the real question is, are there different sketchup disciplines required to output models through different Rendering / Real Time 3d enviromental platforms?
Cheers
Nick