sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Underground Carpark

    Scheduled Pinned Locked Moved WIP
    9 Posts 4 Posters 36 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Early tests using @pixelcruncher Rayscaper 0.9.6

      parking-garage-11a.png

      884c0e51-0408-4591-a25b-ffff5e33ef66-image.png

      Download the free D'oh Book for SketchUp 📖

      L 1 Reply Last reply Reply Quote 4
      • pixelcruncherP Online
        pixelcruncher Extension Creator
        last edited by pixelcruncher

        Very cool render! Love the atmosphere.

        Is this global illumination or approx. global illumination? How long did it cook?

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          It’s the approx method and took about 90secs.

          This new AI denoising on demand is actually improving render times by quite a large factor.

          On the older builds it felt like the denoiser was running after each resolve. Now you can render, pause, check the denoise, turn it off and resume rendering again. It’s noticeably faster.

          The light values too feel better. It’s not that orange kelvin anymore.

          Good stuff so far.

          Download the free D'oh Book for SketchUp 📖

          Mike AmosM 1 Reply Last reply Reply Quote 1
          • pixelcruncherP Online
            pixelcruncher Extension Creator
            last edited by

            On the older builds it felt like the denoiser was running after each resolve. Now you can render, pause, check the denoise, turn it off and resume rendering again. It’s noticeably faster.

            Denoise runs on the CPU, so that's a bit slower. In the builds before this one, once the denoiser kicked in, you couldn't disable it anymore without restarting the render. Now you can actually enable/disable denoise on the fly. For those who don't know how to do that, it's this here:

            image.png

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

            1 Reply Last reply Reply Quote 1
            • Mike AmosM Offline
              Mike Amos @Rich O Brien
              last edited by Mike Amos

              @Rich-O-Brien

              I can concur, the denoising element alters quite drastically, the resulting image. I noticed the HQ option is gone but frankly the denoising selection moves things on lighting wise too.

              Something that did not change is how some mats are missed, either in import or render. Thbere are three glasses of 'apple' juice on the breakfast bar, one is rendered correctly while the other two are incomplete despite this item being a component, or perhaps, because of it? Lights I have not looked into just yet.

              2 1000s 2081 x 1160  912841 tri 2m 32s GPU.png

              1 Reply Last reply Reply Quote 0
              • pixelcruncherP Online
                pixelcruncher Extension Creator
                last edited by

                I can concur, the denoising element alters quite drastically, the resulting image. I noticed the HQ option is gone but frankly the denoising selection moves things on lighting wise too.

                I figured there was not much value in making it explicitly configurable. If there are issues, I can bring the setting back, but I wanted to simplify things.

                Something that did not change is how some mats are missed, either in import or render. Thbere are three glasses of 'apple' juice on the breakfast bar, one is rendered correctly while the other two are incomplete despite this item being a component, or perhaps, because of it? Lights I have not looked into just yet.

                Do you mind sharing the scene? Or if you have a simplified version that has the same behavior? Then I can have a look.

                I see that you have a watermark. Is that because you haven't activated your license? Or does it always appear for you?

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                Mike AmosM 1 Reply Last reply Reply Quote 0
                • L Offline
                  L i am @Rich O Brien
                  last edited by

                  @Rich-O-Brien said in Underground Carpark:

                  Early tests using @pixelcruncher Rayscaper 0.9.6

                  parking-garage-11a.png

                  884c0e51-0408-4591-a25b-ffff5e33ef66-image.png

                  Very nice work and render indeed. What is the source of material for the concrete floor?

                  Rich O BrienR 1 Reply Last reply Reply Quote 0
                  • Rich O BrienR Online
                    Rich O Brien Moderator @L i am
                    last edited by

                    @L-i-am said in Underground Carpark:

                    What is the source of material for the concrete floor?

                    e7b43167-9224-404a-b72a-06266a5dee99-image.png

                    It's the packaged Polyhaven stuff I used. When Thomas sorts the Scene Exporting I'll be able to pass him the scene so he can allow users grab it from his website.

                    Download the free D'oh Book for SketchUp 📖

                    1 Reply Last reply Reply Quote 0
                    • Mike AmosM Offline
                      Mike Amos @pixelcruncher
                      last edited by

                      @pixelcruncher

                      I have activated the license.

                      One of those mats that did not make it into Rayscaper has been resolved, I just used a different 'gold' colour which is fine. I have now got the native Sketchup colour which renders fine.

                      I will try to find a way to make the scene available but am having issues with microsnot and one thieving barsteward drive.

                      1 Reply Last reply Reply Quote 0
                      • 1 / 1
                      • First post
                        Last post
                      Buy SketchPlus
                      Buy SUbD
                      Buy WrapR
                      Buy eBook
                      Buy Modelur
                      Buy Vertex Tools
                      Buy SketchCuisine
                      Buy FormFonts

                      Advertisement