@jiminy-billy-bob said:
Have you considered displaying an openGL preview during the simulation, instead of the full geometry?
Considering it would instantly double the performance, and more orders of magnitude once you implement multi threading, you should seriously consider it.
That's a good idea! I'm thinking of adding a cloth quality option. Users will simulate what they draw, regardless of the resolution. But behind the scenes, if the cloth quality is set to more than 1, like 2 or 4, a higher poly version of the user-drawn cloth will be simulated on the physics side (but a lower, user-drawn quality will be rendered). When simulation ends, a higher quality cloth will replace the lower quality. If the user plans to continue simulation, a lower quality will replace the higher quality and then back to a higher quality after simulation... I think this will cope well with current ClothWorks functionalities.
@jql said:
Anton, I've downloaded but not tested yet, but ever since seeing this plugin I have wondered if you are not the guy who will create bones structure for sketchup. With clothworks and physics, that's the next most natural step.
Would indeed be interesting! Always want to see how dinosaurs and real locomotion would behave in SU. If another developer doesn't start this, then...


