I've been tracking down the various su2ase.rb exporters to use with idTech (Doom3). With a few tweaks, the scale and origin are now fixed. But in all the su2ase.rb versions I found (4-5 of them), they all have code for material exports commented out.
I'm not expert enough to immediately see why. Can anyone else give a reason?
(I haven't updated any internal comments other than a simple script name change)
Thanks!