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    Rocket Launcher WIP

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    • A Offline
      Analdin
      last edited by

      @numbthunb:
      The breech won't need to have additional faces, as it won't be visible later on (it's for a game me and my teammates create).
      20k Tris, because i need it that highpoly to be able to bake Normal Maps on the final ~7k lowpoly mesh.

      @NOLA: Thanks!

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Nice model with good detailing πŸ‘

        What sort of game are you talking about?

        Also, by Tris, are you referring to Triangles?

        Download the free D'oh Book for SketchUp πŸ“–

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        • CoreMaster110C Offline
          CoreMaster110
          last edited by

          Rocket is missing but otherwise it looks cool πŸ˜„ πŸ‘

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          • A Offline
            Analdin
            last edited by

            Yes, i'm talking about Triangles (i had them counted in Blender).
            Yeah, the rocket is still missing, but before i start with the rocket, i'll model the rear Ironsight...

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            • numbthumbN Offline
              numbthumb
              last edited by

              Another one if you dont mind. Are you using Blender Game Engine? How do you use Blender ( and SketchUp ) in your workflow?

              Comfortably numb...

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              • A Offline
                Analdin
                last edited by

                Nah, i don't mind πŸ˜‰
                First, i create the raw model in Sketchup, then fix it (so that it's non-manifold... Blender needs that to be able to lower the facecount). This is the current state.
                Then I import it into Blender to get a nice UVMap onto the model, next i paint it with Blender's Texture Projection Paint tool.
                Then i send the model to another modeler in my team, and he adds bones and pivots to it. (I could do this myself, but the blender export script for UT3/UDK doesn't include bones. However, i've recently heard of a script that does include those things and will try that out soon.)

                Next, i work together with our coder on the weapon script, and when everything works, i start with a new weapon/building/prop/whatever. Or i create nice Materials for our cars. (Now you're confused, cars AND weapons? I'll put a link in here as soon as we announce the project)

                Cheers!

                //edit: no, i use Blender only for UVMapping and painting (and exporting the static model without any bones and pivots for ingame texture/material testing).

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                • numbthumbN Offline
                  numbthumb
                  last edited by

                  Hehe, not really confused, more likely impatient to see more of your work πŸ˜‰
                  Cheers!

                  Comfortably numb...

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                  • R Offline
                    Roger
                    last edited by

                    Now you need the explosion to go with it.

                    Take a close look. The shaped charge did go off on the outer blast wall but the rocket motor did continue through the second wall. After the shutter closed the motor went to the other side of the bunker and lodged in the 50 gal drums.Testing captured weapons in Vietnam

                    http://www.azcreative.com

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                    • A Offline
                      Analdin
                      last edited by

                      I've not even modelled the full rocket launcher yet πŸ˜‰ But thank you for the tip, i'll count that in aswell when scripting that weapon πŸ˜„
                      Cheers!

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                      • A Offline
                        Analdin
                        last edited by

                        I just thought it might be time for a small update, here are some shots of the new rear Ironsight:

                        http://img337.imageshack.us/img337/1751/rocketlauncher24.jpg

                        http://img229.imageshack.us/img229/984/rocketlauncher22.jpg

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                        • D Offline
                          dolphus
                          last edited by

                          Brilliant modeling...... well done ...... thanks for sharing....

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                          • A Offline
                            Analdin
                            last edited by

                            Update! I've added a mounting rail and a nice rocket! Enjoy:

                            http://img155.imageshack.us/img155/5237/rocketlauncher41.jpg

                            http://img811.imageshack.us/img811/2966/rocketlauncher42.jpg

                            http://img31.imageshack.us/img31/2967/rocketlauncher44.jpg

                            http://img707.imageshack.us/img707/7404/rocketlauncher43.jpg

                            Cheers!

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                            • H Offline
                              hobbnob
                              last edited by

                              hmmm i've never seen that rocket before, is it made up or does it actually exist? If so, could i have a link to a pic of the real thing?

                              My WIP Thread:Here

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                              • A Offline
                                Analdin
                                last edited by

                                It doesn't actually exist, i just thought it might look cool πŸ˜„
                                I gave it the name T4-MP0/N
                                πŸ˜„

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                                • H Offline
                                  hobbnob
                                  last edited by

                                  fair enough, it look's fine, i just didn't recognise it.

                                  My WIP Thread:Here

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