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    [Plugin] Slicer v4.3 20110619

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    • TIGT Offline
      TIG Moderator
      last edited by

      There is a paid script SliceModeller that I unwittingly helped develop !
      That adds slots to the slices... Slicerv4 might do that too... πŸ˜‰

      TIG

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      • mariochaM Offline
        mariocha
        last edited by

        Sorry, I meant
        Slicer only works on volumes, so you suggested to make volumes out of our meshes (with ExtrudeEdgesBy Vector).
        We would like to automate mesh slicing to rib. πŸ˜„
        (giving an offset value to make the face)


        mesh-to-rib.png

        %(#008000)[Mario C.
        Every rule has exceptions, but some.]

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        • TIGT Offline
          TIG Moderator
          last edited by

          Wouldn't it be quicker to make the 'curtain' and then use JointPushPull on it to give it a Volume then Slice it ?
          Or are you looking for a Slice at Nodes option ?
          Can you give a before and after example, with steps so I can understand your issues better... πŸ˜•

          TIG

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          • mariochaM Offline
            mariocha
            last edited by

            Indeed we tried with JPP. And we use it on simple meshes before Slicer. But often the mesh is too complicated, with acute angles, JPP results in a mess then. So an offset has to be done after the slicing.
            But I realise that the overlaps that Offset often do are going to be a problem that will need manual work anyway.
            So we only need the part of the script that generates the slices, numbers and flattens them, like #16.


            Example.png

            %(#008000)[Mario C.
            Every rule has exceptions, but some.]

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            • TIGT Offline
              TIG Moderator
              last edited by

              So if I understand correctly, you want a version of Slicer that can make slices through a '2D-mesh' - a 'curtain' of faces [that have no 3D values in plan - or the equivalent 'other' dimension] - and then represent these as group of lines forming 2D slices laid out on plan. I assume that you don't want any 'thickness' to these 'slices' as they are initially 'lines' anyway ?

              Are these always in plan ?
              If so there already is my ContourMaker ?

              I see you seem to 'make faces' of the results - this could be added as an auto-offset by a desired distance of the lines closed into a face...

              What is the exact use of these later on ? CNC work ?

              Is this what you want ?sss.png

              TIG

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              • mariochaM Offline
                mariocha
                last edited by

                Yes Sir TIG, you got it right.
                But these overlaps Offset creates (when some lines are shorter than the offset distance, I think) are going to be impossible to handle automatically, no?

                %(#008000)[Mario C.
                Every rule has exceptions, but some.]

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Watch this space...
                  Do you want to always cut in Z - it's easier that if I have to make XYZ versions ???

                  TIG

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Like thisUntitled.png

                    TIG

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      So the 'ribs' are vertical.
                      How do you determine there rotation about the Z axis ?
                      By axis X/Y or by Node angle bisector etc ?
                      It is easy enough to make the closing edges 'horizontal'...
                      πŸ€“

                      TIG

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                      • mariochaM Offline
                        mariocha
                        last edited by

                        Great.
                        My sections are always standing up. But at any angle on xy plane.
                        Oh, and the top and bottom level have to stay the same if a face is created. Offset tends to change these if the initial top or bottom lines are slanted, as you know.

                        %(#008000)[Mario C.
                        Every rule has exceptions, but some.]

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          If you made a curve along the front edge then the ribs could be angled to match the angle-bisector to each pair of edges at a node, or square at the ends ?
                          What would the typical 'scale' of this be - i.e. rib depth and rib spacing etc...
                          Do these ribs project into the face, or out from it ?

                          TIG

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                          • mariochaM Offline
                            mariocha
                            last edited by

                            A curve along the front edges ? Ha! on the floor, you mean? It would have to be a bezier, I guess.
                            Ribs are a few inches (4") behind the faces.
                            Typical heights are 5' to 20', rib with of 10"

                            %(#008000)[Mario C.
                            Every rule has exceptions, but some.]

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              You can make a 'curve' from any selection of edges that are continuous - use 'weld.rb'.
                              You could set this curve in 4" from the face and then a rib 10" wide inwards from that.
                              Centers would then be the curve's nodes ?
                              Height matches the face's height where it is 'cut'.
                              ❓

                              TIG

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                              • mariochaM Offline
                                mariocha
                                last edited by

                                Yes that is just right.
                                (I confused "curve" (arc) with "curve" (polyline)) πŸ˜›

                                %(#008000)[Mario C.
                                Every rule has exceptions, but some.]

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                                • mariochaM Offline
                                  mariocha
                                  last edited by

                                  Following your advice in an earlier post about using JPP, I looked at it again. I realized I was not using the settings adequately. Once the settings are right, it does the job pretty well. 😳 πŸ˜„
                                  All that's needed now is Slicer to follow the curve of the footing slicing at angles like you mentionned.

                                  %(#008000)[Mario C.
                                  Every rule has exceptions, but some.]

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                                  • mariochaM Offline
                                    mariocha
                                    last edited by

                                    Well, for now, the ribs are perpendicular to a straight line averaging the direction of the pane. This line angles as needed and we treat the mesh in sections. I ajust the axis along the way. We have to do a footing plate showing where to stand the constructed rib.

                                    %(#008000)[Mario C.
                                    Every rule has exceptions, but some.]

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                                    • P Offline
                                      princedragoncok
                                      last edited by

                                      Firstly great work on Slicer, but as many have mentioned an upgrade to slicer-modeller would be fantastic. I have also started learning paracloud gem, but as of yet there aren't enough reasons for me to go out and buy it just right now. Although I don't fully understand all its functions yet, I was particularly interested in a ribbed structure in their gallery which was created by some sort of internal 'pinch' points. It is illustrated below..

                                      http://paraclouding.com/WP/wp-content/themes/tma/images/uploads/model-photo-showing-the-ribs-structure-which-vary-in-depth.jpg

                                      Could the slices perhaps follow bezier curves either (A) - manually created by the user, or (B )- generated automatically by some sort of 'pinching'?

                                      Possible?? ❓

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Look at my Extrude Edges By Rails By Faces
                                        Make the face a 'rib' ?
                                        OR try the simpler EEbyFace and process a 'rib' face just the one curve at a time, useful if the form is not susceptible to a 'meshed' solution...

                                        TIG

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                                        • P Offline
                                          princedragoncok
                                          last edited by

                                          Yes that is almost the solution indeed... but what about the slots? Can slots automatically be made at intersections via a plugin? and then laid out nicely like in slicer?

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                                          • mariochaM Offline
                                            mariocha
                                            last edited by

                                            One could also try FFD on the grouped slices. No ?

                                            %(#008000)[Mario C.
                                            Every rule has exceptions, but some.]

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