Underground Carpark
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Very cool render! Love the atmosphere.
Is this global illumination or approx. global illumination? How long did it cook?
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It’s the approx method and took about 90secs.
This new AI denoising on demand is actually improving render times by quite a large factor.
On the older builds it felt like the denoiser was running after each resolve. Now you can render, pause, check the denoise, turn it off and resume rendering again. It’s noticeably faster.
The light values too feel better. It’s not that orange kelvin anymore.
Good stuff so far.
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On the older builds it felt like the denoiser was running after each resolve. Now you can render, pause, check the denoise, turn it off and resume rendering again. It’s noticeably faster.
Denoise runs on the CPU, so that's a bit slower. In the builds before this one, once the denoiser kicked in, you couldn't disable it anymore without restarting the render. Now you can actually enable/disable denoise on the fly. For those who don't know how to do that, it's this here:
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I can concur, the denoising element alters quite drastically, the resulting image. I noticed the HQ option is gone but frankly the denoising selection moves things on lighting wise too.
Something that did not change is how some mats are missed, either in import or render. Thbere are three glasses of 'apple' juice on the breakfast bar, one is rendered correctly while the other two are incomplete despite this item being a component, or perhaps, because of it? Lights I have not looked into just yet.
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I can concur, the denoising element alters quite drastically, the resulting image. I noticed the HQ option is gone but frankly the denoising selection moves things on lighting wise too.
I figured there was not much value in making it explicitly configurable. If there are issues, I can bring the setting back, but I wanted to simplify things.
Something that did not change is how some mats are missed, either in import or render. Thbere are three glasses of 'apple' juice on the breakfast bar, one is rendered correctly while the other two are incomplete despite this item being a component, or perhaps, because of it? Lights I have not looked into just yet.
Do you mind sharing the scene? Or if you have a simplified version that has the same behavior? Then I can have a look.
I see that you have a watermark. Is that because you haven't activated your license? Or does it always appear for you?
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