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    Recent Best Controversial
    • SketchUp to ASE

      I've been tracking down the various su2ase.rb exporters to use with idTech (Doom3). With a few tweaks, the scale and origin are now fixed. But in all the su2ase.rb versions I found (4-5 of them), they all have code for material exports commented out.

      I'm not expert enough to immediately see why. Can anyone else give a reason?
      (I haven't updated any internal comments other than a simple script name change)

      Thanks!


      su2ase4id.rb

      posted in Developers' Forum
      A
      alz
    • RE: [Plugin] Make Named Group

      Nice! I like the Layer addition.

      What about defaulting it so the GROUP NAME field is highlighted first? Then you can immediately enter a group name, instead of selecting it, then naming it?

      posted in Plugins
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      alz
    • [Plugin] Snap to Unit

      Handy item that'll snap anything selected to the nearest unit described in Model Info, Units, Enable Length Snapping.


      snap_to_unit.rb

      posted in Plugins
      A
      alz
    • RE: [Idea] Aligner

      Is that second link asking for registration to access the site? Or is it some elaborate "download!" page that baffles me?

      --alz

      @unknownuser said:

      See this excellent plugins. Something like this would be very interesting

      http://club.sketchupbar.com/upload/2009/05/28/16/53126157812305.swf

      and

      http://club.sketchupbar.com/attachment.aspx?attachmentid=23115

      posted in Developers' Forum
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      alz
    • RE: [Plugin] Selection Toys

      Holy crap! Fantastic work -- thanks for sharing it πŸ˜„

      posted in Plugins
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      alz
    • RE: Moving children parallel to parent components

      Thanks for the suggestions!

      TIGs idea was what I was starting to do. Funny that there's no automated feature like "Split children from parents"

      πŸ˜„

      posted in Developers' Forum
      A
      alz
    • Moving children parallel to parent components

      Not sure if there's a native way to do this in SketchUp. If not, then is there a plugin that does this...?

      • I have 1 component ("A") with 1 nested component ("Z").
      • The "A" component is duplicated 30 times in the scene.
      • I want to move all nested instances of "Z" out from "A"
      • When I move "Z" out from "A", I'm left with is only 1 instance of "Z", not 30.

      I'm looking for some quick action that pulls the child out from the parent, keeping the 30 times they appear in the scene.

      posted in Developers' Forum
      A
      alz
    • RE: Search & Replace Name

      Yeah, I knew about how to replace physical components -- I was looking for a way to rename components. So if I have MyComponent_AB YourComponent_AB in the Outliner, I could rename the _AB to _YZ. Now they'd be called MyComponent_YZ and YourComponent_YZ.

      πŸ˜„

      posted in Developers' Forum
      A
      alz
    • Search & Replace Name

      Has anyone come across a Search & Replace plugin for component/group names?

      I've got a scene with dozens of objects that need to shift from one # to another # -- it's a real bear going in and doing it manually for all the objects.

      posted in Developers' Forum
      A
      alz
    • RE: Dumbest ruby question ever?

      Well that's not a dumb question!

      I was expecting something like:

      "Did that guy that made Ruby own Ruby Tuesdays?"

      (can anyone think of something grander?)

      posted in Developers' Forum
      A
      alz
    • Joystick support?

      Is there a ruby-script out there that allows input from a joystick/gamepad/controller to drive the native walk and look features of SketchUp?

      (SketchyPhysics has this idea, but to use it, the whole system needs to be active. It's an added level of complexity that doesn't need to be thrown in the mix at the moment.)

      Also, what controls the "step height" of the walk feature which determines if you're encountering an incline or a wall?

      posted in Developers' Forum
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      alz
    • RE: Suggestion for code - Minimize (rollup) Outliner

      Had a similar problem awhile back and just hacked it by adding "Sketchup.send_action 21926" before/after the function to temporarily hide all the dialog windows.

      The above ideas are more elegant and official, however

      --alz

      posted in Developers' Forum
      A
      alz
    • RE: Find/Select all Components & Component Browser

      @alz said:

      Also, I thought I saw this somewhere awhile ago -- it was a Component Browser that acted like a Windows Browser (with back,forward,up,down,etc.). But I can't remember where I saw that. It isn't east with the current Component Browser to quickly navigate through several sub-directories. I typically have to pop back to the top and drill back down if I get lost.

      BTW, I remembered where I saw this:
      http://wiki.renderplus.com/index.php?title=Select_Component

      posted in Developers' Forum
      A
      alz
    • Snap to nearest unit?

      I've been searching the script areas, but can't find something that does this --

      Even though I had the length snapping set to 10.00, because the precision was 0.000, I have 100s of objects that are off by .001. For example, 20.34. I want to push all objects to the nearest 10.00 unit. So the previous example would become 20.00.

      Is there a script out there, somewhere, that can snap-to-nearest ?

      TIA,
      alz

      posted in Developers' Forum
      A
      alz
    • RE: WxWindows for SketchUp Dialogs

      @#*$! drool ...this is very cool...!

      posted in Developers' Forum
      A
      alz
    • RE: [Plugin] Front Face - 1.2

      Very useful!

      Could you add a "hold down left mouse" to have it be active? This would prevent accidental flipping when simply moving your mouse around in the scene.

      Another possibility -- when being used, toggle to a different Style (say Gray = front face, Red = back face).

      πŸ˜„

      posted in Plugins
      A
      alz
    • RE: Find/Select all Components & Component Browser

      I've been using the Instances plugin (it's reallly nice)

      I have a lot of objects hidden inside of other objects, however. So trying to figure out where a hidden sub-component is (without navigating through the scene and unhiding components or expanding all the Outliner groups and searching) could be done via the "Expand" option in the Component Browser "In Model" if it didn't gray out "Select Instances" on sub-components.

      Sounds like no one's come up with a way to do a text-string search to select all (sub)instances.

      πŸ˜•

      posted in Developers' Forum
      A
      alz
    • Find/Select all Components & Component Browser

      Is there a way to run a search on the scene and select all objects called <something>? I could use the "Expand" option in the Component Browser, but with a 1000 objects, it gets pretty sluggish.

      Also, I thought I saw this somewhere awhile ago -- it was a Component Browser that acted like a Windows Browser (with back,forward,up,down,etc.). But I can't remember where I saw that. It isn't east with the current Component Browser to quickly navigate through several sub-directories. I typically have to pop back to the top and drill back down if I get lost.

      πŸ˜„

      posted in Developers' Forum
      A
      alz
    • Select None and ESC key

      Is there a way to make the ESC key be a global "unselect all" (including close all groups)? And would that be possible from anywhere in SketchUp?

      I can't tell ya how many times I've hit ESC, when I've accidentally selected an item in the Component Browser (when only wanting the context menu of it) and hit ESC to remove it from my cursor to have the Component window close on me (argh).

      So having ESC be the "get me back to nothing" is a simple way to clear any wrong turns.

      Thoughts?

      posted in Developers' Forum
      A
      alz
    • RE: Nasty # numbers added to nested components...

      Hmmm crud. I tried to repro it from a blank slate: build brick, componentize brick, make wall, fill with component bricks, make house, fill with component walls. Add house component, then add wall to same scene. Bricks in the Wall do not show up as Brick_red#1, as expected.

      I need to back track and see how the current versions are different than this repro step.

      (Thanks for the replies!)

      posted in Developers' Forum
      A
      alz
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