But, the thing i want to know. What is the cause of the terribad aspect of the sketchup image? if i waste hours placing seams along the model in blender (that if i can figure out how to smooth the zoom, without figuring that out, i cant do anything on blender), that will be correct the problem? or is it something else? the model is not that tricky to paint, i only need to get right the transition between the top to the sides, with the exact same texture, because the whole model is going to have the same texture (not like other models that you need to apply different ones in different parts).
I will understand that the textures will appear stretched in sketchup, i get that, but one thing is that, and another completely different is re-scaled to the point that you cant even see anything at all lol (because of how big it is).
Also, if i texture the model, can i import back the uvs into sketchup without problem? this is because i want to render with vray, not blender itself.