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    • RE: Global/Local (component) axis

      Hmm, didn't do the trick.

      Looks like I have to code a function that gets the value then checks it before changing it. I thought I could skip this bit (based on the above example for ["DisplayInstanceAxes"]=false/true).

      posted in Developers' Forum
      A
      alz
    • RE: Global/Local (component) axis

      Thanks Didier!

      I was able to generate a quick test menu for these options with your direction:

      require 'sketchup.rb'
      
      #########################################
      if( not file_loaded?("Menu_Axis.rb") )
      
      ### CONTEXT MENU
      
        UI.add_context_menu_handler do | menu |
          submenuz=menu.add_submenu("Axis...")
          
          submenu01=submenuz.add_item("Move Global Axis") { Sketchup.send_action "selectAxisTool;" }
          submenu02=submenuz.add_item("Toggle Global Axis") { Sketchup.send_action "viewShowAxes;" }
          submenu03=submenuz.add_item("Reset Global Axis ...?") { UI.messagebox("Missing Command!") }
          submenu04=submenuz.add_item("XYZ Global Axis ...?") { UI.messagebox("Missing Command!") }
          submenu05=submenuz.add_item("Align to Global Axis ...?") { UI.messagebox("Missing Command!") }    
      	    submenuz.add_separator
          submenu06=submenuz.add_item("Move Local Axis ...?") { UI.messagebox("Missing Command!") }
          submenu07=submenuz.add_item("Toggle Local Axis") { if Sketchup.active_model.rendering_options["DisplayInstanceAxes"]
                      Sketchup.active_model.rendering_options["DisplayInstanceAxes"]=false
                  else
                      Sketchup.active_model.rendering_options["DisplayInstanceAxes"]=true
                  end }
      	    submenuz.add_separator
          submenu08=submenuz.add_item("Toggle Edge Axis") { if Sketchup.active_model.rendering_options["EdgeColorMode"]
                      Sketchup.active_model.rendering_options["EdgeColorMode"]=1
                  else
                      Sketchup.active_model.rendering_options["EdgeColorMode"]=2
                  end }
          submenu09=submenuz.add_item("Toggle Tool Crosshairs ...?") { UI.messagebox("Missing Command!")  }
      
      
         end #do
      
      end #if
      
      #-----------------------------------------------------------------------------
      file_loaded("Menu_Axis.rb")
      ###
      

      ...although the EdgeColorMode doesn't want to toggle back and forth (hm!)

      I poked through the API, but didn't find anything immediate that suggested the RESET, or TOOL CROSSHAIRS.


      Menu_Axis.rb

      posted in Developers' Forum
      A
      alz
    • Global/Local (component) axis

      I'm trying to create a keystroke (or context menu command) to call the "Show Component Axes" option under Model Info/Components.

      Does anyone know what this is?

      By sorting out the current Axis-related items, I created this reference list:

      Move Global Axes
      desc: moves axis
      key: "Tools/Axes"
      code: { Sketchup.send_action "selectAxisTool:" }

      Toggle Global Axes
      desc: show/hide global axis
      key: "View/Axes"
      code: { Sketchup.send_action "viewShowAxes:" }

      Reset Global Axes
      desc: reset global axis to 0,0,0
      key: "View/Reset axis (World)"
      code: ?

      Context Menu (over global axis):
      - Place= desc: see "Axes tool" above
      - Move= desc: Dialog Box (X,Y,Z)
      ...code: ?
      - Reset= desc: see "Reset Axes" above
      - Align= desc: Top view, centered on global axis
      ...code: ?
      - Hide= desc: see "View Axes" above

      Move Local Axes
      desc: move component axis
      key: "Edit/Item/Change Axes"
      code: ?

      "Toggle Local Axes"
      desc: show component axis (in Model Info/Components)
      key:
      code: ?

      Toggle Edges Axis
      desc: color X,Y,Z axis-aligned edges
      key: "View/Rendering/Edge/By Axis"
      code: ?

      Display Tool Crosshairs
      desc: show/hide Tool crosshairs (in Preferences/Drawing)
      key: "Drawing/Display Crosshairs"
      code: ?

      posted in Developers' Forum
      A
      alz
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