[Plugin] Skin.rb
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This is great. Having followed the tut and downloaded version 2.2 I can get some really useful work out of this.
Thank you.
I love the idea that 3.0 will be perfect. Every bit of code I've written was always going to be perfect in the next major release too.
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darrel,
thanks for the script and for the tutorial. i am going to forward it to my students too. cheers.
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thanks for the beautiful script!!
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Darrel, you suggested I give the Catalina 27 lines a go with your script. I just finished it with the most recent version. See the attached skippy. It did pretty well although it had a bit of trouble between two stations and couldn't handle the bow. I expect that could be dealt with differently but still using your script. I could use the waterlines instead of stations at the bow. The aft end of the keel is a problem but I don't think it is the fault of your script.
Good work on this. I think it'll be handy in a lot of applications.
Dave
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Thanks to all for the feedback. I will look into this, Dave.
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Well, I have already come up with a way to fix this, so the next version will have this fix, not complex shapes. It should be out pretty fast though.
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very useful skript,thanks!
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this is getting REALLY nice. Soon it will be as useful as the LOFT tool from Rhino3D.
[AcesHigh]
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Just came here and downloaded the last version of your script.
From what I see for now, it seems to be a very useful tool for me.
Thanks a lot, Darrel!
Keep up the good work!Dan
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So as I was implementing this fix, I found it very difficult to navigate through my options. And as this fix would add another option to the script I decided that I would get rid of the options box altogether. Fully explaining exactly what I am doing would be hard, so here's just the effects that you will get in the next version:
- Different GUI, will be explained in a tutorial I will make.
- Auto smoothing made cinchy for me to add, it will probably be included in this update.
- Multiple sides made very easy for me to add.
- Complex shapes made easier to for me add.
And thanks for all the encouragement !
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The Holiday season is here, there's places to go and things to do, there are more bugs to squish in the script than anticipated... I think you get the idea - there might be a while before the next version, maybe it'll be a Christmas present to you all.
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I can foresee this Christmas as a very plesent one.
New Skin.rb, (allegedly) a new Kerky version, maybe some gingerbread houses and last, but not least, hopefully some good marks in your vocabulary classes... -
Mustn't forget a new Sketchy Physics version, I'm almost addicted to that one.
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Well, I'm finding myself forced to enable multiple sides in this version.
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OK - both wishes included!
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I'm very pleased with what I just did. If you looked at the code for the last version you would have seen a huge 57 line method "connect_rails" that was where all the action happened. Well I just redid that method, making it only 16 lines, adding some functionality to it, and removed some bugs all at once. I'm all . Just wait until it comes out, I think this is when it becomes nice .
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Elegance in programming is next to godliness.
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Nice work! Thanks.
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So I now have this thing working quite well, but as it is getting close to Christmas I think that I will wait until Christmas to let out the next version, which will hopefully be the final version.
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Well, it's the night before when I hoped to have this script done, but I only have a beta version. Tomorrow is packed and the next day we go to the grandparents house. I don't have a tutorial ready yet, and I won't until I bring out the final version, so you will have to figure out the new GUI on your own. But anyway, Merry Christmas and a happy new year to you all!
PS. The clean selection operation currently occasionally locks sketchup up - save before using it!
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