Thank you Fredo, the Layer Visibility worked perfectly. I can now work faster with some layers toggled OFF and just toggle them ON again right before compiling !
Latest posts made by LaurentO
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RE: Animator and frame processing
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RE: Animator and frame processing
@fredo6 said:
You can explicitly force visibility of all layers individually in the animation so that it is independent from what you have in the current working environment.
Sorry I'm not sure I understand correctly.
Say I have 4 Layers:
1- Walls
2- Windows and doors
3- Objects
4- PeopleWhen I set the different views on the timeline I would like to hide layer 3 and 4 so I can work faster. And right before I start compiling I just toggle them on again so I can see everything on the aniamtion.
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Did I get it right?
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Do I have to do this manually on each 35 views I inserted on the timeline or can I do all 35 in one click ?
I only found this option but I'm not sure what this is really doing...
Thanks again for your time!
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RE: Animator and frame processing
Alright, no worries, thanks for your reply anyway
If you don't mind, I have a few more questions:
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Can I draw a line for the camera to follow like a path?
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Can I work with somes layers not showing and only show them for the processing part?
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Animator and frame processing
Hello fellow Animator users!
First of all I would like to thank you Fredo6 for the amazing work you have put in this extension.
I have discovered Animator a few month ago and after watching the tutorials I could find on Youtube I decided to give it a try.I used it mostly to make an animated "tour guide" of a house I made. There are only a few objects transitions but a lot of views and camera transitions. Still a few things to change and patch but here you have a pretty close version of what the final one should look like.
Here is the video:
https://www.youtube.com/watch?v=6D4ervZIjC8Now, here is my problem... It took me 17+ hours to process this video. There were roughly 4200 frames to process... I think it took an average of 17s to process one frame.
Those are my specs:
Sketchup 2020
Animator 3.2a
GPU: NVIDIA GeForce RTX 2080
CPU: Intel Core i3-8350KHere is a screenshot of my Task Manager while compiling a first version of only 20s of video:
It feels like my CPU is working a lot and my GPU barely....And here are my questions:
- Is this processing time normal ? If not, how can I check where the issue might be ? Is there something I can do ?- For the camera transitions, I am just inserting a lot of views in the timeline, is this the right way to do it?
Thank you guys for your help!