sketchucation logo sketchucation
    • Login
    1. Home
    2. Analdin
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download
    A
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 23
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Full numbers displayed on scaling?

      Thank you, Jeff! I'll try that out awsell, who knows, it might be faster than the Blender method!

      posted in Newbie Forum
      A
      Analdin
    • RE: Full numbers displayed on scaling?

      To explain it:
      I have created a modular environment for the Unreal Development Kit, but unfortunately I didn't pay any attention to correct scales, and after I made about 150 models, I realized it won't look that good if not scaled right.
      However, scaling 150 models in SketchUp is a real pain, especially if you need to reach a certain number (512 Unreal Units = 512 Blender Units), it takes ages.
      Therefore, I searched for a quicker route, and found it.
      THanks to you guys for helping me out!

      posted in Newbie Forum
      A
      Analdin
    • RE: Full numbers displayed on scaling?

      Yes, Blender had what I wanted; I needed to have the model the size of 512Β³, and in SketchUp it had something like 23,whateverΒ³, in Blender I was able to scale it up using the properties window.

      posted in Newbie Forum
      A
      Analdin
    • RE: Full numbers displayed on scaling?

      Damn it πŸ˜„ Then I'll try and look if Blender got something like what I need...
      Thanks anyway for all the answers!
      Cheers!

      posted in Newbie Forum
      A
      Analdin
    • RE: Full numbers displayed on scaling?

      I do not want to type exact numbers in there, I want to get exact numbers out of it!
      I need to know the exact scaling number.

      posted in Newbie Forum
      A
      Analdin
    • Full numbers displayed on scaling?

      Hi!
      My question is simple, yet I didn't find any answer so far:
      When you scale an object, there is a little field in the lower right side of the window that tells you by what number you are scaling. Now, I need to know the exact number, and all SketchUp gives me is a "~23.3". How can I tell SketchUp to show me the full number?

      Thanks!

      posted in Newbie Forum sketchup
      A
      Analdin
    • RE: [Solved!] Need help, exporter isn't working!

      Thank you so much, TIG! Worked perfectly for me! Though, a few faces weren't exported into the OBJ file, it wasn't a big deal to re-add them in Blender.

      posted in Newbie Forum
      A
      Analdin
    • RE: [Solved!] Need help, exporter isn't working!

      Maybe the polycount is too high for exporting, or there is something I don't see but someone else can. Besides that, I desribed the error, too πŸ˜‰

      Anyway, thanks for replaying!

      posted in Newbie Forum
      A
      Analdin
    • RE: [Solved!] Need help, exporter isn't working!

      Come on, guys! there must be someone knowing the answer πŸ˜‰

      posted in Newbie Forum
      A
      Analdin
    • [Solved!] Need help, exporter isn't working!

      Hey hey, guys! Though I'm fairly experienced with SketchUp, I ran into a problem with my latest weapon model: As I try to export it to .OBJ format, the process stops at 56% and sketchup shuts down. In the export options, I don't have any field checked.

      Two images of the model: (polycount: around 70k Tris):
      http://img718.imageshack.us/img718/6619/p903.jpg
      http://img820.imageshack.us/img820/8986/p904.jpg

      Hope someone can help me fixing that one.

      PS: other exporters seem to work (dae format), but they mess up the model.

      posted in Newbie Forum sketchup
      A
      Analdin
    • RE: Assault Rifle (inspired by AK-47)!

      Uh, I'm sorry! Here are the pictures in a higher res:

      http://img137.imageshack.us/img137/6230/assaultak47portfolio1.jpg

      http://img96.imageshack.us/img96/1876/assaultak47portfolio2.jpg

      http://img710.imageshack.us/img710/5272/assaultak47portfolio3.jpg

      http://img62.imageshack.us/img62/9622/assaultak47portfolio4.jpg

      Have fun!

      posted in Gallery
      A
      Analdin
    • Assault Rifle (inspired by AK-47)!

