@thomthom said:
@blah11 said:
Just one last question, is there a way to convert triangulated mesh to quads?
I got a version in QuadFace Tools. Mind you, it's a beta version, and the tris to quads method if the least mature function in the toolkit. It does work well some times, while other times it doesn't process things right.
But give it a try. And please do share some models that shows problems as I need more real world testcases to analyse. (I'd be happy to get working models as well - for comparison.)
unfortunately the remove tris option in your tools did not work for me at all sorry.
I'm glad I gotten attention do mind if I make a suggestion? Like TIG said, his method that basically bakes the texture and turns the entire face into one giant texture, it works surprisingly well. I don't know if that was an intended feature but id defiantly look into it for the future it could be a great tool for people who imported already uv mapped objects, and to possibly recreate them. I think what messes it up is that some faces are tris and others are ngons and I know your tool doesn't support that but who knows, in the future =p...
Let me show you what im trying to do with your tool. Here is an image of the 3d model roof I am working with
and as you can see there is in fact some tris and ngons but those cannot be messed with otherwise the UV will be incorrect, I had manually deleted the tris making as many quads as possible.
When I make one quad "make unique texture" then select the entire roof and "combine textures" and erase lines inside, it indeed does do what I wanted with an unexpected twist, as you can see in the materials window it made the entire roof its own texture and UV which is quite possibly one of the most useful feature I now have the pleasure to use, though I lost detail in the texture as a whole "got blurrier" AND most spaces where they had connected they made white lines and displaced a little.
ALTHOUGH when I only do quads it works perfectly. as seen in the black bounding square
Overall I think you're a prophet of skethcup and you really made the tool I was hoping for ever since sketchup came out making my texturing MUCH simpler though the thing is it doesn't work perfectly. I would like to watch this tool in hopes that it matures, being able to just take a flat plane that is tessellated like this and delete the unneeded lines while preserving the texture the way it looks without loss in detail would be an awesome addition to your tools. Personally id use it every day.