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    • RE: Rocket Launcher WIP

      @numbthunb:
      The breech won't need to have additional faces, as it won't be visible later on (it's for a game me and my teammates create).
      20k Tris, because i need it that highpoly to be able to bake Normal Maps on the final ~7k lowpoly mesh.

      @NOLA: Thanks!

      posted in Gallery
      A
      Analdin
    • Rocket Launcher WIP

      Hey Guys! This is the first weapon model I ever made, and i'm curious of what you think about it. The model has ~ 20k Tris:

      http://img576.imageshack.us/img576/6488/rocketlauncher1.jpg

      http://img155.imageshack.us/img155/2784/rocketlauncher2.jpg

      http://img94.imageshack.us/img94/5818/rocketlauncher3.jpg

      http://img265.imageshack.us/img265/192/rocketlauncher4.jpg

      http://img339.imageshack.us/img339/4026/rocketlauncher5.jpg

      Have fun!

      posted in Gallery
      A
      Analdin
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      Hi!
      I've got a problem with UV Tools:
      I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
      Does anyone know how to fix that?

      BTW: I'm using the newest version of Sketchup 7.

      posted in Plugins
      A
      Analdin
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