@fredo6 said:
@datakash said:
Round Corner has minor problems with rendering. Subdivision is much smoother.
Subdivision can be turned off and mesh corrected.That's interesting! and it would be useful to understand why?
- Is it because the rounding is circular?
- or too regular?
- of for other reasons related to the Rendering parameters
I think this is due to the fact that subdivision affects the whole object
And yes, his grid is also triangulated.
As I see, creating offset by selecting each face manually
(If this is a reasonable solution?)