      Here's an assault rifle baded on an AK-47 I made within two weeks, 0,5-1 hours per day.
      Enjoy!

      http://img137.imageshack.us/img137/9622/assaultak47portfolio4.th.jpg

      http://img814.imageshack.us/img814/6230/assaultak47portfolio1.th.jpg

      http://img836.imageshack.us/img836/1876/assaultak47portfolio2.th.jpg

      posted in Gallery
      A
      Analdin
    • Red Dot Sight (aka Reflex Sight) WIP

      Hi mates! Some of you might have seen my Rocket Launcher,and here is another model by me: a Red Dot Sight. Inspirations were mainly "Modern Warfare 2" and this picture: http://www.brotherprice.com/ebphoto/c%20more%20grey%20b.jpg

      Enjoy!

      http://img8.imageshack.us/img8/1557/attachmentreddotsight01.jpg

      http://img59.imageshack.us/img59/205/attachmentreddotsight3.jpg

      http://img205.imageshack.us/img205/1096/attachmentreddotsight2.jpg

      http://img267.imageshack.us/img267/984/attachmentreddotsight4.jpg

      posted in Gallery
      A
      Analdin
    • RE: Rocket Launcher WIP

      It doesn't actually exist, i just thought it might look cool πŸ˜„
      I gave it the name T4-MP0/N
      πŸ˜„

      posted in Gallery
      A
      Analdin
    • RE: Rocket Launcher WIP

      Update! I've added a mounting rail and a nice rocket! Enjoy:

      http://img155.imageshack.us/img155/5237/rocketlauncher41.jpg

      http://img811.imageshack.us/img811/2966/rocketlauncher42.jpg

      http://img31.imageshack.us/img31/2967/rocketlauncher44.jpg

      http://img707.imageshack.us/img707/7404/rocketlauncher43.jpg

      Cheers!

      posted in Gallery
      A
      Analdin
    • RE: Rocket Launcher WIP

      I just thought it might be time for a small update, here are some shots of the new rear Ironsight:

      http://img337.imageshack.us/img337/1751/rocketlauncher24.jpg

      http://img229.imageshack.us/img229/984/rocketlauncher22.jpg

      posted in Gallery
      A
      Analdin
    • RE: Rocket Launcher WIP

      I've not even modelled the full rocket launcher yet πŸ˜‰ But thank you for the tip, i'll count that in aswell when scripting that weapon πŸ˜„
      Cheers!

      posted in Gallery
      A
      Analdin
    • RE: Rocket Launcher WIP

      Nah, i don't mind πŸ˜‰
      First, i create the raw model in Sketchup, then fix it (so that it's non-manifold... Blender needs that to be able to lower the facecount). This is the current state.
      Then I import it into Blender to get a nice UVMap onto the model, next i paint it with Blender's Texture Projection Paint tool.
      Then i send the model to another modeler in my team, and he adds bones and pivots to it. (I could do this myself, but the blender export script for UT3/UDK doesn't include bones. However, i've recently heard of a script that does include those things and will try that out soon.)

      Next, i work together with our coder on the weapon script, and when everything works, i start with a new weapon/building/prop/whatever. Or i create nice Materials for our cars. (Now you're confused, cars AND weapons? I'll put a link in here as soon as we announce the project)

      Cheers!

      //edit: no, i use Blender only for UVMapping and painting (and exporting the static model without any bones and pivots for ingame texture/material testing).

      posted in Gallery
      A
      Analdin
    • RE: Rocket Launcher WIP

      Yes, i'm talking about Triangles (i had them counted in Blender).
      Yeah, the rocket is still missing, but before i start with the rocket, i'll model the rear Ironsight...

      posted in Gallery
      A
      Analdin
    • RE: Project Tropics

      Scene is looking awesome, man! but you should reduce the reflection of the water, it look like crimson πŸ˜„

      posted in Gallery
      A
      Analdin
    • 1 / 1