@jim said:
The problem is not with SketchUp, but SL. SL, as far as I know, uses basic shapes (called prims) to construct more complex objects in the game. It would be difficult for a plugin to take a typical SU model, analyse it, and build prims from raw geometry.
Easier to plan ahead, build your model from the start using SL prims, and use one of the SL exporter tools: http://vrshed.com/sketchlife/
But never having played SL nor used the SL tools, I may have some of the details wrong.
It would be dead simple if SL would support vertex, face, or mesh data.
Ah yes, I'm familiar with SketchLife, I've downloaded the plugin and all that. However, it's not really something I'm very comfortable working with. They did a great job on the plugin though, that they did. :3
The reason I was looking for an exporter was more for business reasons then anything else, really. I'm not an heavy active Second Life player either, but I needed something that brought in a buck or two, and since I'm familiar with SketchUp, and know there are people in Second Life willing to pay for a somewhat simple model, I was hoping to create and sell these models in Second Life.
But if it isn't possible at this time, then there's nothing else we can do I guess. Ah well, maybe they'll start supporting more types of 3D models in the future.
But thank you for your reply anyway. :3 At least I can stop looking now.