Rocket Launcher WIP
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Rocket is missing but otherwise it looks cool
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Yes, i'm talking about Triangles (i had them counted in Blender).
Yeah, the rocket is still missing, but before i start with the rocket, i'll model the rear Ironsight... -
Another one if you dont mind. Are you using Blender Game Engine? How do you use Blender ( and SketchUp ) in your workflow?
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Nah, i don't mind
First, i create the raw model in Sketchup, then fix it (so that it's non-manifold... Blender needs that to be able to lower the facecount). This is the current state.
Then I import it into Blender to get a nice UVMap onto the model, next i paint it with Blender's Texture Projection Paint tool.
Then i send the model to another modeler in my team, and he adds bones and pivots to it. (I could do this myself, but the blender export script for UT3/UDK doesn't include bones. However, i've recently heard of a script that does include those things and will try that out soon.)Next, i work together with our coder on the weapon script, and when everything works, i start with a new weapon/building/prop/whatever. Or i create nice Materials for our cars. (Now you're confused, cars AND weapons? I'll put a link in here as soon as we announce the project)
Cheers!
//edit: no, i use Blender only for UVMapping and painting (and exporting the static model without any bones and pivots for ingame texture/material testing).
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Hehe, not really confused, more likely impatient to see more of your work
Cheers! -
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I've not even modelled the full rocket launcher yet
But thank you for the tip, i'll count that in aswell when scripting that weapon
Cheers! -
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Brilliant modeling...... well done ...... thanks for sharing....
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hmmm i've never seen that rocket before, is it made up or does it actually exist? If so, could i have a link to a pic of the real thing?
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It doesn't actually exist, i just thought it might look cool
I gave it the name T4-MP0/N
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fair enough, it look's fine, i just didn't recognise it.
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